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from:
http://www.washingtonpost.com/wp-srv/style/longterm/books/chap1/deepplay.htm

<A
HREF="http://www.washingtonpost.com/wp-srv/style/longterm/books/chap1/deepplay
.htm">Books  &  Reading: Chapter One
</A>
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The Washington Post has a site where they offer the first chapters of many
differnt books. Here are some samples.
Om
K
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 Deep Play
By Diane Ackerman
Random House. 240 pp. $23.95

Chapter One: Deep Play


Deep. adj. 1. The most intense or extreme part. 2. Profoundly absorbed
or immersed. 3. A distance estimated in fathoms.



�The American Heritage Dictionary of the
English Language, 3rd edition



Play. It is an activity which proceeds within certain limits of time and
space, in a visible order, according to rules freely accepted, and
outside the sphere of necessity or material utility. The play-mood is
one of rapture and enthusiasm, and is sacred or festive in accordance
with the occasion. A feeling of exaltation and tension accompanies the
action.


�Johan Huizinga, Homo Ludens



Everyone understands play. If I were in the park, and a girl invited me
to play beanbag toss, she might well get bored if I seemed clumsy and
slow�just as a dog playing fetch might get bored and go looking for
better company. But why play at all? Every element of the human saga
requires play. We evolved through play. Our culture thrives on play.
Courtship includes high theater, rituals, and ceremonies of play. Ideas
are playful reverberations of the mind. Language is a playing with words
until they can impersonate physical objects and abstract ideas.

Animal play serves many purposes. It can be a dress rehearsal for adult
life, as when young mammals play courtship games, war games, socializing
games, motor-skills games. Monk-seal pups playing rough-and-tumble in
the surf and tiger cubs pouncing on one another in mock battle are
perfecting techniques that will save their lives. Play is far older than
humans. It's so familiar to us, so deeply ingrained in the matrix of our
childhood, that we take it for granted. But consider this: ants don't
play. They don't need to. Programmed for certain behaviors, they
automatically perform them from birth. Learning through repetition,
honed skills, and ingenuity isn't required in their heritage. The more
an animal needs to learn in order to survive, the more it needs to play.
The more leisure time it has, the more it can play. Do some higher
animals�dolphins, chimpanzees�play with us because they're intelligent
beings blessed with leisure time, or because they're playful in the same
way tiger cubs are? For all we know, what we call intelligence may be a
characteristic exclusively of primates. It may not be life's pinnacle at
all, but simply one mode of knowing, one we happen to master and
cherish. Play is widespread among animals because it invites
problem-solving, allowing a creature to test its limits and develop
strategies. In a dangerous world, where dramas change daily, survival
belongs to the agile not the idle. We may think of play as optional, a
casual activity. But play is fundamental to evolution. Without play,
humans and many other animals would perish.

Animals play, in part, to stay active and fit. The exploring play of
primates helps them gather information about their environment and food
sources. The escape play of horses keeps them in shape for flight.
Social play establishes rank, mate-finding, and cooperation when needed.
Play probably helps to keep an animal's senses well informed and alert.
The central nervous system needs a certain amount of stimulation. To a
dynamic organism, monotony is unbearable. Young animals don't know what
is important, what can be safely ignored; they have had fewer novel
experiences, and their senses are fresh and highly sensitive. Everything
matters.

Even crows play. When I'm out biking, I often see crows wearing plastic
wing tags installed by researchers at the nearby ornithology lab. Do
those colorful epaulets confer special status in the crow community, I
wonder? But it does make them easier to study, and researchers have
learned that crows are extraordinarily sociable and devoted to family.
Five years' worth of offspring may help out around their parents' home
nest during breeding season. When they mate, they nest close to home and
are lifelong spouses. They help raise nieces and nephews, they often
hunt with others, and they play all sorts of games. Two young crows will
play tug-of-war with twigs, or crows will gang up to haze a greatly
outnumbered cat. A crow may swing upside down on a branch, monkey style;
or play drop-the-stick�flying down fast to catch it. One researcher saw
a crow invent a logrolling game in which it balanced on a plastic cup
and rolled it down a hill. Then a sibling watching these antics followed
suit. A neighbor of mine was surprised one afternoon to find crows,
perched on the frame of her skylight, dropping pebbles onto the glass
and watching them skitter.

Other animals are equally playful. Here is Wendell Berry describing a
bird at play:



I sat one summer evening and watched a great blue heron make his descent
from the top of the hill into the valley. He came down at a measured
deliberate pace, stately as always, like a dignitary going down a stair.
And then, at a point I judged to be midway over the river, without at
all varying his wingbeat he did a backward turn in the air, a
loop-the-loop. It could only have been a gesture of pure exuberance, of
joy�a speaking of his sense of the evening, the day's fulfillment, his
descent homeward. He made just that one slow turn, and then flew on out
of sight in the direction of the slew farther down in the bottom. The
movement was incredibly beautiful, at once exultant and stately, a
benediction on the evening and on the river and on me. It seemed so perf
ectly to confirm the presence of a free nonhuman joy in the world.



For humans, play is a refuge from ordinary life, a sanctuary of the
mind, where one is exempt from life's customs, methods, and decrees.
Play always has a sacred place�some version of a playground�in which it
happens. The hallowed ground is usually outlined, so that it's clearly
set off from the rest of reality. This place may be a classroom, a
sports stadium, a stage, a courtroom, a coral reef, a workbench in a
garage, a church or temple, a field where people clasp hands in a circle
under the new moon. Play has a time limit, which may be an intense but
fleeting moment, the flexible innings of a baseball game, or the exact
span of a psychotherapy session. Sometimes the time limit is
prearranged; at other times it's only recognizable in retrospect. The
world of play favors exuberance, license, abandon. Shenanigans are
allowed, strategies can be tried, selves can be revised. In the
self-enclosed world of play, there is no hunger. It is its own goal,
which it reaches in a richly satisfying way. Play has its own etiquette,
rituals and ceremonies, its own absolute rules. As Johan Huizinga notes
in Homo Ludens, a classic study of play and culture, play "creates
order, is order. Into an imperfect world and into the confusion of life
it brings a temporary, limited perfection. The least deviation from it
spoils the game." These are the basic rules of all forms of play. But
play also has its own distinctive psychology.

Above all, play requires freedom. One chooses to play. Play's rules may
be enforced, but play is not like life's other dramas. It happens
outside ordinary life, and it requires freedom. Even animals that play
instinctively do so because they enjoy play, choose to play when the
mood strikes them, or they are invited to by other animals. But freedom
alone doesn't ensure a playful result; people often choose the work they
do, and not everyone is lucky enough to regard their work as play.
Players like to invent substitute worlds, more advantageous outcomes of
events, supplemental versions of reality, other selves. Make-believe is
at the heart of play, and also at the heart of much of what passes for
work. Let's make-believe we can shoot a rocket to the moon.

Most forms of play involve competition, against oneself or others, and
test one's skills, cunning, or courage. One might even argue that all
play is a contest of one sort or another. The adversary may be a
mountain, a chess-playing computer, or an incarnation of evil. To play
is to risk: to risk is to play. The word fight derives from the word
play. Medieval tournaments were ritualized battles that followed strict
rules. So are wrestling, boxing, and fencing matches. Ceremonial
violence�at a sacred place, in which special clothes are worn, time
limits must be obeyed, rules are followed, rituals are performed, the
action is alarmingly tense, and the outcome is unknown�is elemental to
play. Festive dancing may seem peaceful by comparison, and indeed in
Anglo-Saxon, play was plega, which meant singing or dancing gestures,
clapping, quick movements.

But when we peer even farther back into its origins, we discover that
play's original meaning was quite different, something altogether more
urgent and abstract. In Indo-European, plegan meant to risk, chance,
expose oneself to hazard. A pledge was integral to the act of play, as
was danger (cognate words are peril and plight). Play's original purpose
was to make a pledge to someone or something by risking one's life. Who
or what might that someone or something be? Possibilities abound,
including a relative, a tribal leader, a god, or a moral trait such as
honor or courage. At its heart, plegan reverberated with ethical or
religious values. It also contained the idea of being tightly fastened
or engaged. Soon plegan became associated with performing a sacred act
or administering justice, and it often appeared in ceremonies. In a
later chapter, I'll talk about the importance of those ceremonies.

However, not all ethical play requires risk and hazard. For example, an
elementary school teacher I know teaches ethics through community
service, inspiring children to have fun while doing good works. One
overcast day in late October, she brought a hundred children and their
parents to plant bulbs at the local hospice. They had learned earlier
about what a hospice is, and discussed how much the flowers would mean
to its residents. These would probably be the last flowers they saw. So
the children understood the value of what they were doing, as they
playfully ripped out hundreds of frost-killed cosmos and other annuals,
dug 2,000 holes, raked dirt, planted glossy bulbs, chased the occasional
shrew. Children and dirt, what could be better? In that bulb-planting
 project, teacher and students captured the gentler side of plegan.
Organizations like Habitat for Humanity, where bighearted people
volunteer to build homes for others�while enjoying the outdoors, hard
work, and socializing�do the same.

By far the most common use of play words, in many languages, is the
erotic. The Sanskrit word for copulation is kridaratnam, which
translates as "the jewel of games." In German, a Spielkind (literally a
"play child") is a baby born out of wedlock. In English, we make a play
for, play up to, indulge in love play. Our word lechery evolved from
leik, a root word for play. Among native Americans of the Blackfoot
tribe, the word koani could be applied either to child's play or to
unlawful sex. Words for play mainly gave rise to words used in love
play, battle, or religious rites (feast and festival also trace their
etymology to play). What do these activities have in common? They all
require daring, risk, concentration, the ability to live with
uncertainty, a willingness to follow the rules of the game, and a desire
for transcendence. They share the spirit of sacred play, where the child
and the poet are at home with the savage.

