No it just uses sound, I have the sonic radar and it can't be used with USB
audio products. But works with on board audio
Sent on the new Sprint Network from my Samsung Galaxy S®4.
<div>-------- Original message --------</div><div>From: Michael Loveless
<[email protected]> </div><div>Date:10/08/2015 2:38 PM (GMT-05:00)
</div><div>To: [email protected] </div><div>Subject: Re:
[Csgo_servers] Asus Sonic Radar? </div><div>
</div>
>From watching youtube videos of this, it seems to create a heatmap-esque
looking indicator on your screen where player sounds are coming from,
thickening when you get closer to them. Even if they are sounds not
actually being heard by a third person like a player toggling weapons.
On Thu, Oct 8, 2015 at 2:33 PM, wesley4060 <[email protected]> wrote:
> The sonic radar just uses information from your sound card(non usb) and
> you can create a sound profile/EQ to do the same thing with sound.
>
> Sent on the new Sprint Network from my Samsung Galaxy S®4.
>
>
> -------- Original message --------
> From: [email protected]
> Date:10/08/2015 2:26 PM (GMT-05:00)
> To: [email protected]
> Subject: Re: [Csgo_servers] Asus Sonic Radar?
>
> ESP etc, work by 'unlocking' data normally not available to the player
> (e.g. Through walls). The ASUS technology, if I understand correctly, just
> highlights information that is legally available to the player already.
>
> Is it cheap? Yeah. Is it against any TOS or EULA, no.
>
> Sent from my iPhone
>
> On Oct 8, 2015, at 11:10, Michael Loveless <[email protected]>
> wrote:
>
> I'm curious what some of you think about this?
>
> http://rog.asus.com/technology/rog-sound-innovations/sonic-radar/
>
>
> I'm finding out that someone in my clan has been using this for quite some
> time. The kid has the game sense of a cheese sandwich but always knows
> where people are. He plays in no competitive leagues at all, just a
> matchmaking god.
>
> Right in it's description in the link it tells you flat out that it gives
> you an advantage in certain scenarios and also enhances/pinpoints footstep
> sound.
>
> Here is a snippet from the link that bothers me the most:
>
> "Sonic radar gives a strategic advantage on some very particular moments
> such as:
>
> - being threatened from outside the gamers sight range (draw distance)"
>
> That is fucked. It's completely toggleable as well. Maybe someone here has
> better insight on this and why it's allowed when on the surface it seems to
> be on the same level as ESP, radar, or any other cheat that detects players
> positions.
>
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