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2014-08-27 18:27 GMT-06:00 <[email protected]>:

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> Today's Topics:
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>    1. Re: CSGO patch (TheReverenZ .)
>    2. Re: CSGO patch (Ido Magal)
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>
> ----------------------------------------------------------------------
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> Message: 1
> Date: Thu, 28 Aug 2014 02:23:52 +0200
> From: "TheReverenZ ." <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO patch
> Message-ID:
>         <CAGLkLgqBzhBNax++bEyYDpberhbVCxuF6a43h+OcT2d3h=
> [email protected]>
> Content-Type: text/plain; charset="utf-8"
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> We do indeed.
>
>
> 2014-08-28 2:17 GMT+02:00 Calder Lewis <[email protected]>:
>
> > Thanks Ido!
> >
> > Sent from my iPhone
> >
> > On Aug 27, 2014, at 7:09 PM, Ido Magal <[email protected]> wrote:
> >
> >  We hope to have a CSGO update shortly.
> >
> >
> >
> > Thanks.
> >
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> ------------------------------
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> Message: 2
> Date: Thu, 28 Aug 2014 00:27:35 +0000
> From: Ido Magal <[email protected]>
> To: "'[email protected]'"
>         <[email protected]>,
>         "'[email protected]'"
>         <[email protected]>
> Subject: Re: [Csgo_servers] CSGO patch
> Message-ID:
>         <
> 1db543777d928b41a94ee694765a89d7690...@exchange10.valvesoftware.com>
> Content-Type: text/plain; charset="us-ascii"
>
> CSGO 1.34.4.5 is now live.
>
> The previous version has been pinned as aug_22.
> The current version has been pinned as aug_27.
>
> Thanks.
>
> Release Notes for 8/27/2014
>
> [GAMEPLAY]
> - Added positional audio support for players using Mumble voice chat.
> - Fixed case where sniper scope blur was not accurately representing full
> sniper weapon inaccuracy when scoped.
> - Fixed a bug where in some cases a bullet didn't know it had penetrated a
> player hitbox if it started by penetrating another surface first and hadn't
> exited before "hitting" the hitbox.
> - Fixed weapon damage falloff distances getting reset every time a surface
> was penetrated, which allowed weapons to shoot farther than they should if
> they penetrated an object first (like the sawedoff).
> - Terminated birthday party.
> - Increased Zeus price to 400.
>
> [MISC]
> - Fixed a regression with fov_cs_debug convar.
>
> [MAPS]
> - Mirage
> -- Removed various unintended boost-spots
> -- Moved some flowers at top of mid
>
> - Overpass
> -- Updated based on feedback and observations from ESL One Cologne
> --- Removed tall sandbags near Bombsite B which could be used to two-man
> boost onto and peek/shoot into T water
> --- Added a intended boost spot in its place, where you can two-man boost.
> Wall near position is bangable from both sides.
> --- Removed boost on green wall in playground
> --- Removed position on toilet mid entrance which could be used to get an
> angle on toilet entrance
> --- Fixed some spots where C4 could get stuck
> --- Removed grass on low cover near Bombsite A which obstructed peeking
> --- Changed some textures and lighting to improve visibility and reduce
> environment noise
> --- Moved lightpost at entrance to Bombsite A to remove gap
> --- Closed off hut at Bombsite A
> --- Railing outside of squeaky door no longer blocks bullets or grenades
>
> - Rush
> -- Various balance tweaks, optimizations and bug fixes
>
> - Insertion
> -- Added unique sounds for each spawn
>
>
>
>
> From: Ido Magal
> Sent: Wednesday, August 27, 2014 5:09 PM
> To: [email protected]; '
> [email protected]'
> Subject: CSGO patch
>
> We hope to have a CSGO update shortly.
>
> Thanks.
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> End of Csgo_servers Digest, Vol 28, Issue 73
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