The savage is what we sometimes long to be�living by cunning and raw
emotion, attuned to nature, senses alert, eluding danger, thrilled by
challenge. "One thinks of Tolstoy among the Cossacks," Peter Marin
writes in Coevolution Quarterly, "learning from the raw power of a life
stripped clean of possessions and exposed to the rock-hard facts of the
world. There was an austerity to their existence so pure that it became
for him a kind of sensuality, and no doubt later in his life, when he wa
nted to strip himself morally to the bone, there was a similar element
involved. There is a connection between moral power and the sense of
exposure to the mortal elements."

Facing trials and winning is essential, especially if one is pitting the
forces of good against the forces of evil. At such high-stakes gambling,
luck is an important ingredient, of course; in many myths, gods wager
with human life. In the Sanskrit Mahabharata, for example, we find men,
who represent the seasons, deciding the world's weather and crop yield
by rolling gold and silver dice. But, aside from luck or the favor of
the gods, the player succeeds by his or her own talents. It's
astonishing really, the extremes people have gone to in search of
praise�for reassurance that they're accomplished, excellent beings who
are valued. A Freudian has rich ground here, as does an evolutionary
psychologist. What fuels a need to be publicly celebrated and declared
good? Suppose the drive is ravenous, involving nations? Because prestige
is an unstable element, warriors must constantly prove their merit, in
relentless deeds of valor, and it doesn't matter much these days if the
battleground is an office or a boxing ring. A day passing without glory,
however small, is cause for anxiety. Ranks may shuffle, face may be
lost, resources may wane, potential mates may recede. Even apparently
altruistic acts may in truth be deeply concerned with merit and glory.
When a pilot recently flew his crippled jet into a mountain, killing
himself rather than risking many lives in a heavily populated area where
he might have lucked out landing on a highway, people exclaimed "How
selfless of him!" But one of his motives, undoubtedly, was to act ho
norably; he couldn't live with himself as a man who caused the deaths of
many civilians. We may call someone who sacrifices his life for another
an altruist, but his real motives may be less selfless than we imagine;
they may be profoundly concerned with valor and a coherent sense of
self.

Physical strength has traditionally been one test of nobility. Also
courage or great wealth. In twelfth-century Florence, the elite competed
by constructing a forest of towers, each more spectacular than the next.
Ostensibly created for defense, these artful structures became known as
"swagger towers." But in the past, and in many cultures, contests
usually included tests of knowledge and wit. Ancient heroes were given
sacred riddles to solve, and a wrong answer meant death. Warriors
battled one another with insults and boasts, as American street kids do
today. China even held a "courtesy match," in which rivals fought by
zealously out-politing each other. He whose manners were the most
overwhelmingly polite won. In courtrooms, armies also battle with words.
As became clear to multitudes of television viewers during the O. J.
Simpson murder trial, winning a court case has little to do with right
and wrong, but with how well one's lawyers control the game. All such
rivalries involve the idea of trial, of publicly testing one's skill,
nerve, or gifts. All this happens on the field of play. Huizinga argues
that



[t]he rules of warfare, the conventions of noble living, were built up
on play-patterns. We have to conclude, therefore, that civilization is,
in its early phases, played. It does not come from play like a babe
detaching itself from the womb: it arises in and as play, and never
leaves it.... Fair play is nothing less than good faith expressed in
play terms. Hence the cheat or the spoil-sport shatters civilization
itself.



I think he's right. We don't pursue and punish lawbreakers just to keep
them from repeating their crimes. They threaten us at a more basic
level.

We usually think of play as self-indulgent and irresponsible. "Stop
playing around, be serious!" someone might demand, as if the two
clashed. Yet sports are the height of seriousness. In ancient Rome, "the
games" included bloodthirsty crowds and gruesome deaths; and they could
be whimsical: let's see what happens if we pit a man against a bear or a
crocodile. Children can be extremely serious about play. Their games,
though "fun," aren't always silly or filled with laughter.

Play is an activity enjoyed for its own sake. It is our brain's favorite
way of learning and maneuvering. Because we think of play as the
opposite of seriousness, we don't notice that it governs most of
society�political games, in-law games, money games, love games,
advertising games, to list only a few spheres where gamesmanship is
rampant. Play may have different strengths, not all of them mystical and
soul-stealing. But even in its least intoxicating forms, play feels
satisfying, absorbing, and has rules and a life of its own, while
offering rare challenges. It gives us the opportunity to perfect
ourselves. It's organic to who and what we are, a process as instinctive
as breathing. Much of human life unfolds as play.

This book explores an element of the human saga that has thrilled and
fascinated me throughout my life: transcendent play. Not just how
children play�rejoicing in the delights of silliness, perfecting their
coordination, or rehearsing the rules of courtship and society�but a
special dimension of adult play. Something exquisitely human. Of course,
adults often play in the same way and for the same reasons that children
do; they act silly because it's fun; they play to socialize, and that
can include besting a rival or developing a friendship. But there is a
deeper form of play, akin to rapture and ecstasy, that humans relish,
even require to feel whole.

