Well looks like you aren't very knowledgeable David. Vertices, and faces
when not connected properly. Cause tremendous gfx lag/rendering issues.
Maps still compile. However, they will be very laggy in the broken/bugged
areas.

Yeah my original map was fun. th_cqb_training. Very intense map. With a non
havok based old school entity chains that created reactive environment.
Including hidden bombsites. That you had to blow stuff up to expose. I made
a few maps in Hammer editor since vALVE renamed WorldCraft. But not under
my normal nickname.

Anyway this is a topic more for the hlmappers list. We kindve hijacked the
original thread. I apologize to csgo devz for that.

-Stealthmode



On Mon, May 7, 2018, 18:54 David <dsenys...@gmail.com> wrote:

> Yeah if anyone wants to reply to him further please do it directly.
>
> On 7 May 2018 at 23:49, Dan B (Narry) <smelly.feet.you.h...@gmail.com>
> wrote:
>
>> Are we doing this again?
>>
>> On Mon, May 7, 2018 at 6:41 PM, Stealth Mode <stealthmode1...@gmail.com>
>> wrote:
>>
>>> I was mapping before you knew what cs even was. Lmao. Ever hear of
>>> worldcraft 3.3?
>>>
>>> On Mon, May 7, 2018, 18:28 David <dsenys...@gmail.com> wrote:
>>>
>>>> oh look, another topic stealthmode is clueless on
>>>>
>>>> On 7 May 2018 at 23:04, ProJaCore <projac...@gmail.com> wrote:
>>>>
>>>>> And there we go
>>>>>
>>>>> again? :)
>>>>>
>>>>> Stealth Mode <stealthmode1...@gmail.com> schrieb am Di., 8. Mai 2018,
>>>>> 01:03:
>>>>>
>>>>>> One additional feedback. Any chance tour environment mapping people
>>>>>> can go through there maps? And fix the tears, collisions, and other high
>>>>>> polygon/calculation areas? Meaning, fix the bugs in their mapping to help
>>>>>> reduce gfx lag/stuttering on some clients?
>>>>>>
>>>>>> If they need help shoot the uncompiled maps to this email address. It
>>>>>> really isn't hard to line up faces, and vertices properly.
>>>>>>
>>>>>> -Stealthmode
>>>>>>
>>>>>> On Mon, May 7, 2018, 17:57 Stealth Mode <stealthmode1...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> +1
>>>>>>>
>>>>>>> Great job getting this update coded, and patched quickly to address
>>>>>>> the issues.
>>>>>>>
>>>>>>> On Mon, May 7, 2018, 16:43 Vitaliy Genkin <vita...@valvesoftware.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> An optional stability update for CS:GO game servers to address
>>>>>>>> several network exploits has been released with PatchVersion=1.36.3.4 
>>>>>>>> and
>>>>>>>> ServerVersion=667.
>>>>>>>>
>>>>>>>>
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>>>>>>>
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>>>>>
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