Or,  let us use skins from workshop,  that way people get custom skins.

On Aug 5, 2016 11:14 PM, "TJ" <balo...@hotmail.com> wrote:

> Hello,
>
> As a pre-warning, this is going to be quite a long post regarding !ws and
> !knife, ban waves, GSLT (Tokens), and the currently where everything
> stands.
> I know that this post may simply be looked over by a lot of you, but I am
> hopeful a CS:GO dev will read it. Going back when Gamemann and myself were
> commenting on the Illegal Plugins thread created earlier this summer, we
> saw
> about 6 ban waves, and that was it... almost as valve has forgotten again.
>
> While I do not dislike communities who wish to use !ws or !knife, I
> understand that you are doing it to drive more traffic and keep your hard
> work alive, I still believe it is an un-leveled competing field that only
> Valve can solve. There will always be people who go against the guidelines
> and against the policies, but Valve is simply sitting back on this one and
> if they continue to, more and more servers will turn to utilizing these
> banned plugins. (Proof of such will be later in this message)
>
>
> Quick Backstory:
> -------------------
> It has been over a year since Vitaliy Genkin made the 'Request to Server
> Operators', and although many people have analyzed it, here's my take. It
> was stated 3.1 million unique players were playing community servers, yet
> we've never seen another statistic since. The request continued to say that
> server operators were making a confusing experience for players and
> devaluing the worth of having a skin, or skins. While, in many ways this is
> true, giving everyone a karambit slaughter on your server makes the people
> who own the karambit slaughter double think 'why did I pay for this, it
> could've been free', many enjoyed getting to preview cool combinations of
> skins, possible knives they could've purchased, and all in all enjoyed very
> high-priced items for a temporary amount of time.
>
> The request went on to state that it was a REQUEST, not a demand from
> Valve.
> Then finally said that we could contact valve for clarification... which
> rarely came.
>
> The entire situation was confusing, similar to the notice for gambling
> sites
> to shut down due to violation of the SSA, yet websites are still operating
> using the SSA illegally (commercial use as the notice stated from valve and
> their cease and desist). In both cases valve was no wheres near
> transparent,
> for the most part confusing and this drove, and continues to drive, a lot
> of
> players to ignore valves initial request.
>
>
> Where we currently stand:
> ----------------------------
> After many pleads from Server Operators who are complying with valves
> request, after the dreaded change over to GSLTs, false bans, etc: people
> are
> still operating servers with banned plugins. To my knowledge, now more than
> ever.
>
> Sadly web archive does not have a save of a !ws query back in May of 2015,
> before these plugins were banned. I vaguely remember before this notice, I
> researched 'should I add this to my network', and decided to until the
> original notice came out, as about 25 pages of results came up (25pages x
> 15perpg == 375). That is about 375 servers which were operating with !ws or
> !knife.
>
> As of today, there are 39 pages for !ws, and 41 pages for !knife, bringing
> the total to about 600 servers, as 15 show up per page. Reading back just
> earlier this summer, someone mentioned there was 400 servers running these
> plugins at that time. Clearly it has grown, especially if those 400 were
> accurate. This means that more people than EVER are using ws/knife. It's
> kind of sad that this system has driven more people than ever to use it.
>
> I've seen quite a few friends decide to add the plugin to their servers to
> save their community. Population is not the same, some of their servers
> depend on brand new traffic, servers ESPECIALLY like surf. Lucky for
> myself,
> our most popular servers are more community orientated, plugins mean
> little(excluding custom timers), it's the environment that makes people
> stay. This is not the case for every game-mode however. More and more
> people
> are deciding to swap over to !ws and !knife, while I understand their
> reasoning, I cannot bring myself to do the same; nor will I.
>
> Some responses include 'Just follow the guidelines' throughout this mailing
> list. Most of us who are speaking out here, do follow the guidelines and
> will continue to, however we aren't going to sit quiet. In the previous
> post
> by gamemann, a response included 'You're following the rules and it doesn't
> affect you'. While the logic is correct, if you follow the rules you won't
> be punished, the result is not. I have asked my staff just to tally up how
> many times they see this:
>
> User Player A Connected from The United States.
> Player A: !ws
> Player A left the game (Disconnected).
>
> Some of our servers see about 50 per weekend, 100 per week. That's 100 new
> unique players that could be required to our community, at 30+ servers, 15
> being CS:GO: this is about 1,000 unique players(excluding less popular
> servers) that we miss the chance to make our server their constant.
>
> The competition is unfair, there is an illegal/banned niche among us that
> some of us cannot compete with because we wish to stay in the light of
> valves server guidelines, all in all, only valve can fix it.
>
>
> Banned Plugins, a first Solution:
> -----------------------------------
> A lot of people complain about this, yet nobody has really broken down how
> the banning system works. One user, SM91337, came onto the mailing list to
> thank valve for more business, and the ban waves almost daily stopped. For
> this, I actually wonder why.
>
> While I do not think Valve Corporation would stop doing ban waves because
> someone got sassy in the mailing list, I'd like to break down the cost of a
> ban wave.