A funny notion, feeling whole. If there is one thing a person knows for
a fact, it is that he is trapped inside a suit of skin, that (unless he
is a Siamese twin) he is not several, that if the armor of his body is
pierced, he can bleed his innards away. He is a single self-contained
entity. How peculiar not to feel whole. Plato's explanation is that each
of us is, by design, only half a human, and therefore must search for a
beloved to blend with to become whole. Feeling incomplete is an ancient
delusion. Equally ancient is the attempt to feel whole by using drink,
drugs, sex, prayer, mantras, sports, danger, and anything else one can
think of to temporarily turn down the volume on the chatter in the
brain. That absence of mental noise we find liberating, soothing, and
exciting all at once.

Deep play is the ecstatic form of play. In its thrall, all the play
elements are visible, but they're taken to intense and transcendent
heights. Thus, deep play should really be classified by mood, not
activity. It testifies to how something happens, not what happens. Games
don't guarantee deep play, but some activities are prone to it: art,
religion, risk-taking, and some sports�especially those that take place
in relatively remote, silent, and floaty environments, such as scuba
diving, parachuting, hang gliding, mountain climbing.

Deep play always involves the sacred and holy, sometimes hidden in the
most unlikely or humble places�amid towering shelves of rock in Nepal;
crouched over print in a dimly lit room; slipping on AstroTurf; wearing
a coconut-shell mask. We spend our lives in pursuit of moments that will
allow these altered states to happen. The Australian Aborigines search
for it on wilderness treks called walkabouts, during which young men of
the tribe go alone into the dangerous outback to gain strength and
wisdom. Buddhist lamas and Hindu sadhus travel, nearly naked, to pray
atop glacial mountains in Tibet. People from many cultures have gone on
soul journeys into the wilderness, where risk, hunger, pain, exhaustion,
and sometimes self-torture might inspire visions. Young Masai men set
off on a pilgrimage to Mount Kilimanjaro, the sacred center of their
world, as part of the initiation rite known as Moranism. Native
Americans have often used ritualized running to scale mental heights.
The Hopis stage many such races every year, featuring paint, costumes,
fasts, and prayer. The Crow Indians run to exhaustion to persuade the
gods that they deserve good luck. The Zuni run twenty to forty miles
while kicking a sacred stick. The official purpose of these ordeals may
be religious, but the physiological goal is to impel the initiate into a
higher state of consciousness that kindles visions and insights, in a
locale where survival may depend on a combination of ingenuity and
nerve.

Shamans and extreme athletes alike court deep play with a sensuous rigor
bordering on mania. Creativity, psychotherapy, sensation-seeking�all are
ideal playgrounds for deep play. Of late, I find many such moments while
biking, but in the past I have found them riding horses, piloting light
aircraft, scuba diving, studying animals in the wild, and exploring
unfamiliar landscapes. Those moments have powered my dreams and
yearnings, inspired most of my writing, and formed the basis of my
spirituality. Over the next few pages, I'll quote briefly from several
of my journals spanning roughly a decade. Although I wasn't aware of
deep play at the time, I often lived it, unknowingly recorded its
features, and chronicled many of its moods. This comes in handy now, as
I explore the mental habitat of deep play, which has enriched my life
for so long and powered the lives of so many others.

For about five years I traveled little and seemed to have few obvious
moments of deep play. However, I was also in psychotherapy at the time
and, in retrospect, that experience satisfied some of my needs. How can
psychotherapy be experienced as deep play? All play happens in a special
mental place, with time limits and rules, beyond everyday life. It
contains uncertainty, illusion, an element of make-believe or fantasy,
and allows one to take risks, or explore new roles. Psychoanalyst D. W.
Winnicott, who spent a lifetime enthralled by the study of children,
understood the value of engaging in the distinctive play of
psychotherapy:



Psychotherapy takes place in the overlap of two areas of playing, that
of the patient and that of the therapist. Psychotherapy has to do with
two people playing together ... psychoanalysis has been developed as a
highly specialized form of playing in the service of communication with
oneself and others.



I was also a crisis counselor, a job that was full of intimate and tense
dramas. So, in several ways, my life held an alternate reality outside
the normal lull of routine, a high intensity and focus, perpetual risk,
constant exposure to danger, fascination with another�all vital elements
of deep play. British therapist Robin Skynner finds similarities between
the dangerous exhilaration of his work and his experience flying
Mosquito bombers during World War II. During counseling sessions, he
would sometimes recognize the same "feeling of being absolutely
attentive and completely there" that he used to feel at the moment when
he was "going to drop a bomb. In both instances, I was dealing with
something of an explosive nature. In therapy the aim is to defuse the
bomb rather than try to escape from it or be blown up. It's very risky
and exciting." I doubt that such high-wire intensity occurs in every
session with every patient, but among the many rewards of his
profession, therapy offers Skynner an opportunity for deep play.

