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http://www.e-thepeople.org/article/15614/view
Lt. Generals Paul Van Riper and William Wallace
posted 03/28, by wepollock (viewed 101 times) | Scope : National
Popularity : 6 (6 encourage, 0 discourage)
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In August of 2002 Marine Lieutenant General Paul Van Riper commanded
the opposing force in the Millenium Challenge War-game which simulated
conflict in a nation similar to Iran or Iraq. He so befuddled and outwitted
high-tech U.S. forces using suicide attackers, old-fashioned
communications, and unconventional methods his commands were
eventually bypassed during the exercise.

On January 28th, The New York Times reports on statements from Lt. Gen.
William Wallace, the commander of the Army forces in the Persian Gulf that
"The enemy we're fighting is a bit different than the one we war-gamed
against, because of these paramilitary forces." Additionally he stated that,
"We knew they were here, but we did not know how they would fight."

http://slate.msn.com/id/2080814/
War-Gamed
Why the Army shouldn't be so surprised by Saddam's moves.
By Fred Kaplan
Posted Friday, March 28, 2003, at 1:55 PM PT

Much has been made of Thursday's remark by Lt. Gen. William

Wallace, commander of U.S. Army forces in the Persian Gulf. Talking about
the fierce and guerrilla-style resistance of Iraqi militia groups, Wallace said,
"The enemy we're fighting is a bit different than the one we war-gamed
against."

In fact, however, militia fighters did play a crucial role in a major war game
designed to simulate combat in Iraq—but the Pentagon officials who
managed the game simply disregarded or overruled the militias' most
devastating moves.

The war game, which was called Millennium Challenge 02, took place over
three weeks last July and August. Planned over a two- year period, at a
cost of $250 million, the game involved 13,500 personnel from all four
services—Army, Navy, Air Force, Marines— who waged mock war in 17
simulation locations and nine live- force training sites. The scenario
envisioned a war in a fictitiously named Persian Gulf country that
resembled Iraq.

The objective was to test (and, if all went well, to validate) a set of new
combat theories based less on massive force and more on speed, agility,
highly accurate weapons, and supremely coordinated command and
control. These theories—known as "military transformation" and "effects-
based operations"—would serve as the underlying strategy of the real war
against the real Iraq that's happening now. (Read this.)

Officially, the war game was a great success; the theories were proven
sound. However, on Aug. 12, as the game was winding to a close, a retired
three-star U.S. Marine Corps general named Paul Van Riper wrote an e-mail
to some of his friends, casting grave doubt on this conclusion.

Pentagon war games pit "Red Force" (simulating the enemy) against "Blue
Force" (the United States). In this war game, as in many war games over
the years, Van Riper played the Red Force commander. In his e-mail (which
was promptly leaked to the Army Times then picked up, though in much
less detail, by the Guardian and the Washington Post), Van Riper
complained about Millennium Challenge 02, writing that, "Instead of a free-
play, two-sided game … it simply became a scripted exercise." The conduct
of the game did not allow "for the concepts of rapid decisive operations,
effects-based operations, or operational net assessment to be properly
assessed. … It was in actuality an exercise that was almost entirely
scripted to ensure a Blue 'win.' "

For instance—and here is where he displayed prescience—Van Riper used
motorcycle messengers to transmit orders to Red troops, thereby eluding
Blue's super-sophisticated eavesdropping technology. He maneuvered Red
forces constantly. At one point in the game, when Blue's fleet entered the
Persian Gulf, he sank some of the ships with suicide-bombers in speed
boats. (At that point, the managers stopped the game, "refloated" the Blue
fleet, and resumed play.) Robert Oakley, a retired U.S. ambassador who
played the Red civilian leader, told the Army Times that Van Riper was
"out-thinking" Blue Force from the first day of the exercise.

Yet, Van Riper said in his e-mail, the game's managers remanded some of his
moves as improper and simply blocked others from being carried out.
According to the Army Times summary, "Exercise officials denied him the
opportunity to use his own tactics and ideas against Blue, and on several
occasions directed [Red Force] not to use certain weapons systems
against Blue. It even ordered him to reveal the location of Red units."

