Some mods have custom player models that have multiple skins. The problem is
when a player dies and the ragdoll is created the model will use whatever
skin has index 0. This looks really wrong seeing skins with dramatic
color/design differences changing like that. It would be awesome for custom
mods if this got fixed.

It should be as simple as this:

Server:
- Add m_nSkin to CCSRagdoll send table.
- CCSPlayer::CreateRagdollEntity() add pRagdoll->m_nSkin = m_nSkin;

Client:
- Add m_nSkin to C_CSRagdoll recv table.





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