The ancients wrote about and celebrated key elements of deep play,
coining names for some of its moods. Because of them, for example, we
know its "rapture" or its "ecstasy," and those words I too have used on
the many occasions when I've felt deep play. Rapture and ecstasy are not
themselves deep play, but they're central components of it.

Rapture means, literally, being "seized by force," as if one were a prey
animal who is carried away. Caught in the talons of a transcendent
rapture, one is gripped, elevated, and trapped at a fearsome height. To
the ancient Greeks, this feeling often foretold malevolence and
danger�other words that drink from the same rapturous source are
rapacious, rabid, ravenous, ravage, rape, usurp, surreptitious. Birds of
prey that plunge from the skies to gore their victims are known as
raptors. Seized by a jagged and violent force, the enraptured are
carried aloft to their ultimate doom.

Ecstasy also means to be gripped by passion, but from a slightly
different perspective: rapture is vertical, ecstasy horizontal. Rapture
is high-flying, ecstasy occurs on the ground. For some reason, the
ancient Greeks were obsessed with the symbol of standing, and relied on
that one image for countless ideas, feelings, and objects. As a result,
a great many of our words today simply reflect where or how things
stand: stanchion, status, stare, staunch, steadfast, statute, and
constant. But there are also hundreds of unexpected ones, such as stank
 (standing water), stallion (standing in a stall), star (standing in the
sky), restaurant (standing place for the wanderer), prostate (standing
in front of the bladder), and so on. To the Greeks, ecstasy meant to
stand outside onself. How is that possible? Through existential
engineering. "Give me a place to stand," Archimedes proclaimed in the
third century B.C., "and I will move the earth." Levered by ecstasy, one
springs out of one's mind. Thrown free of one's normal self, a person
stands in another place, on the limits of body, society, and reason,
watching the known world dwindle in the distance (a spot standing far
away). The euphoria of flying in dreams, or the longing to fly through
the ocean with dolphins, fills us with rapture. Can one feel ecstasy and
rapture at the same time? "The heart of standing is you cannot fly,"
William Empson muses in a poem about the simultaneous limits and
grandeur of a love affair. These are two escape routes from the mundane,
two paths to deep play, equally quenching, equally mystical, and subtly
different. All roads may indeed lead to Rome, but one might be hilly,
 the other marshy.

In seventeenth-century France, the fashionably risqu� sometimes bragged
about an "ecstasy of delight" or an "ecstasy of rage"�passions wild as a
seizure, with just a tincture of blasphemy to add a little soul-fearing
frisson. But the word mainly referred to mystics and deeply religious
people entranced to the point of subtraction from the world. I suppose
it's a telling sign of our times that we now regard both rapture and
ecstasy as pleasurable, desirable, even enviable states.

Whichever word you choose�rapture or ecstasy�each is fundamental to the
notion of deep play. So is transcendence, risk, obsession, pleasure,
distractedness, timelessness, and a sense of the holy or sacred. Over
the years, some writers have illuminated important facets of the human
condition that are related in one way or another to deep play. At the
dawn of the twentieth century, �mile Durkheim wrote about "collective
effervescence," a group form of deep play that occurs during ritualized
events; and Victor Turner later wrote similarly about a feeling of
"communitas," when the usual social roles are temporarily suspended.
Freud wrote of the infant's craving for an "oceanic feeling," during
which it seems to merge with the beloved or its environment. D. W. Winni
cott wrote about play as a creative state of withdrawal from everyday
life. D. E. Berlyne argued that organisms don't strive for perfect calm
and quiet, but, on the contrary, need an "optimal" amount of stimulation
to feel well. Mihalyi Csikszentmihalyi has written about "flow," a term
commonly used by his research subjects to describe a mood of effortless
enjoyment. Karl Groos and G. Murphy wrote about the special pleasure
that comes from using one's body and senses to the fullest. Sartre,
Heraclitus, Plato, and Nietzsche have emphasized the appeal of control
and freedom in play. Dutch anthropologist Johan Huizinga wrote
inspiringly about play and society. Abraham H. Maslow wrote of "peak
experiences ... of ecstasy, rapture, bliss, the greatest joy," transcend
ent states that also include "awe, mystery, complete perfection,
humility, surrender, and worship." Healthy ("self-actualizing") people
often experience such inherently rewarding moments as they discover
their capabilities and limits.

The spirit of deep play is central to the life of each person, and also
to society, inspiring the visual, musical, and verbal arts; exploration
and discovery; war; law; and other elements of culture we've come to
cherish (or dread). Swept up by the deepest states of play, one feels
balanced, creative, focused. Deep play is a fascinating hallmark of
being human; it reveals our need to seek a special brand of
transcendence, with a passion that makes thrill-seeking explicable,
creativity possible, and religion inevitable. Perhaps religion seems an
unlikely example of playing, but if you look at religious rites and
festivals, you'll see all the play elements, and also how deep that play
can become. Religious rituals usually include dance, worship, music, and
decoration. They swallow time. They are ecstatic, absorbing,
rejuvenating. The word "prayer" derives from the Latin precarius, and
contains the idea of uncertainty and risk. Will the entreaty be
answered? Life or death may depend on the outcome. Because a system of
sacrificial rites is essentially the same the world over, Huizinga
concludes



such customs must be rooted in a very fundamental, an aboriginal layer
of the human mind ... the concept of play merges quite naturally with
that of holiness ... archaic ritual is thus sacred play, indispensable
for the community, fecund of cosmic insight and social development but
always play in the sense Plato gave to it�an action accomplishing itself
outside and above the necessities and seriousness of everyday life. In
this sphere of sacred play the child and the poet are at home with the
savage.



