Well I never get over 4000 servers in my list.
Date: Sun, 21 Jun 2015 15:16:35 +0200
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] serverlist broken?
So what's the issue here? There's simply more than 5000 EU servers?
(I only remember there being about 16k tf2 servers worldwide a few
months ago)
On 21.06.2015 15:08, Nicholas Hastings
wrote:
It's been years since the master server worked for games in
the way described.
The request for servers goes direct to the Steam backend, and
the first 5000 servers that match the filters, sorted by
geolocation, are returned (in a single response).
The manually query of the exposed master servers, split
response, and rate limiting only apply to third-party tools that
aren't using the Steamworks interfaces.
On Jun 21, 2015, at 7:57 AM, Ejziponken - <[email protected]>
wrote:
vitality said that. :P
Date: Sun, 21 Jun 2015 14:54:27
+0200
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] serverlist broken?
Idk how you've come up with the idea that the list is
based(/"sorted"?) by geolocation?
Region 3 basically means EU. Whatever happens with how
that list is being represented is up to the client-side.
Where the ip in the masterserver's filtered list is
influences when it will be send to the client (who then
queries the server for the info that is shown in your
serverlist and sorts it based on your criteria (name,
ping, mapname).
On 21.06.2015 14:45,
Ejziponken - wrote:
Make sense. But the list is suposed to be
based on geolocation? So my servers should show up
FIRST in the list for me since I live very close to
them. Far more closer than the polish/german servers
im seing first in my results?..
Also I noticed that several other community
servers hosted in the same location as ours also
shows up very very late (about same as my own).
Date: Sun, 21 Jun 2015
14:35:15 +0200
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] serverlist broken?
Masterserver responses are size limited and
therefore only include a limited amount of servers
per reply (I think it's usually around 200). To
get more servers the requester has to send the
same request again, but with the last received
address in order to get a continued portion of the
result list. However if there are too many
results, the masterserver will recognize the
requests as spam and ignore any requests from that
ip for a specified amount of time.
This will result in in-game serverlists being
incomplete depending on whether or not the actual
list would require a certain amount of exchanges
(pretty much every game that has over 2k of
servers). This applies to all games and services
using these requests.
My software waits a predefined amount before
sending another request to circumvent this.
I recall there being another issue in csgo where
the list would just be empty or consist of like 20
servers. I don't know if that one has been fixed
though, I vaguely imagine something in the
changelogs.
On 21.06.2015
14:10, Ejziponken - wrote:
Update: After like 10 min of
waiting, then my servers shows up..
Why the long wait until it shows my
servers?
From: [email protected]
To: [email protected]
Date: Sun, 21 Jun 2015 14:08:13 +0200
Subject: [Csgo_servers] serverlist broken?
I have like 38 CSGO servers
and I cant find a single one in the
serverlist.
If I add a custom filter in the
search like my community name, then I
see them all.. Also I can see them in
my fav.
The geolocation on Maxmind is
correct for both me and my servers.
I live in the same country as my
servers are hosted in and I have like
15-20 ping to them.
I manage to see german servers with
50 ping and over 2000 other servers..
<response>
<success>true</success>
<servers>
<server>
<addr>********:27015</addr>
<gmsindex>65534</gmsindex>
<appid>730</appid>
<gamedir>csgo</gamedir>
<region>3</region>
<secure>true</secure>
<lan>false</lan>
<gameport>27015</gameport>
<specport>0</specport>
</server>
</servers>
</response>
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