If we are talking about network and CPU for large player servers, here's the
commands I use to help.

Network
sm_cvar sv_parallel_sendsnapshot 1
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_maxunlag 0.1
sm_cvar net_maxcleartime 0.001
sm_cvar net_minroutable 1000
sm_cvar net_earliertempents 1

CPU
sm_cvar sv_parallel_packentities 1
sm_cvar net_compresspackets 0
sm_cvar sv_multiplayer_maxtempentities 1

If Kevin C doesn't mind, could you please share with us some of your cvars
you've used to reduce CPU and bandwidth usage in order to run large scale 64
player servers?



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