>From time to time, this book becomes a fantasia on a theme by Huizinga,
in which I play with some of his ideas, amplify them, follow their
shadows and nuances. However, I've borrowed the phrase deep play from
Jeremy Bentham (1748-1832), the father of utilitarianism, who dismisses
as "deep play" any activity in which "the stakes are so high that ... it
is irrational for anyone to engage in it at all, since the marginal
utility of what you stand to win is grossly outweighed by the disutility
of what you stand to lose." This is true of so many human endeavors that
one can scarcely read the newspaper without marveling at what someone
somewhere has decided she must do, come what may. Scratch the surface of
an apparently low-key life, and you may find a passion for cross-country
skiing that borders on frenzy, or a collection of stamps the owner pores
over with monklike devotion as hours evaporate, because it contains the
equivalent of holy relics.

Bentham despises deep play precisely for some of the reasons that I and
others cherish it. For example, rock climber Mo Anthoine once confessed
that a couple of times a year he had to feed his rat, as he put it, by
which he meant that wonderful mad rodent inside him that demanded a
challenge or a trip that would combine adventure, fun, wonder, risk, and
ordeal. Although I'm not a rock climber, I know how the rat gnaws, and I
agree there is nothing like deep play. Risk stimulates romance, and deep
play thrives on a romance with life. Intense creativity is one form of
deep play, whose origins psychologist Phyllis Greenacre helps
illuminate. After years of clinical study of children, she concluded
that often those destined to become artists were children who didn't
have a reliable relationship with their caretakers. Instead, they
developed (or made do with) "a love affair with the world." While in the
Antarctic, I wrote in my journal:



Tonight the moon is invisible, darkness itself has nearly vanished, and
the known world which we map with families, routines, and newspapers,
floats somewhere beyond the horizon. Traveling to a strange, new
landscape is a kind of romance. You become intensely aware of the world
where you are, but also oblivious to the rest of the world at the same
time. Like love, travel makes you innocent again. The only news I've
heard for days has been the news of nature. Tomorrow, when we drift
through the iceberg gardens of Gerlache Strait, I will be working�that
is, writing prose. My mind will become a cyclone of intense alertness,
in which details present themselves slowly, thoroughly, one at a time. I
don't know how to describe what happens to me when I'm out in "nature"
and "working"�it's a kind of rapture�but it's happened often enough that
I know to expect it.



I was already on the threshold of a great adventure, ready for the
rapture I knew awaited me in the morning. I knew it would be a cyclone
of intense alertness, a marginally frightening state in which I would
exist entirely in the tense present and feel quintessentially alive.

That journal entry reports many of the elements of deep play. One enters
into an alternate reality with its own rules, values, and expectations.
One sheds much of one's culture, with its countless technical and moral
demands, as one draws on a wholly new and sense-ravishing way of life.
We think of "brainwashing" in the most negative terms, as a bizarre,
powerfully effective ordeal that happens during wartime, when a prisoner
is abducted and isolated. All contact with his past is severed, and he
is forced to develop a different mental arcade, one exploitable by the
enemy and including values opposite to those he previously cherished.
However, there is another, positive form of that drama, in which one
chooses to divest oneself of preconceptions, hand-me-down ideas, and
shopworn opinions, chooses to wipe the mental slate clean, chooses to be
naive and wholly open to the world, as one once was as a child. If
cynicism is inevitable as one ages, so is the yearning for innocence. To
children heaven is being an adult, and to adults heaven is being
children again.

When lovers isolate themselves from others, desperate to be alone
together, indeed when they decide to become "a couple," they escape to
the sacred kingdom of their love affair, a private world with its own
customs, dialect, values, and rules. Love is a voluntary mysticism. They
become a cult of two. They often address each other in baby talk, using
the same diminutives and endearments parents lavish on children. They
tend to romp together, to become playmates. The lover is like a shaman
who rises into steep ecstasy and thus is able to see into the heart and
soul of the beloved. If one lover breaks up with the other, their secret
world is shattered, its reality is disavowed, and in a sense the leaving
partner becomes what children like to refer to as "a spoilsport,"
someone who ruins the game by rejecting its reality, essence, and
appeal. Disavow the illusion and the game is over. Ignore a bully and he
loses his power to frighten. Ignore a siren and she loses her power to
enthrall. The word illusion literally means "in play." When the game of
love is no longer in play, we say "the magic is gone," some of our best
illusions have been shattered, and we return to the all-too-ordinary
world.

