Well, I will host multiple servers on a single machine.
currently I have plant for:
*cs:go server=*
1. A 24 slot pub.
2. A 16 slot DM.
3. Two 12 slot match server. All of them will 128 tick.
*cs:s*=
1. A 16 slot DM
2. A 22 slot pub.
Lastly, A minecraft server

On Wed, Jul 23, 2014 at 1:00 AM, <
[email protected]> wrote:

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>    1. Re: fx-8350 processor for csgo server (AlexHjelm)
>    2. Re: where do you set net_maxfilesize (Absurd Minds)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Tue, 22 Jul 2014 03:10:01 -0700 (PDT)
> From: AlexHjelm <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] fx-8350 processor for csgo server
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
>
> Hi, if you want the best performence with 32slots you should buy an i5
> 4670K
> with a good aircooler and 4u case and OC that up to 4.5-4.8GHz, we at
> Playstar.se maintain 128 stable ticks with 32slots CSDM on that setup.
>
> If you only want to run 20slot 128tick servers you can go with whatever cpu
> from AMD you want that do 3-3.5ghz
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/fx-8350-processor-for-csgo-server-tp7492p7493.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 22 Jul 2014 12:12:12 -0400
> From: Absurd Minds <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] where do you set net_maxfilesize
> Message-ID:
>         <
> caexncwrx4svygcei_h3o8q2gmxw8zojdsx+zza71c-d06pm...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> It looks like his fastdl is set up correctly. He found out that the
> threshold is at 25mb. He can download anything that is 24, but nothing
> bigger.
>
> He has only tested it on himself (he has a mac), but I have asked him to
> test on windows when his server empties out.
>
>
> On Sat, Jul 19, 2014 at 4:15 PM, Absurd Minds <[email protected]>
> wrote:
>
> > It is the same friend, but he moved his server to Windows. Also, I'm not
> > sure if the issue is with all clients, or only clients on Mac. I will ask
> > him when he goes online again (he is in Vietnam so he is sleeping)
> > On Jul 19, 2014 4:14 PM, "Winnie the Pooh" <[email protected]>
> wrote:
> >
> >> Oh also is this the same friend on OS X?
> >>
> >> For what I remember, the OS X clients have notorious issues with
> >> downloads. Most of our clients playing on Macs just end up obtaining the
> >> map through a browser outside of the game.
> >> On Jul 19, 2014 1:07 PM, "Absurd Minds" <[email protected]>
> wrote:
> >>
> >>> He's getting the error on a file that is 25mb, so I'm going to have to
> >>> assume he hasn't set up the fastdl correctly.
> >>> On Jul 19, 2014 4:06 PM, "ics" <[email protected]> wrote:
> >>>
> >>>> If he is using sv_fastdownloadurl, then the net_maxfilesize is
> useless.
> >>>> It only affects downloads directly from the server. But there is
> indeed a
> >>>> limit of 150MB bsp (everything over that will give CRC error upon
> bunzip2)
> >>>> and not many people start their games with such parameter that was
> >>>> mentioned by Winnie.
> >>>>
> >>>> -ics
> >>>>
> >>>> Absurd Minds kirjoitti:
> >>>>
> >>>>>
> >>>>> Well I'm asking on behalf of a friend so I'm not exactly sure, but he
> >>>>> says he's using a fast download. And he's compressing them.
> >>>>>
> >>>>> On Jul 19, 2014 12:44 PM, "Winnie the Pooh" <[email protected]
> >>>>> <mailto:[email protected]>> wrote:
> >>>>>
> >>>>>     To clarify, is your issue that people can't download maps bigger
> >>>>>     than 16mb because you're trying to serve files from the CSGO
> >>>>>     server. (I.e. not using a sv_downloadurl)?
> >>>>>
> >>>>>     Or is it that the maps are bigger than 150mb uncompressed and
> >>>>>     clients can't extract them?
> >>>>>
> >>>>>     If it's the latter what you're looking for is a client launch
> >>>>>     parameter -maxdownloadfilesizemb N. See
> >>>>>     http://blog.counter-strike.net/index.php/2014/05/9557/
> >>>>>
> >>>>>     Sent from my phone.
> >>>>>
> >>>>>     On Jul 19, 2014 9:20 AM, "ics" <[email protected]
> >>>>>     <mailto:[email protected]>> wrote:
> >>>>>
> >>>>>         If you bzip2 pack the maps, you can easily host bigger files
> >>>>>         on a sv_downloadurl without the workshop integration.
> However,
> >>>>>         there is a limit on these also, files over 100MB seem to
> >>>>>         unpack wrong and will not download properly to player. Map
> >>>>>         de_trigger is one of these but you can still put them to the
> >>>>>         host without packing. Downloading just takes longer.
> >>>>>
> >>>>>         -ics
> >>>>>
> >>>>>         Absurd Minds kirjoitti:
> >>>>>
> >>>>>
> >>>>>             People in this thread were saying you could set it to 64.
> >>>>>             Am I misunderstanding? I am not able to use a lot of
> >>>>>             custom maps because they're larger than 16mb even after
> >>>>>             compression.
> >>>>>
> >>>>>             On Jul 19, 2014 12:01 PM, "ics" <[email protected]
> >>>>>             <mailto:[email protected]> <mailto:[email protected]
> >>>>>             <mailto:[email protected]>>> wrote:
> >>>>>
> >>>>>                 This command doesn't exist in CSGO. It used to exist
> >>>>>             in CSS where
> >>>>>                 it was defaulted to 16 and max was 64.
> >>>>>
> >>>>>                 -ics
> >>>>>
> >>>>>                 Absurd Minds kirjoitti:
> >>>>>
> >>>>>
> >>>>>                     Putting it in a server config file doesn't work
> >>>>> (not
> >>>>>                     surprisingly, since querying console with
> >>>>>             net_maxfilesize
> >>>>>                     returns command not found). Where should I be
> >>>>>             setting this cvar?
> >>>>>
> >>>>>
> >>>>>
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