Hello, I got a VPS with these details and I got ~1 on variance 6 GB RAM Intel(R) Xeon(R) CPU E5-2620 v2 @ 2.10GHz 100/100 mbps, Location Germany, Can anyone check why it is like this? I'm a newbie in CSGO Servers, I want to make PUG Servers
2015-11-23 13:08 GMT+01:00 Don Park <[email protected]>: > 1. Variance has multiple factors, the biggest and most important one being > network. Find a location/datacenter that provides the best network to you > and your geographic location (including the location of your customers). > > 2. This depends on what you're planning on hosting (PUG vs Surf vs multi > 1v1 vs minigame server, how many people are going to be on it, what > maps/games you're going to be hosting, how many things are going to be > present, etc.). If it's a simple Scrim server (vanilla CSGO with 5v5), > then I'd suggest a minimum of 2.0 GHz CPU clock speed. If it's something > with more people, then higher clock speed would be preferred. > > 3. iirc, SRCDS is a singlethreaded application that has some multithreaded > capabilities (so not full multithreaded application). Therefore, processor > speed is probably going to be more important rather than how many CPU cores > it has (unless you're planning on running multiple CSGO servers on the same > dedicated server). > > 4. Similar to point 2, most vanilla CSGO server (5v5 scrim/pug servers) > should be fairly lightweight. I'd say a minimum of 512 mb RAM allocated. > > The general rule of thumb I usually go by is 1 server each gets a > dedicated CPU and 1 GB dedicated RAM. Honestly that rule can be considered > a fair waste of resources, but since for me performance is more important > I'd be willing to "sacrifice" some spare processing power/space to make > sure my scrim servers are working properly. So lets say you have a > following server: > Intel Xeon E5-2630 v3 (8 cores clocked from 2.4 GHz to 3.2 GHz) > 16 GB RAM > > Using the previous requirements, I'd suggest around 7 CSGO servers. 1 > core for each game server and then one core for the operating system (Linux > for me). > > Default Kernel is fine. Kernel optimization is no longer needed (in my > opinion) and the trade-off between trying to squeeze the last bit of juice > through kernel optimization and support/time spent/performance isn't worth > it. This is of course debatable, but this is how I feel. SRCDS should run > fine with default kernel. > > 0.005 variance is incredibly difficult to maintain. Especially if your > server starts to have more people on it as more processes are running and > more calculations are needed. When your server fills up and suddenly > you're no longer at 0.005 variance, don't fret. It's fine. > > *tldr:* Figure out where you want your server before anything else. > Variance is most commonly attributed to the network and network stability. > Ask about the network of each DC, don't worry about the hardware just yet. > > > On Mon, Nov 23, 2015 at 8:38 PM, Kristóf Deli <[email protected]> > wrote: > >> Hello, >> I want to build a server for CSGO Dedicated Servers >> What CPU do I need and what kernel? >> I want like 0.005 variance. >> Thank you for help >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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