...it has not been a limit since beta.
On Oct 10, 2014 9:49 AM, "ics" <[email protected]> wrote:

> You can use files over 150MB but if you bzip2 pack them for fastdl, they
> will not unpack and players receive error. If you put a mapfile over 150MB
> to fastdl, it will download normally.
>
> That's still the case today. The exploit was to upload small files to
> clients that then opened a lot bigger than they were. The 150MB limit has
> been there since beta.
>
> -ics
>
> Daniel Barreiro kirjoitti:
>
>> Kinda. There was an exploit that allowed for you to send huge (4GB+
>> files) via fastdl as 100kb downloads and then have them decompress
>> into their full size. They initially just broke being above the limit,
>> but after a few patches they fixed it. The final fix was a file check
>> size between the fastdl and the server, not changing the limit. That
>> exploit wasn't what had the limit put in place though. I didn't think
>> fastdl maps had any form of limit. Last time I checked the limit was
>> if there was no FastDL
>>
>> On Fri, Oct 10, 2014 at 12:20 PM, p0stpwned <[email protected]>
>> wrote:
>>
>>> I think there was some sort of exploit with large file decompressions,
>>> leading to Valve's capping it at 150mb.
>>>
>>>
>>>
>>> --
>>> View this message in context: http://csgo-servers.1073505.
>>> n5.nabble.com/What-s-with-the-Draconian-file-size-limit-for-
>>> FastDL-map-downloads-tp8146p8148.html
>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>
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>
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