Hello, I got a VPS with these details and I got ~1 on variance
6 GB RAM
Intel(R) Xeon(R) CPU E5-2620 v2 @ 2.10GHz
100/100 mbps,
Location Germany,
Can anyone check why it is like this?
I'm a newbie in CSGO Servers, I want to make PUG Servers

2015-11-23 13:08 GMT+01:00 Don Park <[email protected]>:

> 1. Variance has multiple factors, the biggest and most important one being
> network.  Find a location/datacenter that provides the best network to you
> and your geographic location (including the location of your customers).
>
> 2. This depends on what you're planning on hosting (PUG vs Surf vs multi
> 1v1 vs minigame server, how many people are going to be on it, what
> maps/games you're going to be hosting, how many things are going to be
> present, etc.).  If it's a simple Scrim server (vanilla CSGO with 5v5),
> then I'd suggest a minimum of 2.0 GHz CPU clock speed.  If it's something
> with more people, then higher clock speed would be preferred.
>
> 3. iirc, SRCDS is a singlethreaded application that has some multithreaded
> capabilities (so not full multithreaded application).  Therefore, processor
> speed is probably going to be more important rather than how many CPU cores
> it has (unless you're planning on running multiple CSGO servers on the same
> dedicated server).
>
> 4. Similar to point 2, most vanilla CSGO server (5v5 scrim/pug servers)
> should be fairly lightweight.  I'd say a minimum of 512 mb RAM allocated.
>
> The general rule of thumb I usually go by is 1 server each gets a
> dedicated CPU and 1 GB dedicated RAM.  Honestly that rule can be considered
> a fair waste of resources, but since for me performance is more important
> I'd be willing to "sacrifice" some spare processing power/space to make
> sure my scrim servers are working properly.  So lets say you have a
> following server:
> Intel Xeon E5-2630 v3 (8 cores clocked from 2.4 GHz to 3.2 GHz)
> 16 GB RAM
>
> Using the previous requirements, I'd suggest around 7 CSGO servers.  1
> core for each game server and then one core for the operating system (Linux
> for me).
>
> Default Kernel is fine.  Kernel optimization is no longer needed (in my
> opinion) and the trade-off between trying to squeeze the last bit of juice
> through kernel optimization and support/time spent/performance isn't worth
> it.  This is of course debatable, but this is how I feel.  SRCDS should run
> fine with default kernel.
>
> 0.005 variance is incredibly difficult to maintain.  Especially if your
> server starts to have more people on it as more processes are running and
> more calculations are needed.  When your server fills up and suddenly
> you're no longer at 0.005 variance, don't fret.  It's fine.
>
> *tldr:* Figure out where you want your server before anything else.
> Variance is most commonly attributed to the network and network stability.
> Ask about the network of each DC, don't worry about the hardware just yet.
>
>
> On Mon, Nov 23, 2015 at 8:38 PM, Kristóf Deli <[email protected]>
> wrote:
>
>> Hello,
>> I want to build a server for CSGO Dedicated Servers
>> What CPU do I need and what kernel?
>> I want like 0.005 variance.
>> Thank you for help
>>
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>>
>
>
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