Lower the slots, the CPU isnt good enough for 24 players.

From: [email protected]
To: [email protected]
Date: Thu, 29 May 2014 18:13:15 +0300
Subject: Re: [Csgo_servers] Core 100% 24 slots




need help....
my cpu is, xeon six core 3.3... 24 slots cpu 100% - 110%

> From: [email protected]
> Subject: Csgo_servers Digest, Vol 25, Issue 41
> To: [email protected]
> Date: Wed, 28 May 2014 18:26:27 -0700
> 
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> Today's Topics:
> 
>    1. Re: Corrupted demos (David Neilsen)
>    2. Re: Corrupted demos (Gordon Reynolds)
>    3. Re: Corrupted demos ([email protected])
>    4. CSGO update (Ido Magal)
>    5. Re: CSGO update (Collin Howard)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Thu, 29 May 2014 07:41:55 +0800
> From: David Neilsen <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Corrupted demos
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
> 
> A similar thing happens with TF2 demo's. If the game is updated/changed 
> too much the older demos stop working. I know Valve fixed some of it 
> from occuring but really really old demos may just refuse to work now
> 
> On 28/05/2014 5:38 AM, [email protected] wrote:
> > Same here.
> >
> > Im testing it since today. Reinstall and so... when i want to watch a 
> > gotv-demo -> gameclient crashed immediately.
> >
> >
> >
> > Am 27.05.2014 22:48, schrieb Marco Padovan:
> >> Hi,
> >>
> >> since a few days all the demo files csgotv has created are corrupted 
> >> / can't be watched.
> >>
> >> Is that happening to anybody else?
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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> ------------------------------
> 
> Message: 2
> Date: Wed, 28 May 2014 16:44:51 -0700
> From: Gordon Reynolds <[email protected]>
> To: "CS:GO Servers Mailing List" <[email protected]>
> Subject: Re: [Csgo_servers] Corrupted demos
> Message-ID:
>       <cakhv--s4bp_hjaiywzpsyygfobazthpnsqggc_qkf+gya4t...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
> 
> That's always been the case, and not exactly what Marco is talking about.
> 
> Marco is saying they are causing the game to up and crash.
> 
> Replays were always prone to "breaking" once too many changes got into
> place.
> 
> 
> On Wed, May 28, 2014 at 4:41 PM, David Neilsen <[email protected]> wrote:
> 
> >  A similar thing happens with TF2 demo's. If the game is updated/changed
> > too much the older demos stop working. I know Valve fixed some of it from
> > occuring but really really old demos may just refuse to work now
> >
> >
> > On 28/05/2014 5:38 AM, [email protected] wrote:
> >
> > Same here.
> >
> > Im testing it since today. Reinstall and so... when i want to watch a
> > gotv-demo -> gameclient crashed immediately.
> >
> >
> >
> > Am 27.05.2014 22:48, schrieb Marco Padovan:
> >
> > Hi,
> >
> >  since a few days all the demo files csgotv has created are corrupted /
> > can't be watched.
> >
> >  Is that happening to anybody else?
> >
> >
> > _______________________________________________
> > Csgo_servers mailing 
> > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
> >
> >
> > _______________________________________________
> > Csgo_servers mailing 
> > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
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> ------------------------------
> 
> Message: 3
> Date: Thu, 29 May 2014 01:52:38 +0200
> From: "[email protected]" <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Corrupted demos
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
> 
> Our new(!!) gotv-demos caused the client-crashes exactly then, wehn we 
> type "playdemo demoname"!
> 
> Im really sure that this runs for us a few month ago.
> 
> Is there sth in the past they changed @ gotv?
> 
> 
> 
> 
> Am 29.05.2014 01:44, schrieb Gordon Reynolds:
> > That's always been the case, and not exactly what Marco is talking about.
> >
> > Marco is saying they are causing the game to up and crash.
> >
> > Replays were always prone to "breaking" once too many changes got into 
> > place.
> >
> >
> > On Wed, May 28, 2014 at 4:41 PM, David Neilsen <[email protected] 
> > <mailto:[email protected]>> wrote:
> >
> >     A similar thing happens with TF2 demo's. If the game is
> >     updated/changed too much the older demos stop working. I know
> >     Valve fixed some of it from occuring but really really old demos
> >     may just refuse to work now
> >
> >
> >     On 28/05/2014 5:38 AM, [email protected] <mailto:[email protected]> wrote:
> >>     Same here.
> >>
> >>     Im testing it since today. Reinstall and so... when i want to
> >>     watch a gotv-demo -> gameclient crashed immediately.
> >>
> >>
> >>
> >>     Am 27.05.2014 22 <tel:27.05.2014%2022>:48, schrieb Marco Padovan:
> >>>     Hi,
> >>>
> >>>     since a few days all the demo files csgotv has created are
> >>>     corrupted / can't be watched.
> >>>
> >>>     Is that happening to anybody else?
> >>>
> >>>
> >>>     _______________________________________________
> >>>     Csgo_servers mailing list
> >>>     [email protected]  
> >>> <mailto:[email protected]>
> >>>     https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >>
> >>
> >>     _______________________________________________
> >>     Csgo_servers mailing list
> >>     [email protected]  
> >> <mailto:[email protected]>
> >>     https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
> >     _______________________________________________
> >     Csgo_servers mailing list
> >     [email protected]
> >     <mailto:[email protected]>
> >     https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
