It's been years since the master server worked for games in the way described.

The request for servers goes direct to the Steam backend, and the first 5000 
servers that match the filters, sorted by geolocation, are returned (in a 
single response).

The manually query of the exposed master servers, split response, and rate 
limiting only apply to third-party tools that aren't using the Steamworks 
interfaces.

> On Jun 21, 2015, at 7:57 AM, Ejziponken - <[email protected]> wrote:
> 
> vitality said that. :P
> 
> Date: Sun, 21 Jun 2015 14:54:27 +0200
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] serverlist broken?
> 
> Idk how you've come up with the idea that the list is based(/"sorted"?) by 
> geolocation?
> Region 3 basically means EU. Whatever happens with how that list is being 
> represented is up to the client-side. Where the ip in the masterserver's 
> filtered list is influences when it will be send to the client (who then 
> queries the server for the info that is shown in your serverlist and sorts it 
> based on your criteria (name, ping, mapname).
> 
> On 21.06.2015 14:45, Ejziponken - wrote:
> Make sense. But the list is suposed to be based on geolocation? So my servers 
> should show up FIRST in the list for me since I live very close to them. Far 
> more closer than the polish/german servers im seing first in my results?..
> 
> Also I noticed that several other community servers hosted in the same 
> location as ours also shows up very very late (about same as my own).
> 
> Date: Sun, 21 Jun 2015 14:35:15 +0200
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] serverlist broken?
> 
> Masterserver responses are size limited and therefore only include a limited 
> amount of servers per reply (I think it's usually around 200). To get more 
> servers the requester has             to send the same request again, but 
> with the last received address in order to get a continued portion of the 
> result list. However if there are too many results, the masterserver will 
> recognize the requests as spam and ignore any requests from that ip for a 
> specified amount of time.
> 
> This will result in in-game serverlists being incomplete depending on whether 
> or not the actual list would require a certain amount of exchanges (pretty 
> much every game that has over 2k of servers). This applies to all games and 
> services using these requests.
> 
> My software waits a predefined amount before sending another request to 
> circumvent this.
> 
> I recall there being another issue in csgo where the list would just be empty 
> or consist of like 20 servers. I don't know if that one has been fixed 
> though, I vaguely imagine something in the changelogs.
> 
> On 21.06.2015 14:10, Ejziponken - wrote:
> Update: After like 10 min of waiting, then my servers shows up..
> 
> Why the long wait until it shows my servers?
> 
> From: [email protected]
> To: [email protected]
> Date: Sun, 21 Jun 2015 14:08:13 +0200
> Subject: [Csgo_servers] serverlist broken?
> 
> I have like 38 CSGO servers and I                       cant find a single 
> one in the serverlist.
> If I add a custom filter in the search like my community name, then I see 
> them all.. Also I can see them in my fav.
> 
> The geolocation on Maxmind is correct for both me and my servers.
> I live in the same country as my servers are hosted in and I have like 15-20 
> ping to them.
> I manage to see german servers with 50 ping and over 2000 other servers..
> 
> 
> <response>
> <success>true</success>
> <servers>
> <server>
> <addr>********:27015</addr>
> <gmsindex>65534</gmsindex>
> <appid>730</appid>
> <gamedir>csgo</gamedir>
> <region>3</region>
> <secure>true</secure>
> <lan>false</lan>
> <gameport>27015</gameport>
> <specport>0</specport>
> </server>
> </servers>
> </response>
> 
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