Well looks like you aren't very knowledgeable David. Vertices, and faces when not connected properly. Cause tremendous gfx lag/rendering issues. Maps still compile. However, they will be very laggy in the broken/bugged areas.
Yeah my original map was fun. th_cqb_training. Very intense map. With a non havok based old school entity chains that created reactive environment. Including hidden bombsites. That you had to blow stuff up to expose. I made a few maps in Hammer editor since vALVE renamed WorldCraft. But not under my normal nickname. Anyway this is a topic more for the hlmappers list. We kindve hijacked the original thread. I apologize to csgo devz for that. -Stealthmode On Mon, May 7, 2018, 18:54 David <dsenys...@gmail.com> wrote: > Yeah if anyone wants to reply to him further please do it directly. > > On 7 May 2018 at 23:49, Dan B (Narry) <smelly.feet.you.h...@gmail.com> > wrote: > >> Are we doing this again? >> >> On Mon, May 7, 2018 at 6:41 PM, Stealth Mode <stealthmode1...@gmail.com> >> wrote: >> >>> I was mapping before you knew what cs even was. Lmao. Ever hear of >>> worldcraft 3.3? >>> >>> On Mon, May 7, 2018, 18:28 David <dsenys...@gmail.com> wrote: >>> >>>> oh look, another topic stealthmode is clueless on >>>> >>>> On 7 May 2018 at 23:04, ProJaCore <projac...@gmail.com> wrote: >>>> >>>>> And there we go >>>>> >>>>> again? :) >>>>> >>>>> Stealth Mode <stealthmode1...@gmail.com> schrieb am Di., 8. Mai 2018, >>>>> 01:03: >>>>> >>>>>> One additional feedback. Any chance tour environment mapping people >>>>>> can go through there maps? And fix the tears, collisions, and other high >>>>>> polygon/calculation areas? Meaning, fix the bugs in their mapping to help >>>>>> reduce gfx lag/stuttering on some clients? >>>>>> >>>>>> If they need help shoot the uncompiled maps to this email address. It >>>>>> really isn't hard to line up faces, and vertices properly. >>>>>> >>>>>> -Stealthmode >>>>>> >>>>>> On Mon, May 7, 2018, 17:57 Stealth Mode <stealthmode1...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> +1 >>>>>>> >>>>>>> Great job getting this update coded, and patched quickly to address >>>>>>> the issues. >>>>>>> >>>>>>> On Mon, May 7, 2018, 16:43 Vitaliy Genkin <vita...@valvesoftware.com> >>>>>>> wrote: >>>>>>> >>>>>>>> An optional stability update for CS:GO game servers to address >>>>>>>> several network exploits has been released with PatchVersion=1.36.3.4 >>>>>>>> and >>>>>>>> ServerVersion=667. >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Csgo_servers mailing list >>>>>>>> Csgo_servers@list.valvesoftware.com >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>>> >>>>>>> _______________________________________________ >>>>>> Csgo_servers mailing list >>>>>> Csgo_servers@list.valvesoftware.com >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> Csgo_servers@list.valvesoftware.com >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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