So other than a few patch configs that I personally needed to change, Anyone have an idea on the reasoning for the extreme update on the scopes? I understand blur not being accurate but the size of the FOV changing?
On Wed, Aug 27, 2014 at 7:27 PM, Ido Magal <[email protected]> wrote: > CSGO 1.34.4.5 is now live. > > > > The previous version has been pinned as aug_22. > > The current version has been pinned as aug_27. > > > > Thanks. > > > > Release Notes for 8/27/2014 > > > > [GAMEPLAY] > > - Added positional audio support for players using Mumble voice chat. > > - Fixed case where sniper scope blur was not accurately representing full > sniper weapon inaccuracy when scoped. > > - Fixed a bug where in some cases a bullet didn't know it had penetrated > a player hitbox if it started by penetrating another surface first and > hadn't exited before "hitting" the hitbox. > > - Fixed weapon damage falloff distances getting reset every time a > surface was penetrated, which allowed weapons to shoot farther than they > should if they penetrated an object first (like the sawedoff). > > - Terminated birthday party. > > - Increased Zeus price to 400. > > > > [MISC] > > - Fixed a regression with fov_cs_debug convar. > > > > [MAPS] > > - Mirage > > -- Removed various unintended boost-spots > > -- Moved some flowers at top of mid > > > > - Overpass > > -- Updated based on feedback and observations from ESL One Cologne > > --- Removed tall sandbags near Bombsite B which could be used to two-man > boost onto and peek/shoot into T water > > --- Added a intended boost spot in its place, where you can two-man > boost. Wall near position is bangable from both sides. > > --- Removed boost on green wall in playground > > --- Removed position on toilet mid entrance which could be used to get an > angle on toilet entrance > > --- Fixed some spots where C4 could get stuck > > --- Removed grass on low cover near Bombsite A which obstructed peeking > > --- Changed some textures and lighting to improve visibility and reduce > environment noise > > --- Moved lightpost at entrance to Bombsite A to remove gap > > --- Closed off hut at Bombsite A > > --- Railing outside of squeaky door no longer blocks bullets or grenades > > > > - Rush > > -- Various balance tweaks, optimizations and bug fixes > > > > - Insertion > > -- Added unique sounds for each spawn > > > > > > > > > > *From:* Ido Magal > *Sent:* Wednesday, August 27, 2014 5:09 PM > *To:* [email protected]; ' > [email protected]' > *Subject:* CSGO patch > > > > We hope to have a CSGO update shortly. > > > > Thanks. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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