Finally, Van Riper quit the game in protest, so as not to be associated with
what would be misleading results. As he explained in his e-mail, "You don't
come to a conclusion beforehand and then work your way to that
conclusion. You see how the thing plays out." He added, somewhat
ominously in retrospect, "My main concern was we'd see future forces
trying to use these things when they've never been properly grounded in
any sort of an experiment."

The Army Times quoted some game managers who disputed Van Riper's
version of events. However, it also quoted a retired colonel who was
familiar with the game and supportive of the theories being tested. "I don't
have a problem with the ideas," the colonel said. "I do have a problem with
the fact that we're trying to suggest somehow that we've validated them,
and now it's time to pay for them."

Finally, the paper quoted a retired Army officer who has played in several
war games with Van Riper. "What he's done is, he's made himself an expert
in playing Red, and he's real obnoxious about it," the officer said. "He will
insist on being able to play Red as freely as possible and as imaginatively
and creatively, within the bounds of the framework of the game and the
technology horizons and all that, as possible. He can be a real pain in the
ass, but that's good. … He's a great patriot and he's doing all those things
for the right reasons."

Clearly, the Pentagon needs to encourage obnoxious Red commanders,
not suppress them. Scripted war-game enemies may roll over, but, as we're
seeing, real enemies sometimes think of tricky ways to fight back.

http://www.armytimes.com/story.php?f=1-292925-1060102.php
August 16, 2002

War games rigged?
General says Millennium Challenge 02 ‘was almost entirely scripted’

By Sean D. Naylor
Times staff writer The most elaborate war game the U.S. military has ever
held was rigged so that it appeared to validate the modern, joint-service
war-fighting concepts it was supposed to be testing, according to the
retired Marine lieutenant general who commanded the game’s Opposing
Force.

That general, Paul Van Riper, said he worries the United States will send
troops into combat using doctrine and weapons systems based on false
conclusions from the recently concluded Millennium Challenge 02. He was
so frustrated with the rigged exercise that he said he quit midway through
the game.

He said that rather than test forces against an unpredictable enemy, the
exercise “was almost entirely scripted to ensure a [U.S. military] ‘win.’ ”

His complaints prompted an impassioned defense of the war game from
Vice Adm. Marty Mayer, the deputy commander of Joint Forces Command
in Norfolk, Va. The command, which sponsored and ran the war game, is
the four- star headquarters charged with developing the military’s joint
concepts and requirements.

“I want to disabuse anybody of any notion that somehow the books were
cooked,” Mayer said.

The Defense Department spent $250 million over the last two years to
stage Millennium Challenge 02, a three-week, all-service exercise that
concluded Aug. 15. The experiment involved 13,500 participants waging
mock war in 17 simulation locations and nine live-force training sites.

Set in a classified scenario in 2007, the experiment’s main purpose was to
test a handful of key war-fighting concepts that Joint Forces Command had
developed over the last several years.

Gen. William “Buck” Kernan, head of Joint Forces Command, told Pentagon
reporters July 18 that Millennium Challenge was nothing less than “the key
to military transformation.”

Central to the success of the war game, Kernan said, was that the U.S.
force (or Blue Force) would be fighting a determined and relatively
unconstrained Opposing Force (otherwise known as the OPFOR or Red
Force).

“This is free play,” he said. “The OPFOR has the ability to win here.”

“Not so,” Van Riper told Army Times. “Instead of a free-play, two-sided
game as the Joint Forces commander advertised it was going to be, it
simply became a scripted exercise. They had a predetermined end, and
they scripted the exercise to that end.”

Van Riper, who retired in 1997 as head of the Marine Corps Combat
Development Command, is a frequent player in military war games and is
regarded as a Red team specialist. He said the constraints placed on the
Opposing Force in Millennium Challenge were the most restrictive he has
ever experienced in an ostensibly free-play experiment.

Exercise officials denied him the opportunity to use his own tactics and
ideas against Blue, and on several occasions directed the Opposing Force
not to use certain weapons systems against Blue. It even ordered him to
reveal the location of Red units, he said

“We were directed … to move air defenses so that the Army and Marine
units could successfully land,” he said. “We were simply directed to turn
[the air- defense systems] off or move them. … So it was scripted to be
whatever the control group wanted it to be.”

