Thought this study, released on Tuesday, might be useful to the those of us
serving teens...
 
Teens, Video Games and Civics: Teens' gaming experiences are diverse and
include significant social interaction and civic engagement
 
http://www.pewinternet.org/PPF/r/263/report_display.asp

The first national survey of its kind finds that virtually all American
teens play computer, console, or cell phone games and that the gaming
experience is rich and varied, with a significant amount of social
interaction and potential for civic engagement. The survey was conducted by
the Pew Internet & American Life Project, an initiative of the Pew Research
Center and was supported by the John D. and Catherine T. MacArthur
Foundation. The primary findings in the survey of 1,102 youth ages 12-17
include -- 

Game playing is universal, with almost all teens playing games and at least
half playing games on a given day. Game playing experiences are diverse,
with the most popular games falling into the racing, puzzle, sports, action
and adventure categories. 
 
Game playing is also social, with most teens playing games with others at
least some of the time and can incorporate many aspects of civic and
political life. 

Another major findings is that game playing sometimes involves exposure to
mature content, with almost a third of teens playing games that are listed
as appropriate only for people older than they are. 

 
Kam McEvoy
Electronic Resources Specialist
Central Texas Library System, Inc.
1005 West 41st St., Suite 100
Austin, TX 78756
512-583-0704 x19
800-262-4431 x19
fax: 512-583-0709
 

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