Recently my servers have been experiencing high loss. After investigating it with the datacentre, they confirmed it not to be a network issue. As loss was generally associated with network, I was at first puzzled as to why the server would be receiving loss. After poking around, I found out that sv_parallel_sendsnapshot 1 <http://csgo-servers.1073505.n5.nabble.com/file/n7306/15%25_loss.png> was the cause to the 15% loss that everyone was receiving
After setting it to sv_parallel_sendsnapshot 0 <http://csgo-servers.1073505.n5.nabble.com/file/n7306/Zero_Loss.png> everything was fine. There is no problems with the network. The exact moment I switch to sv_parallel_sendsnapshot 1 the loss starts and the packets I receive instantly drops to roughly half. OS: Windows Server 2008 Network: 100 Megabit CPU: E5-2650 V2 Tickrate: 128 Developer's please fix threaded network packets for windows. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/sv-parallel-sendsnapshot-1-15-loss-tp7306.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
