If you set a custom player model on a client the radio commands won't work unless the model file name is prefixed with one of the default player model names. It appears the game is using the player models filename prefix as the means to detect which voice files to use.
For example: ctm_fbi_varXXXXX - Uses the FBI voices. ctm_gign_varXXXXX - Uses the GIGN voices. tm_anarchist_varXXXXX - Uses the Anarchist voices. tm_leet_varXXXXX - Uses the leet voices. etc... The XXXXX means you can put whatever you want as long as you prefix it with the default model name all the way up to _var first. It would be nice if the game could use some of the more generic sounding voices (or maybe choose at random) as a fallback if the players current model name isn't prefixed. Currently it shows the radio command in the chatbox but doesn't play a sound. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Radio-commands-broken-with-custom-player-model-tp8662.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
