1. There are instances where the grenade will hit a friendly player and stick
mid air. In a couple of instances to got players stuck against a wall in narrow
corridors.
2. Could we please have a settings in the weapon scripts to control the hit
radius along with effect length.
3. Could you please add an explode event like hegrenade_detonate for the
tagrenade so we can do stuff when it explodes.
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers