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On 27 March 2014 00:52, Marcin Paterek <[email protected]> wrote:

> New scoreboard bug: if there are more than 10 players, it all messes up.
>
>
> http://cloud-3.steampowered.com/ugc/796316693042403350/8FCE008F2C0CB43CCEF68E29378BE8251CEC2494/
>
>
> 2014-03-27 1:50 GMT+01:00 Ejziponken - <[email protected]>:
>
> yet again nothing about performance?
>>
>> Valve, u need to get your priority straight.
>>
>> ------------------------------
>> From: [email protected]
>> To: [email protected];
>> [email protected]
>> Date: Thu, 27 Mar 2014 00:47:48 +0000
>>
>> Subject: Re: [Csgo_servers] CSGO update
>>
>>  The update is now live.
>>
>>
>>
>> The previous build has been pinned as 'mar_09'
>>
>>
>>
>> Thanks.
>>
>>
>>
>>
>>
>> Release Notes for 3/26/2014
>>
>>
>>
>> [UI]
>>
>> - Scoreboard changes:
>>
>> -- Added ability to use mouse cursor in scoreboard.
>>
>> -- Cursor will be enabled on the scoreboard by default in halftime and
>> endmatch.
>>
>> -- When alive or spectating, if the scoreboard is visible, the cursor
>> can be enabled by using secondary fire.
>>
>> -- Players in scoreboards have left click context menus that allow you to
>> commend, report, block communcation, etc.
>>
>> -- Scoreboard will adjust to the size of the number of players in the
>> match. Max is still 24 players.
>>
>> -- Combined clan tag and name tag into one field.
>>
>> - Fixed the CZ-75A icon not showing overhead during freetime.
>>
>> - Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
>>
>> - Fixing aspect ratio of a few flags.
>>
>> - On community servers after mp_swapteams or vote to swap teams the game
>> will also swap team names and flags.
>>
>>
>>
>>
>>
>> [GAMEPLAY]
>>
>> - Adjusted the rules for dropping a grenade upon death: you now drop your
>> most recently selected grenade. If you never selected a grenade, you will
>> drop the most expensive one.
>>
>> - Improved player hitbox alignment.
>>
>> - Players shot in the head from the side will play a new left or right
>> headshot flinch animation, instead of forward or backward.
>>
>> - Defuse kit art has been adjusted to make them more visible.
>>
>>
>>
>>
>>
>> [MISC]
>>
>> - Reduced client virtual memory usage.
>>
>> - Fixed an out of memory crash that could occur while downloading
>> workshop maps.
>>
>> - Fixed a hitch related to inventory icon loading.
>>
>> - Players that fail to properly validate with VAC will no longer get the
>> generic "Invalid STEAM UserID Ticket" message and instead see "An issue
>> with your computer is blocking the VAC system. You cannot play on secure
>> servers."
>>
>> - Started a trial of official competitive matchmaking on servers in South
>> Africa.
>>
>>
>>
>>
>>
>> [MAPS]
>>
>> - Overpass:
>>
>> -- Added connector from T water to T tunnels
>>
>> -- Opened up small concrete hut near Bombsite A
>>
>> -- Made wood stack near door to A tunnels climbable
>>
>> -- Made it possible to shoot through wood wall near Bombsite B
>>
>> -- Made area near fountain in park slightly larger
>>
>> -- Tweaked environment light
>>
>>
>>
>> - Dust2:
>>
>> -- Removed some small gaps between crates in Bombsite B
>>
>>
>>
>> - Inferno:
>>
>> -- Added wallbanging on low wall near barbecue (Thanks Spunj!)
>>
>> -- Revised clipping on balcony near mid
>>
>>
>>
>>
>>
>> *From:* Ido Magal
>> *Sent:* Wednesday, March 26, 2014 4:34 PM
>> *To:* '[email protected]'; '
>> [email protected]'
>> *Subject:* CSGO update
>>
>>
>>
>> We hope to have an update ready soon.
>>
>>
>>
>> Thanks.
>>
>> _______________________________________________ Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
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>>
>
>
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