Some mods have custom player models that have multiple skins. The problem is when a player dies and the ragdoll is created the model will use whatever skin has index 0. This looks really wrong seeing skins with dramatic color/design differences changing like that. It would be awesome for custom mods if this got fixed.
It should be as simple as this: Server: - Add m_nSkin to CCSRagdoll send table. - CCSPlayer::CreateRagdollEntity() add pRagdoll->m_nSkin = m_nSkin; Client: - Add m_nSkin to C_CSRagdoll recv table. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Networking-m-nSkin-for-ragdoll-tp9103.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
