Great! Thanks for the info guys. We'll run another test and give it some time then. :)
2016-03-24 20:21 GMT+01:00 <mail...@go-free.info>: > False, that is a feature. > > It works and I’ve used it many times for my servers. > > The problem is that (as ics stated) you can’t do that on the fly, you need > to give it a good 24 hours between any actions. > > > > BR, > > Niko > > > > *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: > csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Ian > *Sent:* Thursday, March 24, 2016 20:17 > *To:* csgo_servers@list.valvesoftware.com > *Subject:* Re: [Csgo_servers] Tokens not keeping servers in favorites on > IP change? > > > > This was never a feature, nor discussed for csgo, your source is for TF2. > > On Mar 24, 2016 3:09 PM, "Anders Ekman" <andersekma...@gmail.com> wrote: > > Hi, > > > > As far as I understand it, one of the key features of GSLTs (apart from > enabling Valve to ban malicious servers) is to keep a server in player's > favorites server list even if the game server changes IP. > > > > Unfortunately, this doesn't seem to be the case. We've confirmed this > doesn't work by creating a CS:GO server, adding a token and adding it to > favorites. We then changed the IP of the server and tried to find the > server on favorites, but it could no longer be found. The entry is still > there, on the old IP, but the server is marked as offline (while it's not). > > > > Does anyone know if this feature was ever intended for CS:GO and if > there's anything else you need to do to get it to work? > > > > These are the patch notes that lead me to this belief, and I've seen it > mentioned elsewhere. They are for TF2, so it may be that this was never > intended for CS:GO, but that sounds very odd: > > > > *"Added the server command "sv_setsteamaccount" for logging in with a > persistent game server account using a login token. Login tokens may be > acquired via the IGameServersService/CreateAccount web API. Using a login > token is not required to run a game server, but allows Steam users to > continue to access your game server from their favorites list if your game > server changes IP in the future."* > > > > Source: http://www.teamfortress.com/post.php?id=12360 > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient&utm_term=oa-2115-v2-a> > This > email has been sent from a virus-free computer protected by Avast. > www.avast.com > <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient&utm_term=oa-2115-v2-a> > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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