If we are talking about network and CPU for large player servers, here's the commands I use to help.
Network sm_cvar sv_parallel_sendsnapshot 1 sm_cvar sv_enable_delta_packing 1 sm_cvar sv_maxunlag 0.1 sm_cvar net_maxcleartime 0.001 sm_cvar net_minroutable 1000 sm_cvar net_earliertempents 1 CPU sm_cvar sv_parallel_packentities 1 sm_cvar net_compresspackets 0 sm_cvar sv_multiplayer_maxtempentities 1 If Kevin C doesn't mind, could you please share with us some of your cvars you've used to reduce CPU and bandwidth usage in order to run large scale 64 player servers? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/net-splitpacket-maxrate-tp7660p7682.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
