Oh yeah, did Not mention this. I am on Linux too.
I have Set my game to 128tick Ages ago and never needed to Care about it.
And now like I said it jumps Back to 64.

Am 10.08.2016 09:03 schrieb "Mishu" <mi...@gameserver-syndicate.de>:

> Can confirm this could happen random on Linux too.
>
> Am 10. August 2016 07:48:45 schrieb Robin Groppe <robingro...@gmail.com>:
>
>> Since the Last Update i got the issues that my Client jumps to 64tick on
>> every Connect.
>> Its cl_updaterate to be specific.
>>
>> I can Set everything to 128 before connecting and literally while
>> connecting updaterate jumps to 64. That really weird and might be your
>> problem too.
>>
>> Am 10.08.2016 01:39 schrieb "Spillvert.no" <supp...@spillvert.no>:
>>
>>> Hi,
>>>
>>> yes, tried both -Tickrate 128 (which has always worked) , and now
>>> -tickrate 128
>>> Makes no difference.
>>>
>>> As previously mentioned, this is across different machines with
>>> different hardware. The only thing they have in common, is the OS. Which is
>>> Win 2008 R2.
>>>
>>> Must be something related to one of the latest CS:GO patches and Windows.
>>>
>>> Med vennlig hilsen / Best regards
>>>
>>> *Henrik *
>>>
>>> Den 10. august 2016 kl. 01.11.29 +02.00 skrev Absurd Minds <
>>> goabs...@absurdminds.net>:
>>>
>>> Have you tried -tickrate instead of -Tickrate?
>>>
>>> On Aug 9, 2016 7:00 PM, "Spillvert.no" <supp...@spillvert.no> wrote:
>>>
>>> Dear members,
>>>
>>> I just joined this list. I was unable to access the archives, so I
>>> apologize if this has been asked recently:
>>>
>>> - For some reason, -Tickrate 128 in the startup parameter for all our
>>> servers (spread across different machines) are not doing the trick after
>>> the recent updates. All our servers are now running 64 tickrate, even with
>>> 128 tickrate defined in the startup/commandline.
>>>
>>> Is this a bug in CS:GO or something related to the windows servers
>>> (SRCDS.exe) ?
>>> The machines are running 2008 R2.
>>>
>>> Med vennlig hilsen / Best regards
>>>
>>> *Henrik*
>>>
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