Just run an ols sm version and the server crash on slay command

Sent from my iPhone

> On 9. juni 2014, at 12:12, "Jesse Molina" <[email protected]> wrote:
> 
> 
> Hi everyone
> 
> I am testing a crash recovery system on my srcds control system, and I need a 
> way to purposefully and reliably seize up my server.  I don't want it to 
> exit; that's easy to do.  I want it to seize up, like a spinlock.
> 
> FYI, doing "cast_ray" on the console causes a nice segfault, "7068 
> Segmentation fault", exit code 139.
> 
> The "killserver" command is close. It is like a "quit", but the server 
> doesn't exit. Seems like part of the engine is shutting down, but I suspect 
> it might be possible to start it back up again since it's still taking 
> commands on the console.
> 
> I can do some external stuff, like hitting memory, attaching gdb, etc, but 
> I'd like to know of an internal command that causes some spectacular CPU 
> usage.  Something that only a kill -9 is going to fix.
> 
> This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.
> 
> Any advice would be appreciated.
> 
> 
> 
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to