What effect are you trying to achieve? What was the advantage of having a separate rate for split packets?
Historically the separate rate was to avoid packet loss but we increased the size of the UDP buffers on Windows to better resolve that problem. From: [email protected] [mailto:[email protected]] On Behalf Of Mohammed Khalik Sent: Thursday, July 10, 2014 7:04 AM To: [email protected] Subject: [Csgo_servers] net_splitpacket_maxrate net_splitpacket_maxrate 128000 Has anyone found a alternative cvar, or a workaround to achieve the same effect?
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