This is not only true of lovers. People isolated in tense, dramatic
situations of any kind�war, expeditions, initiation rituals, cruises,
clubs�can dwell in a powerfully romantic and magical world set off from
the rest of reality. Sometimes the players disguise themselves with
masks, uniforms, or costumes. Sometimes they speak a private language.
Sometimes they share holy secrets. Oscar Wilde said the essence of
romance is uncertainty. And what could be more uncertain than danger? As
many researchers have discovered, people fall in love far more readily
when they're away from home, afraid of death, or both. Danger narrows
and deepens your focus. So does love. So does prayer. As the world
reduces to a small brilliant space, where every thought and move is
vital to one's salvation, one's scattered energy suddenly has a center.
Only then do all of our senses spring alert, and every sensation
matters. At the same time, the rest of the world recedes. One is
temporarily unshackled from life's chains�the family ones, the work
ones, the ones we wear as self-imposed weights. In my pilot's journal in
1980, I wrote:



It isn't that I find danger ennobling, or that I require cheap
excitation to cure the dullness of routine; but I do like the moment
central to danger and to some sports, when you become so thoroughly
concerned with acting deftly, in order to be safe, that only reaction is
possible, not analysis. You shed the centuries and feel creatural. Of
course, you do have to scan, assess, and make constant minute decisions.
But there is nothing like thinking in the usual, methodical way. What
takes its place is more akin to an informed instinct. For a pensive
person, to be fully alert but free of thought is a form of ecstasy ...
there is also a state when perception doesn't work, consciousness
vanishes like the gorgeous fever it is, and you feel free of all
mind-body constraints, suddenly so free of them you don't perceive
yourself as being free, but vigilant, a seeing eye without judgment,
history, or emotion. It's that shudder out of time, the central moment i
n so many sports, that one often feels, and perhaps becomes addicted to,
while doing something dangerous.



In later years, on expeditions to extraordinary landscapes, I discovered
it is possible to enter the mansions of nature so profoundly that time
vibrates in a new way. Moments may sprawl for hours or race by in a
panic, split into separate photographic stills presenting themselves one
by one, or pile up, or whirl breathlessly like a beautiful tornado. In
deep play, one's sense of time no longer originates within oneself. This
shift in time often happens to people who work with wild animals,
especially if they set out on expeditions to unknown lands.

On one such trip, to a remote Japanese island to find the last surviving
short-tailed albatrosses, I fell on a cliff and broke three ribs. After
that, life became terrifyingly dangerous. At twilight, when like monks
we finished our silent beholding, we gathered up our knapsacks and
considered the ascent. Hampered by a tight straitjacket of pain, I could
not move the left side of my body. Yet somehow we had to climb back up
the 400-foot cliff, hike across a volcano to the small, abandoned
garrison that was our base camp, and then try to find a way off the
island for medical help.

"A great day, despite everything," I told my companions, and meant it.
"Who would drink from a cup when they can drink from the source?"

That drama highlights another facet of deep play. We want to muscle into
life and feel its real power and sweep. We want to drink from the
source. In rare moments of deep play, we can lay aside our sense of
self, shed time's continuum, ignore pain, and sit quietly in the
absolute present, watching the world's ordinary miracles. No mind or
heart hobbles. No analyzing or explaining. No questing for logic. No
promises. No goals. No relationships. No worry. One is completely open
to whatever drama may unfold. With innocent surprise, one regards life's
spectacles and underpinnings. All one feels is affectionate curiosity
for the whole bustling enterprise of creation. It doesn't matter what
prompts the feeling�watching albatrosses court or following the
sky-blown oasis of a tumultuous sunset. When it happens we experience a
sense of revelation and gratitude. Nothing need be thought or said.
There is a way of beholding that is a form of prayer.

Deep time isn't a realm into which one accidentally tumbles. Dozens of
choices may lead up to it, normal time may surround it. There is usually
a boundary or door at the edge of deep time. I think of such edges as
"littoral moments" because they are like the thin skirtings of sand
along seashores that connect the solid land to the fluency of waves.
There are moments on the brink, when you can give yourself to a lover,
or not; give in to self-doubt, uncertainty, and admonishment, or not;
dive into a different culture, or not; set sail for the unknown, or not;
walk out onto a stage, or not. A moment only a few seconds long, when
your future hangs in the balance, poised above a chasm. It is a
crossroads. Resist then, and there is no returning to the known world.
If you turn back, there is only what might have been. Above that
invisible crossroads are inscribed the words: Give up your will, all who
travel here.

Giving up my will, self, uniqueness�happily, with a saint's devotion�has
its own special appeal. As does lending my sensibility to someone else
so that he or she may speak through it, sharing their vision in a
coherent language. I suppose I try to be a translator of sorts, striving
to translate emotion and vision into words, to express the life force of
animals and landscapes, to give them voice. I pore over the lustrous
details of nature and human nature. How different is this from a monk
devoting his life to an illuminated manuscript?