Retired Ambassador Robert Oakley, who participated in the experiment as
Red civilian leader, said Van Riper was outthinking the Blue Force from the
first day of the exercise.

Van Riper used motorcycle messengers to transmit orders, negating Blue’s
high- tech eavesdropping capabilities, Oakley said. Then, when the Blue
fleet sailed into the Persian Gulf early in the experiment, Van Riper’s
forces surrounded the ships with small boats and planes sailing and flying in
apparently innocuous circles.

When the Blue commander issued an ultimatum to Red to surrender or
face destruction, Van Riper took the initiative, issuing attack orders via
the morning call to prayer broadcast from the minarets of his country’s
mosques. His force’s small boats and aircraft sped into action

“By that time there wasn’t enough time left to intercept them,” Oakley
said. As a result of Van Riper’s cunning, much of the Blue navy ended up at
the bottom of the ocean. The Joint Forces Command officials had to stop
the exercise and “refloat” the fleet in order to continue, Oakley said.

Mayer said the war game’s complexity precluded it being a completely
free-play exercise.

“In anything this size, certain things are scripted, and you have to execute
in a certain way, or you’ll never be able to bring it all together,” he said.
“Gen. Van Riper apparently feels he was too constrained. I can only say
there were certain parts where he was not constrained, and then there
were parts where he was in order to facilitate the conduct of the
experiment and certain exercise pieces that were being done.”

In contrast to Kernan’s emphasis that “the OPFOR has the ability to win,”
the admiral said the exercise “wasn’t about winning or losing.”

“It was about can we better plan, better organize, and make quicker,
better informed decisions,” he said. “That is really a different question,
rather than the rolling of the dice outcome of whether it was a Blue or a
Red thumbs up.

“Blue play and Red play was merely to facilitate the experiment and enable
it to look at the different pieces. It was not to see who would win.”

But by preventing the Opposing Force from employing the full range of its
capabilities, Van Riper said, Joint Forces Command sacrificed intellectual
rigor on the altar of expedience. In an Aug. 14 e-mail he sent to
“professional friends” — a copy of which was obtained by Army Times —
Van Riper expressed bitter frustration with what he viewed as the
experiment’s failure to challenge the command’s future war-fighting
concepts, of which he acknowledged he had been “a vocal critic.”

“Unfortunately, in my opinion, neither the construct nor the conduct of
the exercise allowed for the concepts of rapid decisive operations,
effects-based operations, or operational net assessment to be properly
assessed,” he wrote. “… [I]t was in actuality an exercise that was almost
entirely scripted to ensure a Blue ‘win.’ ”

Van Riper said this approach ran counter to his notion of how an
experiment should function. “You don’t come to a conclusion beforehand
and then work your way to that conclusion. You see how the thing plays
out,” he said.

Retired Army Col. Bob Killebrew, an experienced war-game participant who
did not take part in Millennium Challenge, echoed this view. “If you want a
true research game, one that really tests things and stresses concepts,
Red has to be allowed to win,” he said.

But as the war game developed, Van Riper said it became apparent to him
that Joint Forces Command officials had little interest in putting their new
concepts to the test.

“I could see the way the briefings were going — that these concepts were
going to be validated,” he said.

Navy Capt. John Carman, Joint Forces Command spokesman, said the
experiment had properly validated all the major concepts. The command
already was drafting recommendations based on the experiment’s results
in such areas as doctrine, training and procurement that would be
forwarded to Air Force Gen. Richard Myers, the chairman of the Joint
Chiefs of Staff, he said.

This is exactly what Van Riper feared would happen. “My main concern
was we’d see future forces trying to use these things when they’ve never
been properly grounded in any sort of an experiment,” he said.

A retired colonel familiar with the JFCOM concepts said Van Riper’s
concerns were well-founded. “I don’t have a problem with the ideas,” said
the colonel, who declined to be identified. “I do have a problem with the
fact that we’re trying to suggest somehow that we’ve validated them, and
now it’s time to pay for them. We’re going to buy them — that’s bullshit.”

