Depends on the setup and the message. If it's an actual vanilla server, feel free to contact the devs about it. Iirc Brutalcs was in close contact with Valve at some point and tested out some custom builds (I think this was related to high cpu usage and lagging). If you run mods, it's almost always a mod related issue. If the watchdog terminates the server because it hasn't heard from it in a while, it is usually either an extension or rather a plugin being stuck in a loop that involves some kind of callback, because by default the sourcepawn vm aborts a call stack if a plugin takes too long. Plugins can evade that detection easily by causing the creation of an event of the same type that they are currently responding to (i.e. respawning clients in a player_spawn callback).

Either way the watchdog is never the issue. It's just noticing that something is going very wrong (as it said) and takes action. In this specific case the watchdog assumes that the server is frozen indefinitely (because some time has passed and it cannot know for sure).

On 02.11.2015 17:17, Absurd Minds wrote:

Do you know what it is about csgo that causes (caused?) watchdog to be triggered so frequently? I don't know if the issue ever got fixed, but my vanilla servers were crashing every few minutes and I've just kept nowatchdog in the command line out of laziness.

On Nov 2, 2015 11:05 AM, "Matthias "InstantMuffin" Kollek" <[email protected] <mailto:[email protected]>> wrote:

    Knowing you personally for a while (if steamfriends counts as
    personal), and due to a lack of further reports here, I can assure
    you that the issue is some plugin/configuration on your end. So I
    don't see how a second-third party problem is related to this
    mailing list.

    Helpful hint that you can take to a thread on AM: I'm pretty sure
    one or more of your plugins are in a recursive event loop,
    otherwise sourcepawn's vm would have aborted the call. Unless you
    foolishly disabled that feature.

    Also, please don't disable the watchdog unless you absolutely know
    what you're doing.

    On 02.11.2015 16:54, Charalampos Galanis wrote:
    -nowatchdog caused freezing , dind't fix it , btw , it seems that
    the problem is elsewhere , because even without that plugin , the
    server behaves the same....(head crashed to a wall)

    2015-11-02 17:12 GMT+02:00 <[email protected]
    <mailto:[email protected]>>:

        I have been getting the same crashes and solved them with the
        –nowatchdog fix, however I wasn’t using that plugin so it
        must be something else too.

        BR,

        Niko

        *From:*[email protected]
        <mailto:[email protected]>
        [mailto:[email protected]
        <mailto:[email protected]>] *On
        Behalf Of *Charalampos Galanis
        *Sent:* Monday, November 02, 2015 14:10
        *To:* [email protected]
        <mailto:[email protected]>
        *Subject:* Re: [Csgo_servers] Casual server crash always on
        mapchange

        Actually, after a little research (trial & error), the
        problem is sourcemod related, especially a plugin called
        "weapon_restrict.smx" , check the issue here
        
https://forums.alliedmods.net/showthread.php?s=98381c96512d0656fd0577a95229cac4&t=105219&page=180

        Στις 2 Νοε 2015 14:18, ο χρήστης "Absurd Minds"
        <[email protected] <mailto:[email protected]>>
        έγραψε:

            My thread. <3

            On Nov 2, 2015 2:23 AM, "Glen Chatfield"
            <[email protected]
            <mailto:[email protected]>> wrote:

                http://forums.absurdminds.net/viewtopic.php?f=18&t=1727

                More of a work around, but until a fix is found
                adding '-nowatchdog' to the command line may help.

                On Mon, Nov 2, 2015 at 12:28 AM, Charalampos Galanis
                <[email protected] <mailto:[email protected]>> wrote:

                    This frustrates me so much because it happens
                    only to 1 of my servers (csgo casual style) ,
                    after the latest update:

                    This is what I see from server console at the
                    moment of crashing:

                    Code:

                    PutClientInServer: no info_player_start on level

                    **** WARNING: Watchdog timer exceeded, aborting!

                    PreMinidumpCallback: updating dump comment

                    crash_20151101143749_1.dmp[5694]: Uploading dump 
(out-of-process)

                    /tmp/dumps/crash_20151101143749_1.dmp

                    crash_20151101143749_1.dmp[5694]: Finished uploading 
minidump (out-of-process): success = no

                    crash_20151101143749_1.dmp[5694]: error: libcurl.so: cannot 
open shared object file: No such file or directory

                    crash_20151101143749_1.dmp[5694]: file 
''/tmp/dumps/crash_20151101143749_1.dmp'', upload no: ''libcurl.so: cannot open 
shared object file: No such file or directory''

                    Aborted

                    Add "-debug" to the /root/servers/csgo_ds/srcds_run command 
line to generate a debug.log to help with solving this problem

                    Sun Nov  1 14:43:11 EET 2015: Server restart in 10 seconds

                    And the maps are just dust2 , inferno , etc.

                    Any help would be appreciated.


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