I posted this in another thread in reply to Bruce, but it didn't get acknowledged, so I would like to bring it up again.

The new forced default net_splitpacket_maxrate value was alright before the 64 player bug was fixed. Now that 64 players are allowed in-game, choke is introduced with so many active/moving players.

Here are some screenshots of net_graph 4 with around 50 players in-game.
http://steamcommunity.com/sharedfiles/filedetails/?id=290923067
http://steamcommunity.com/sharedfiles/filedetails/?id=290923051
http://steamcommunity.com/sharedfiles/filedetails/?id=290923035


We are also having an issue where A2S_PLAYER queries are not being replied to when the server goes over around 60 players. The server responds to the challenge, but does not reply to the request. We managed to find this in our server logs: [NET] Cannot send connectionless packet to 68.83.30.x:7130 '0x44' exceeding MTU (1247)

According to https://developer.valvesoftware.com/wiki/Server_queries#A2S_PLAYER this points to the failed A2S_PLAYER query.<https://developer.valvesoftware.com/wiki/Server_queries#A2S_INFO>
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