Seems to work:http://www.sourcemod.net/smdrop/1.5/sourcemod-1.5.4-hg4036-linux.tar.gz
> From: [email protected] > Subject: Csgo_servers Digest, Vol 24, Issue 22 > To: [email protected] > Date: Wed, 23 Apr 2014 20:41:57 -0700 > > Send Csgo_servers mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Csgo_servers digest..." > > > Today's Topics: > > 1. Re: CSGO 1.32.7.0 (Nicholas Hastings) > 2. CSGO 1.32.7.0 (Vitaliy Genkin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 23 Apr 2014 22:39:53 -0400 > From: Nicholas Hastings <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] CSGO 1.32.7.0 > Message-ID: <[email protected]> > Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" > > While it would help, and does happen from time to time, it's not > reliable in practice. > > Anyways, I think that we've tracked down the issue and should have a fix > ready soon. > > -- > Nicholas Hastings > AlliedMods.net <http://www.alliedmods.net> > > > > > Choc <mailto:[email protected]> > > Wednesday, April 23, 2014 10:17 PM > > On 24/04/2014 02:22, Nicholas Hastings wrote: > > Would it not be better if Valve actually communicated with people like > > yourself as so many community servers rely on SourceMod? > > > > Even a few hours notice with a "dev" release would surely help > > mitigate many issues. > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > Nicholas Hastings <mailto:[email protected]> > > Wednesday, April 23, 2014 9:22 PM > > Game updates can and will break plugins on occasion. As always, > > SourceMod will be fixed shortly after. > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > [email protected] <mailto:[email protected]> > > Wednesday, April 23, 2014 9:13 PM > > > > https://forums.alliedmods.net/showthread.php?t=239219 > > > > > > Am 24.04.2014 03:11, schrieb Moritz: > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > Moritz <mailto:[email protected]> > > Wednesday, April 23, 2014 9:11 PM > > I can confirm: SourceMod is causing a segmentation fault, either on > > windows or linux. > > > > > > Am 24.04.2014 03:09, schrieb Collin Howard: > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > Collin Howard <mailto:[email protected]> > > Wednesday, April 23, 2014 9:09 PM > > Have anyone elses csgo servers running SM broken after the update? my > > servers running SM are not starting up. Keep crashing at start up with > > segfault error. If i start it without SM, it works. Is there a new SM > > update I should be using? I am on 1.5.3 SM. > > > > > > ------------------------------------------------------------------------ > > *From:* CSLG <[email protected]> > > *To:* [email protected] > > *Sent:* Wednesday, April 23, 2014 9:05:15 PM > > *Subject:* Re: [Csgo_servers] CSGO 1.32.7.0 > > > > I updated my servers, seems like it wont allow anyone to connect. Anyone > > having this issue? > > > > > > > > -- > > View this message in context: > > http://csgo-servers.1073505.n5.nabble.com/CSGO-1-32-7-0-tp6971p6979.html > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > <mailto:[email protected]> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20140423/a6114898/attachment-0001.html> > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: compose-unknown-contact.jpg > Type: image/jpeg > Size: 770 bytes > Desc: not available > URL: > <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20140423/a6114898/attachment-0001.jpg> > > ------------------------------ > > Message: 2 > Date: Thu, 24 Apr 2014 03:41:54 +0000 > From: Vitaliy Genkin <[email protected]> > To: "[email protected]" > <[email protected]> > Subject: [Csgo_servers] CSGO 1.32.7.0 > Message-ID: > <7aed2f4433df474ea1c0af1972e8b47f1b66e...@exchange10.valvesoftware.com> > > Content-Type: text/plain; charset="us-ascii" > > CS:GO server plugins have to be recompiled to match global vars and net > channel change in this update, highlighted below [**] > > As the community noticed we have switched our Linux version of srcds_linux to > call a more precise sleeping function - nanosleep, and when server is meeting > tickrate and the call is not interrupted by a signal it should be only called > once per frame and more efficiently suspend the process main thread until the > start of next server frame. The frame start std deviation on net channel will > show fluctuations of OS CPU scheduling for waking up the main server thread > at the beginning of the next frame which is typically a fraction of a > millisecond. Server frame time in net graph display will now report duration > of the server simulation phase on the main thread and std deviation of that > so on 64-tick servers simulation phase should not exceed 1/64th of a second > ~=16 ms to meet the required server tickrate. > > Thanks, > -Vitaliy > > [**] > > class CGlobalVarsBase > { > ...===... > // Absolute frame counter - continues to increase even if > game is paused > int > framecount; > // Non-paused frametime > float absoluteframetime; > +++ float > absoluteframestarttimestddev; > > abstract_class INetChannel : public INetChannelInfo > ...===... > virtual void SetRemoteFramerate( float flFrameTime, > float flFrameTimeStdDeviation, float flFrameStartTimeStdDeviation ) = 0; > > > class INetChannelInfo > ...===... > virtual void GetRemoteFramerate( > float *pflFrameTime, float *pflFrameTimeStdDeviation, float > *pflFrameStartTimeStdDeviation ) const = 0; > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20140424/383261b1/attachment.html> > > ------------------------------ > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > End of Csgo_servers Digest, Vol 24, Issue 22 > ********************************************
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