If it was changed and exposed my best guess would be its functionality is covered under the net_threaded_socket_* variables of the 1.33.2.0 update?
On Mon, Jul 7, 2014 at 6:58 PM, Kevin <[email protected]> wrote: > net_splitpacket_maxrate > - Max bytes per second when queueing splitpacket chunks > > If it was, it wasn't changed to Net_splitrate > > > On 7/7/2014 9:33 PM, ics wrote: > >> Maybe it was changed? Net_splitrate 1 - Number of fragments for a >> splitpacket that can be sent per frame >> >> -ics >> >> >> Kevin kirjoitti: >> >>> On 7/7/2014 7:36 PM, Ejziponken - wrote: >>> >>>> [SM] Unable to find cvar: net_splitpacket_maxrate >>>> >>>> Why was that command removed? >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> If this was a recent change, please reverse it immediately. This command >>> is necessary for larger and high tickrate servers to operate smoothly. >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- -Winnie the Pooh TimetoKill.net
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