Hy!

We are runing a hungarian LAN-s, and nowdays we are wxperiencing a problem.

For the audience we are providing stream services and the streamer crew is 
joinging the GO TV to be able to spectate. This is fine in the middle of a 
match. We need to set a high delay so mostly the players are ahead 1-2 rounds 
and this is what generates the problem. When a match ends ( one team reaches 16 
won rounds) the GO TV get a big lagg and we don't know why, this is problematic 
cause it spoilers the rounds outcome.

We are experiencing this even if we only run 1 server on a 16 core machine.
Does some expreince this problem too, or found some fix for it?
Could this bee cause the demo recoring? 

Any help or suggetion is welcome.

Thx in advance, for anyone who can help.

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