What is the difference between simple play and deep play? Simple play
can take many forms and have many purposes, but it goes only so far.
When it starts focusing one's life and offering ecstatic moments, it
becomes deep play. Evolution fiddling with one phenomenon�such as color
or flight is an example of play at its most basic, where bare bones are
revealed. Even without mind, it is still ingeniously varied and full of
risk. When animals rehearse techniques they'll need as adults, or gambol
about to keep their wits and muscles keen, another form of play becomes
visible. But this is not deep play. Neither is something done because of
obligation or threat. Concentrating for long hours in a demanding job is
not deep play. Jogging because you know it's good for you is not deep
play. Playing a sport hard because a lot of money and/or reputation is
riding on your performance is not deep play. Repeating prayers or
singing hymns that have grown stale is not deep play. Deep play is not
always positive and uplifting. Gang members sometimes describe their
exploits as a perverse rapture. However, in deep play's altered mental
state one most often finds clarity, revelation, acceptance of self, and
other life-affirming feelings.

There are times during deep play when one feels invincible, immortal, an
ideal version of oneself. "One stands on the threshold of miracles,"
basketball player Patsy Neal writes about peak experiences during a
game. "The power of the moment adds up to a certain amount of religion
in the performance. Call it a state of grace, or an act of faith ... or
an act of God.... The individual becomes swept up in the action around
her�she almost floats through the performance, drawing on forces she has
never previously been aware of. In those precious moments of pure
ecstasy," Neal continues, one "runs and jumps and lives through the pure
play process, which is composed of joy and pleasure and exuberance and
laughter; even the pain seems completely tolerable in these few precious
and rare moments of being, and of knowing that one is just that ... a
oneness and a wholeness." Substitute gospel singing or painting for
playing basketball in Neal's description, and it would be equally true.

Time and again, risk-seekers report a combination of heightened
awareness and omnipotence. In Bone Games, climber Rob Schultheis recalls
how he felt descending a mountain after a harrowing near-death fall:
"The person I became on Neva was the best possible version of myself,
the person I should have been throughout my life. No regrets, no
hesitation; there were no false moves left in me. I really believe I
could have hit a mosquito in the eye with a pine needle at thirty paces;
I couldn't miss because there was no such thing as a miss." Charles
Lindbergh wrote of seeing ghost companions who helped him navigate on
his famous 1926 solo flight, and gave him "messages of importance
unattainable in ordinary life." Swiss geologist Albert von St. Gallen
Helm, who interviewed survivors of climbing falls for his 1892 monograph
Remarks on Fatal Falls, found that they had had similar experiences:



... there was no anxiety, no trace of despair, no pain ... mental
activity became enormous, rising to a hundredfold velocity or intensity.
The relationship of events and their probable outcomes were overviewed
with objective clarity. The individual acted with lightning quickness.



Schulteis credits "stress-triggered ecstasy" for transcendent
experiences, the same rush produced by vision quests and sought by
shamans. Moses climbed Mount Sinai to speak with God, Mohammed climbed
Mount Hira, Buddha experienced years of deprivation in the lowlands.
Pain, exhaustion, hunger, stress, isolation, risk�all are frequently
used by shamans, extreme athletes, saints, and others to flog the body
into enlightened states.

The sacred playground may be as grand as the Grand Canyon, as fluid as
the ocean where dolphins swim, as crowded as a jazz club, or even as
invisible as a cyberchurch on the Internet. Deep play's extreme versions
may include death-defying feats, during which one tends to feel
remarkably tranquil. "You feel a calmness through your body," motorcycle
racer Malcolm Smith reports, "even though you know intellectually that
you're right on the brink of disaster." Challenge, discovery,
exploration, novelty, pushing one's limits, losing one's self in the
activity�elements of deep play�occur for Smith when he races
motorcycles. However, not all people who ride motorcycles undergo the
same enthusiasm. For some, racing is work; for others it is play; but
for Smith, it is deep play.

This book is not a conclusion but an exploration. It invites you to look
closely at the human saga, and consider how much of it revolves around
play. Basic play, elaborate play, crude play, sophisticated play,
violent play, casual play. Most animals play. Evolution itself plays
with lifeforms. Whole cultures play with customs, ideas, belief systems,
and fashions. But it's a special caliber of play�deep�that leads to
transcendence, creativity, and a need for the sacred. Indeed, it's our
passion for deep play that makes us the puzzling and at times
resplendent beings we are. By a happy coincidence, this book is itself
an example of its theme. The writing of it includes many moments of
play, some purer and more transcendent than others. I've allowed those
moments to hover a bit, as they do in life, because that shudder out of
time is how deep play always begins.



�Copyright 1999 Diane Ackerman
-----
Aloha, He'Ping,
Om, Shalom, Salaam.
Em Hotep, Peace Be,
Omnia Bona Bonis,
All My Relations.
Adieu, Adios, Aloha.
Amen.
Roads End
Kris

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