Recently my servers have been experiencing high loss. After investigating it
with the datacentre, they confirmed it not to be a network issue. As loss
was generally associated with network, I was at first puzzled as to why the
server would be receiving loss. After poking around, I found out that
sv_parallel_sendsnapshot 1
<http://csgo-servers.1073505.n5.nabble.com/file/n7306/15%25_loss.png> 
was the cause to the 15% loss that everyone was receiving

After setting it to 
sv_parallel_sendsnapshot 0
<http://csgo-servers.1073505.n5.nabble.com/file/n7306/Zero_Loss.png> 
everything was fine.

There is no problems with the network. The exact moment I switch to
sv_parallel_sendsnapshot 1 the loss starts and the packets I receive
instantly drops to roughly half. 

OS: Windows Server 2008
Network: 100 Megabit
CPU: E5-2650 V2
Tickrate: 128

Developer's please fix threaded network packets for windows.



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