So other than a few patch configs that I personally needed to change,
Anyone have an idea on the reasoning for the extreme update on the scopes?
I understand blur not being accurate but the size of the FOV changing?


On Wed, Aug 27, 2014 at 7:27 PM, Ido Magal <[email protected]> wrote:

>  CSGO 1.34.4.5 is now live.
>
>
>
> The previous version has been pinned as aug_22.
>
> The current version has been pinned as aug_27.
>
>
>
> Thanks.
>
>
>
> Release Notes for 8/27/2014
>
>
>
> [GAMEPLAY]
>
> - Added positional audio support for players using Mumble voice chat.
>
> - Fixed case where sniper scope blur was not accurately representing full
> sniper weapon inaccuracy when scoped.
>
> - Fixed a bug where in some cases a bullet didn't know it had penetrated
> a player hitbox if it started by penetrating another surface first and
> hadn't exited before "hitting" the hitbox.
>
> - Fixed weapon damage falloff distances getting reset every time a
> surface was penetrated, which allowed weapons to shoot farther than they
> should if they penetrated an object first (like the sawedoff).
>
> - Terminated birthday party.
>
> - Increased Zeus price to 400.
>
>
>
> [MISC]
>
> - Fixed a regression with fov_cs_debug convar.
>
>
>
> [MAPS]
>
> - Mirage
>
> -- Removed various unintended boost-spots
>
> -- Moved some flowers at top of mid
>
>
>
> - Overpass
>
> -- Updated based on feedback and observations from ESL One Cologne
>
> --- Removed tall sandbags near Bombsite B which could be used to two-man
> boost onto and peek/shoot into T water
>
> --- Added a intended boost spot in its place, where you can two-man
> boost. Wall near position is bangable from both sides.
>
> --- Removed boost on green wall in playground
>
> --- Removed position on toilet mid entrance which could be used to get an
> angle on toilet entrance
>
> --- Fixed some spots where C4 could get stuck
>
> --- Removed grass on low cover near Bombsite A which obstructed peeking
>
> --- Changed some textures and lighting to improve visibility and reduce
> environment noise
>
> --- Moved lightpost at entrance to Bombsite A to remove gap
>
> --- Closed off hut at Bombsite A
>
> --- Railing outside of squeaky door no longer blocks bullets or grenades
>
>
>
> - Rush
>
> -- Various balance tweaks, optimizations and bug fixes
>
>
>
> - Insertion
>
> -- Added unique sounds for each spawn
>
>
>
>
>
>
>
>
>
> *From:* Ido Magal
> *Sent:* Wednesday, August 27, 2014 5:09 PM
> *To:* [email protected]; '
> [email protected]'
> *Subject:* CSGO patch
>
>
>
> We hope to have a CSGO update shortly.
>
>
>
> Thanks.
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to