If that's the only way to have a community server, then that kills off
community servers - most of which are headless Linux installations - and
truly "dedicated" (i.e. not the client install).

On Sat, Sep 30, 2023 at 9:57 AM wordlesswind - i at qingly.me (via
csgo_servers list) <csgo_servers@list.valvesoftware.com> wrote:

> https://store.steampowered.com/news/app/730/view/3747614808342659052/
>
>
> [ COMMUNITY DEDICATED SERVERS ]
>
>    - To launch a community dedicated server, you can use this reference
>    command line:
>
>
>    - cs2 -dedicated +map de_dust2
>
>
>    - To enable logging, add to your server commandline:
>
>
>    - +sv_logfile 1 -serverlogging
>
>
>    - Or add to a config file:
>
>
>    - sv_logfile 1
>    - log on
>
>
>    - To enable HTTP logaddress forwarding, ensure logging is enabled as
>    above and use:
>
>
>    - logaddress_add_http "<server address>:<port>"
>
>
>    - Dispatched logs can be handled the same way as CS:GO
>
>
> This is a note made because native CS2 Linux clients and servers will not
> be considered for some time. Or is it because there is no native Linux side
> anymore due to Proton working well?
>
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