“[Van Riper] will refuse to have his name associated with any notion of
validation,” he said. “And I am completely sympathetic with him and
understand him and agree with him.”

Van Riper said he became so frustrated during the game that he quit his
position as Opposing Force commander halfway through.

He did so, he said, to avoid presenting one of his Opposing Force
subordinates with a moral dilemma. That subordinate was retired Army Col.
George Utter, a full-time Joint Forces Command employee who, as the
Opposing Force chief of staff, was responsible for taking Van Riper’s
commands and making them happen in the simulation.

But several days into the exercise, Van Riper realized his orders weren’t
being followed.

“I was giving him directions on how I thought the OPFOR ought to perform,
and those directions were being countermanded by the exercise
director,” Van Riper said. The exercise director was Air Force Brig. Gen.
Jim Smith, Utter’s real-life boss at Joint Forces Command.

Matters came to a head July 29. “That morning I’d given my guidance for
what was to happen, and I found that [Utter] had assembled the staff and
was giving them a different set [of instructions] based on the exercise
director’s instructions to him.”

To save Utter from having to choose between following the orders of his
commander in the war game and obeying those of Smith, Van Riper
stepped down as the Opposing Force commander. However, the retired
Marine, who was participating in the exercise on a contract with defense
giant TRW, stayed on at the war game as an adviser.

Van Riper said that when he discovered Smith was countermanding his
orders July 29, he immediately raised objections with both Smith and
retired Army Gen. Gary Luck, a senior adviser to Joint Forces Command
who was serving as the Blue Force commander. Van Riper said they told
him they would meet with him later that day to discuss the issue, but then
failed to follow through. “They never met with me at any time in the
exercise,” he said.

So Van Riper said he told his Opposing Force staff that from now on they
were to take their orders from Utter, not from him.

Carman said Joint Forces Command had no record of Van Riper having quit
as Opposing Force commander. But Van Riper said that in addition to
announcing it to his staff, he had made it very clear in a 20-page report he
submitted to the command.

Van Riper said the blame for rigging the exercise lay not with any one
officer, but with the culture at Joint Forces Command. “It’s an
institutional problem,” he said. “It’s embedded in the institution.”

He was highly critical of the command’s concepts, such as “effects-based
operations” and “rapid, decisive operations,” which he derided as little
more than “slogans.”

“There’s very little intellectual activity,” Van Riper said about Joint Forces
Command. “What happens is a number of people are put into a room, given
some sort of a slogan and told to write to the slogan. That’s not the way
to generate new ideas.”

There ought to be more open debate over the new concepts, Van Riper
said. He said he had told command officials repeatedly that they should vet
new concepts with a process similar to that used in academia, in which
“people have to present papers and defend their papers.”

“In the process, good ideas stand the test of the cauldron they’re put in,
and come forth, and the ones that aren’t so good get killed off,” Van Riper
said. “I haven’t seen anything killed off down there [at Joint Forces
Command]. They just keep generating.”

“I completely disagree with that,” Mayer said. “That’s his opinion. In my
view, we have thoroughly looked at these.”

In his e-mail, Van Riper told colleagues he was speaking out to pre-empt a
repeat of what happened after he participated in another Joint Forces
Command exercise, Unified Vision 2001. Following that exercise, “my name
was included in post-experiment materials stating that the concept of
rapid decisive operations had been validated — a mistruth at best,” he
wrote. “I wanted to set the record straight with my professional friends
early this year.”

Van Riper’s single-mindedness can sometimes rub other experiment
participants the wrong way, said a retired Army officer who has played in
several war games with the Marine.

“What he’s done is he’s made himself an expert in playing Red, and he’s
real obnoxious about it,” the retired officer said. “He will insist on being
able to play Red as freely as possible and as imaginatively and creatively
within the bounds of the framework of the game and the technology
horizons and all that as possible.

“He can be a real pain in the ass, but that’s good. But a lot of people
don’t like to sign up for that sort of agitation. But he’s a great guy, and
he’s a great patriot and he’s doing all those things for the right reasons.”

Forwarded for your information.  The text and intent of the article
have to stand on their own merits.
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