I've actually been having a lot of issues with my Linux servers lately. I have some on Windows and some on Linux and my Linux ones have been locking up randomly.
On Sun, May 10, 2015 at 10:43 AM, Gamemann <[email protected]> wrote: > Hello, the "bot_flipout" command is a locked convar. Therefore, I had to > change it with SourceMod using "sm_cvar". > > Are you seeing those random CPU spikes on Windows or linux? > > 1. Yes, linux does perform much worse when it wants to use >100% CPU (the > networking thread) but cannot. The server FPS is much worse, etc. > 2. As far as I know, there has always been a separate thread reserved for > networking in the modern Source Engine games (CS:S, TF2, CS:GO, etc). I'm > sure there are sources on the Internet giving more information about that. > 3. My game server host provided us with those graphs (NFOServers). > Therefore, I'm not sure. > 4. Sadly, I cannot see the current CPU usage (real-time) of those test > servers that use NFOServers. Although, I've set up another test server on > my personal dedicated server using Windows and it does randomly go to > 200+%/400% (50+%/100%) CPU (Processor: Intel Xeon X3430). > > Thanks. > > > On 5/10/2015 5:53 AM, Dennis Christ wrote: > > Hi, > > didn't know about sv_stressbots. Just tried it on my server. But bot_flipout > doesn't seem to exist. > It's a 20 player casual server and i looked at top and htop while playing > alone with 19 bots in stresstest mode. > > I saw a very vary cpu usage. Usally 1-2%, then randomly jumping to 200% > (it's a dual core). > > Some random thoughts: > > - Is it really performing worse on linux? Has it a higher var rate or > something, loss, choke? > - Where does the info with the networking thread on windows comes from? > - How did you measure cpu for this rrdtool graph, commands? > - Your graph in 5 minutes average, are the real values as jumpy as mine? > > > Am 10.05.2015 um 00:32 schrieb Gamemann: > > Hello everybody, I want to talk about CS:GO’s server performance on > linux. Currently, the performance isn’t poor for small servers, but for > large servers that use much more CPU (>100%), the performance is poor. This > is due to a limitation in linux. Currently, Windows can use one full thread > along with another half a thread for networking. However, it appears linux > cannot use the networking thread. We’ve tried everything we could find to > get linux to use the extra thread but nothing worked (-threads 2-4 didn’t > work, etc). > > Proof: > > My CS:GO Surf Timer server (Windows): > > http://gflclan.com/gamemann/sharex/2015-05-09_18-13-58.png > > My other CS:GO Surf Timer server (Linux): > > http://gflclan.com/gamemann/sharex/2015-05-09_18-14-33.png > > A few months ago I switched this server from Windows to linux. The > performance was great on Windows, but on linux, the performance was very > poor. You can tell when we switched over to linux (nothing was changed > configuration-wise): > > http://gflclan.com/gamemann/sharex/2015-05-09_18-17-31.png > > Here are my test servers I’ve set up with the same configuration (besides > the operating systems): > > Windows: > > http://gflclan.com/gamemann/sharex/2015-05-09_18-18-21.png > > Linux: > > http://gflclan.com/gamemann/sharex/2015-05-09_18-18-34.png > > For a while, the CPU usage was still capped at 100% on Windows, but I > tried a new configuration on both servers which pushed Windows up to over > 100% CPU: > > bot_quota 63 > > bot_flipout 1 - If nonzero, bots use no CPU for AI. Instead, they run > around randomly. > > sv_stressbots 1 - If set to 1, the server calculates data and fills > packets to bots. Used for perf testing. > > With that being said, the linux server was still capped at 100% CPU even > with the new configuration. > > Overall, I’ve seen many threads in the past addressing the poor > performance issues with linux but none of them addressed this specific > limitation. I hope Valve addresses this major issue. > > Thank you for reading. > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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