> >
> >
> > _______________________________________________
> > Csgo_servers mailing list
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> 
> ------------------------------
> 
> Message: 4
> Date: Thu, 29 May 2014 01:23:45 +0000
> From: Ido Magal <[email protected]>
> To: "'[email protected]'"
>       <[email protected]>,
>       "'[email protected]'"
>       <[email protected]>
> Subject: [Csgo_servers] CSGO update
> Message-ID:
>       <1db543777d928b41a94ee694765a89d7469...@exchange10.valvesoftware.com>
> Content-Type: text/plain; charset="us-ascii"
> 
> 
> We've released update 1.33.2.0 for CSGO.
> 
> Thanks.
> 
> 
> 
> 
> Release Notes for 5/28/2014
> 
> [GAMEPLAY]
> * Cobblestone
> * Blocked long sightline from back of Bombsite B
> * No longer possible to plant on top of hut at bombsite A
> * Made statue base at bombsite B taller, so players can't peek over
> * Made hut on bombsite B catwalk wider
> * Moved all T spawns to upper level
> * Decreased fog
> * Removed small tree near platform in mid
> * Pushed down some vegetation that players could hide in
> * Disabled collision on small rocks
> * Blocked visibility through cart in mid
> * Revised cover in Bombsite B courtyard
> * Overpass
> * Redesigned the connector between canal and park
> * Made tunnels under Bombsite A easier to navigate
> * Added lights to hut near Bombsite A
> 
> [MISC]
> * Matches in which a whole team gets disconnected will no longer terminate 
> and the disconnected players will get the opportunity to reconnect and finish 
> the match.
> * Added a new context menu option 'Use With Trade Up Contract,' which will be 
> visible when you own enough ten or more items of the same quality.
> * Weapons can no longer be deleted from the inventory.
> * Added a game setting for twitch.tv streamers to allow backend integration 
> with new twitch.tv directory.
> * Added backend integration with Steam Community for better inventory 
> filtering and Steam Community Market search.
> * Added support for per-channel ratelimits in engine threaded network layer, 
> ratelimits are controlled with a group of net_threaded_socket convars.
> * Fixed pistol round achievements to award player progress in the pistol 
> round of the second half in competitive matches.
> * Fixed several rare crashes on clients and servers.
> * Fixed a problem in tournament round backups when players had invalid 
> characters in their persona names.
> 
> 
> 
> 
> ------------------------------
> 
> Message: 5
> Date: Wed, 28 May 2014 18:26:25 -0700 (PDT)
> From: Collin Howard <[email protected]>
> To: "[email protected]"
>       <[email protected]>,
>       "'[email protected]'"
>       <[email protected]>
> Subject: Re: [Csgo_servers] CSGO update
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset="us-ascii"
> 
> thanks for the update.
> 
> question:
> 
> * Matches in which a whole team gets disconnected will no longer 
> terminate and the disconnected players will get the opportunity to 
> reconnect and finish the match.
> 
> does that mean when the whole team disconnects during a matchmaking match and 
> then does not connect again, the whole team will receive cooldowns?
> 
> 
> 
> ________________________________
>  From: Ido Magal <[email protected]>
> To: "'[email protected]'" 
> <[email protected]>; 
> "'[email protected]'" <[email protected]> 
> Sent: Wednesday, May 28, 2014 9:23:45 PM
> Subject: [Csgo_servers] CSGO update
>  
> 
> 
> We've released update 1.33.2.0 for CSGO.
> 
> Thanks.
> 
> 
> 
> 
> Release Notes for 5/28/2014
> 
> [GAMEPLAY]
> * Cobblestone
> * Blocked long sightline from back of Bombsite B
> * No longer possible to plant on top of hut at bombsite A
> * Made statue base at bombsite B taller, so players can't peek over
> * Made hut on bombsite B catwalk wider
> * Moved all T spawns to upper level
> * Decreased fog
> * Removed small tree near platform in mid
> * Pushed down some vegetation that players could hide in
> * Disabled collision on small rocks
> * Blocked visibility through cart in mid
> * Revised cover in Bombsite B courtyard
> * Overpass
> * Redesigned the connector between canal and park
> * Made tunnels under Bombsite A easier to navigate
> * Added lights to hut near Bombsite A
> 
> [MISC]
> * Matches in which a whole team gets disconnected will no longer terminate 
> and the disconnected players will get the opportunity to reconnect and finish 
> the match.
> * Added a new context menu option 'Use With Trade Up Contract,' which will be 
> visible when you own enough ten or more items of the same quality.
> * Weapons can no longer be deleted from the inventory.
> * Added a game setting for twitch.tv streamers to allow backend integration 
> with new twitch.tv directory.
> * Added backend integration with Steam Community for better inventory 
> filtering and Steam Community Market search.
> * Added support for per-channel ratelimits in engine threaded network layer, 
> ratelimits are controlled with a group of net_threaded_socket convars.
> * Fixed pistol round achievements to award player progress in the pistol 
> round of the second half in competitive matches.
> * Fixed several rare crashes on clients and servers.
> * Fixed a problem in tournament round backups when players had invalid 
> characters in their persona names.
> 
> 
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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> End of Csgo_servers Digest, Vol 25, Issue 41
> ********************************************
                                          

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