Aren't there any kind of retry implemented into the client game? Why not just drop the first 3 packets and then allow if it keeps trying?
On Wed, Nov 5, 2014 at 3:24 PM, Moritz Uehling <f...@flysoftiii.de> wrote: > The attack you're under is actually pretty advanced, especially with > spoofed IPs. I don't know of any countermeasure. > > The only real thing you can do: Go to the police (or whoever is the right > person in your country) and try to get them investigating. > > The next thing is simply letting the server running. There is not much you > can do, sadly. > > > Am 5. November 2014 15:06:10 schrieb p0stpwned < > getmeabeerwo...@hotmail.com>: > > > Yeah there's no real point staying up if we're not even on the browser >> list. >> >> >> >> -- >> View this message in context: http://csgo-servers.1073505. >> n5.nabble.com/Server-brought-down-by-attack-tp8280p8299.html >> Sent from the CSGO_Servers mailing list archive at Nabble.com. >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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