Oh my bad. The way you worded it was a bit unclear. Thanks for clarifying
it.

On Fri, Dec 7, 2018, 7:20 AM Nicholas Hastings <nshasti...@gmail.com wrote:

> As I noted in the previous response, it's just so that a value is there,
> else it's not a valid KV file.
>
> --
> Nicholas Hastings
>
>
>
> Absurd Minds wrote on 12/7/2018 7:18 AM:
>
> So that obviously begs the question - what is the 1/0 even for in that
> file?
>
> On Wed, Dec 5, 2018, 6:48 PM Absurd Minds <goabs...@absurdminds.net wrote:
>
>> Wow haha I will try that when I get home. Thank you!
>>
>> On Wed, Dec 5, 2018, 6:02 PM Nicholas Hastings <nshasti...@gmail.com
>> wrote:
>>
>>> The value on each ConVar in the file is ignored and only even there so
>>> that the file reads as a valid KeyValues file.
>>>
>>> If you want to exclude the ConVar value from being able to be changed,
>>> you need to remove the ConVar from the file altogether.
>>>
>>> --
>>> Nicholas Hastings
>>>
>>>
>>>
>>> Absurd Minds wrote on 12/5/2018 5:55 PM:
>>> > I have placed a map from the workshop onto my server, but the map had
>>> > it's own mp_roundtime and mp_maxrounds. I used bspconver_whitelist to
>>> > exclude those values from being changed by the map, and yet the server
>>> > still changes to those values when the map comes up.
>>> >
>>> > I have attached the bspconvar_whitelist to this email. The map in
>>> > question is
>>> > https://steamcommunity.com/sharedfiles/filedetails/?id=1217293641
>>> >
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