It's allowed to use custom models, skins for whatever use, as long as it is not an existing cs:go skin/model that can be bought for money. I cannot verify if this also counts for all published items in the community workshop, but i at least would not risk using those.
http://blog.counter-strike.net/index.php/server_guidelines/ They crossed over a previous stated line. On 20 December 2016 at 13:38, Michael Loveless <mloveless1...@gmail.com> wrote: > The truth is, no one really knows for sure since Valve is too good to talk > to the community that made them. > > However, from what I've personally experienced from my servers as well as > observed on others over the past 6-8 months, custom weapon skins and models > will not get you banned as long as you are not using any that are monetized > in-game. I've been using custom knives and custom player models from places > like Game Banana for quite some time now, no bans. As far as the knives, > they can't be any of the actual types used in game (karambit, bayonet, > etc.) nor have any of the in-game skins on their custom model (asiimov, > lore, etc..). So they gotta be custom, which there are like a dozen or so > publicly available. As for regular guns (awp, ak, etc..), it appears that > you can use custom skins on them without issue as well, again, as long as > they are not ones in game. This is all mostly based on my experience > running servers with these features. > > I also ensure that Sourcemod's core cfg has the "FollowCSGOServerGuidelines" > marked "yes", which should stop any bannable features from being executed > on the server. > > For weapons and skins, it seems that just the !knife and !ws plugins are > the ones that are banned, since they give you access to actual in game > items, which is about the only specific that Valve laid out for weapons. > Again, I'm only speaking from experience. Maybe the completely custom > models and skins are banned, and they just don't have any easy way to > identify them like they do the !ws versions, but I've personally had no > issue for many moons. I don't want to violate their rules either, I'd > begrudgingly remove them if I had to but they currently don't seem to be an > issue. > > On Tue, Dec 20, 2016 at 4:18 AM, Kamil Wilczyński <wilcz...@gmail.com> > wrote: > >> Only in theory. In practise, you get your gslt banned. >> >> -----Original Message----- >> From: Csgo_servers [mailto:csgo_servers-boun...@list.valvesoftware.com] >> On Behalf Of eXiLe >> Sent: Saturday, December 17, 2016 10:12 PM >> To: csgo_servers@list.valvesoftware.com >> Subject: [Csgo_servers] Custom models >> >> So with all the recent drama, and my inability to stay in touch with the >> world. Does anyone have any final verdict on if we can use custom models in >> gloves/arms, weapons, playermodels. And can we use custom weapons entirely? >> >> >> >> >> -- >> View this message in context: http://csgo-servers.1073505.n5 >> .nabble.com/Custom-models-tp12232.html >> Sent from the CSGO_Servers mailing list archive at Nabble.com. >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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