1. There are instances where the grenade will hit a friendly player and stick 
mid air. In a couple of instances to got players stuck against a wall in narrow 
corridors.

2. Could we please have a settings in the weapon scripts to control the hit 
radius along with effect length.

3. Could you please add an explode event like hegrenade_detonate for the 
tagrenade so we can do stuff when it explodes.
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