lol. Who are you.

Best,
Kyle.

On Mon, 16 Nov 2020, 19:45 Calvin Judy - calvin at swiftnode.net (via
csgo_servers list), <csgo_servers@list.valvesoftware.com> wrote:

> So your argument is because there are reflection attacks with higher
> amplification, Valve should, do nothing?
>
> I don't think anyone is worried about carriers or datacenters going down
> over source engine reflection attacks, and I made no comment that would
> imply that.
>
> My goal is to keep customer's services online throughout the attacks,
> regardless of method or size. DNS/NTP/SNMP reflections are far less
> resource intensive to mitigate compared to attacks that require hashlimits
> or DPI, even if they are magnitudes larger on average.
>
> I'm not sure why anyone would condemn Valve for patching a well known
> reflection vector.
>
>
> What are you talking about 😂
> There's millions of other boxes. The genesis for all of this was SNMP
> +- NTP, which came after and was 50x worse per academia. NTP, SNMP,
> and CoD were the basic reflection staples of 2010.
>
> There's MTU hacks that break other queries which further destroy the
> ecosystem regarding statistics. Breaking outside of the hacked STB
> ecosystem (and oh my lord is there a lot) this is not really a hot
> market anymore. There's boxes that can actually saturate the entire
> link now that don't have to spoof. My single port server receiving on
> 27015 killing an entire datacentre (which hit many other folks - to
> the point of pings on IRC) from getting a simple reflection attack is
> long gone.
>
> Basically, it's great that you've found the entire Valve + self-hosted
> ecosystem at its peak. But this is a decade old issue that no longer
> impacts real carriers,
> Kyle.
>
> On Mon, Nov 16, 2020 at 6:43 PM Calvin Judy - calvin at swiftnode.net
> (via csgo_servers list) <csgo_servers@list.valvesoftware.com> 
> <csgo_servers@list.valvesoftware.com> wrote:
>
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