>
> At the current average of 600 servers running banned plugins, if we assume
> that we only take 25 pages, because the other 15 are owned by the same
> community / steam account, that's 15 x 25 again. 375 unique people need
> tokens.
>
> Each ban wave, assuming that the majority of these do not know about token
> websites (I saw plenty of times people thanking others for mentioning they
> even exist), that'd be on average $7.50 for CS:GO x 375.
>
> Each ban wave valve performs off my figures would give $2,812.50 in sheer
> profit for running a ban wave on illegal functions being used. Now let's
> assume even 300 of these servers are on the 5(?) major token websites,
> we're
> looking at probably 20 copies of csgo among all 5, and the other 75 unique
> users 95 x $ 7.50 = $712.50 USD per ban wave.
>
> While these are just estimates off the data I can access, as you can see:
> Valve you are making money by doing ban waves! Why not do them daily?
> Hourly? Hell, you'd make it not worth some of these users time to keep
> getting new tokens, as they'd be banned just as fast. In addition these
> token websites would have their inventory depleted in no time, and we could
> have a more fair population ground.
>
> A LOT of the servers who switched to !ws and !knife did it because others
> kept using the banned plugins and found that it was highly unfair that
> others would be moving forward without them. I'm sure a lot of them, if
> having no banned plugins or very little servers remaining with them, would
> go back to their normal servers without the banned plugins even running.
>
> Now everything I mentioned above, yes, it's a stretch on cost, and some of
> you may see it unfair one of my suggestions is up to almost hourly ban
> waves, but for those of you who actually want these plugins gone, this is a
> viable solution.
>
>
> More solutions:
> ------------------
> Now comes a bit of a conspiracy with how the GSLT system is working. For
> those of you who only see valve as a money hungry empire, a lot of you
> assume they banned knife/ws simply so they could earn more money. By
> eliminating these servers, no one would be buying multiple copies of CS:GO
> just to keep their servers up, so in turn, they may lose profits*. While
> this could be true, I doubt a $2,000 profit each wave, vs more and more
> servers either quitting all together or sticking the middle finger up, is
> worth it to valve not to do something.
>
> This brings me to a final point, or more solutions. Some, many of you won't
> like, but of course I encourage feedback.
>
> 1. Bring down the Server Guidelines if you are not going to effectively rid
> of those who do not comply.
>
> This one is obvious. Valve should consider overturning the Server
> Guidelines
> if they are not willing to do anything to prevent these servers from
> operating. This is very unlikely.
>
> 2. More frequent ban waves, yes sub-daily. 12 hours, 6 hours, 1 hour.
>
> Whatever it takes to deplete the stock of companies selling tokens, and
> make
> it not worth operating these plugins any further.
>
> 3. Break the functions. Safe-guard, block, prevent.
>
> I don't know why this one wasn't done to start with... It's 'technically'
> an
> exploit, why Valve cannot guarantee that the player is getting a skin from
> their inventory vs the server, it's beyond me. If AlliedMods can
> 'safe-guard' sourcemod and prevent these plugins from running, valve has a
> deeper availability as they are the Authors of the game. There has to be
> something they can do. It'd probably be less upkeep than ban waves, and for
> that case, be less of a hassle than the entire GSLT system in the first
> place.
>
> 4. Pay to use ws/knife?
>
> Now this ones a stretch, and it'll get hate, but if you look at what's
> currently going on... this is already happening! If Valve cares about
> making
> that extra $600-2k profit from each wave, implement a payment system to
> opt-out of having to follow the 'free guidelines'. $15/m - $20 per steam
> account running these plugins to allow them not to get banned is actually a
> viable solution. Say even 100 server operators, or 100 communities do this,
> that's $2k profit to you valve. You get money for people using your skins,
> your copyrighted materials, etc.
>
>
> Closing Up:
> ---------------
> For those of you who stayed with me through this entire post, I thank you.
> I
> don't want to see the community scene in this game eat each other, and
> watch
> everything around us fall apart like TF2 did. I enjoy operating my servers,
> and enjoy providing an environment for each player who comes through my
> servers. Our organization/network has been fortune enough not to be
> completely ruined by competing with ws/knife servers, how-ever we still do
> see the effects, and it's not fair to some of my friends who own
> communities
> who are facing the same troubles.
>
> Someone needs to speak out, we need to get the ball rolling and not let
> valve continue to push this off. They are a corporation I hold respect for.
> Free dedicated servers come quite far these days, games like H1Z1 don't
> even
> support them, and the ones that do (DayZ, BF4, etc) charge unbelievable
> amounts to host their servers. Valve may be going against the communities
> wishes, they may be having poor judgement on how to handle this situation,
> but they are still a good company overall, or at least one I haven't lost
> all my faith in yet.
>
> I hope to see responses on this, especially from Ido, Vitality, or one of
> the Valve devs, as I took some time to compile this. I hope all of you
> enjoy
> your weekend and continue to operate your servers successfully. Best of
> luck
> as we enter the new school year.
>
> Regards,
> TJ
>
>
>
> --
> View this message in context: http://csgo-servers.1073505.
> n5.nabble.com/Re-visiting-Banned-Plugins-GSLTs-and-Ban-Waves-tp11935.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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