Why is 'damaging' calculated so far away from trigger_hurt brushes? http://imgur.com/a/VdCJa
The way I understand nav_transient, tiles are supposed to switch on and off like damaging? Will this ever work in csgo? For example if a clip brush is blocking the path of connected mesh... or a locked door, even tho those tiles are set nav_transient bots will get stuck. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/The-NAV-system-tp11113.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
