Maybe we should push it again via reddit?

If u wrote sth in reddit -> post the link and i will add a comment and vote the issue up.^ ;)

Am 01.05.2014 20:42, schrieb [email protected]:

Good afternoon,

So...I know this may or may not be fruitless but I am making the push to get this forever issue hopefully resolved.

Myself and other managers and operators of CSGO servers are plagued with the constant issue of when a server empties out...without a full restart occurring...future connections from users are faced with the following:

*Connecting to public(***27015) ...*
*641.798:  Sending UDP connect to public IP ***:27015*
*Server using 'friends' lobbies, requiring pw yes, lobby id 18600000cdabe9a*
*RememberIPAddressForLobby: lobby 18600000cdabe9a from address **:27015*
*GameTypes: could not find matching game type "".*
*CSysSessionClient: Cannot join lobby, response 2!*


Now I have tried all sorts of cvar "workarounds" posted through various threads and forums on numerous websites...all met with utter failure. Take this thread for example: http://forums.steampowered.com/forums/showthread.php?t=2930229

/My testing shows no matter what cvar settings, the very second the server empties, all is lost./

The *only* resolution currently is a full server restart...one usually done manually and perhaps tedious to some.

Now I ask of Valve in this specific case, can we *finally* get something implemented to fix this issue that has been around for the better part of a *year and a half*?

Thank you,


*Adam Spangler*
*Senior Support Specialist*
*CEVO - Empowering Gamers, Growing Communities
www.cevo.com*




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