> So, the crash isn't necessarily about where the window is in the X
> stacking order, it's about where it is in the OtpWinList chain.

>From what I remember of the time I wrote and debugged OTP, these
problems were invariably due to things like calling RaiseWindow instead
of OtpRaiseWindow.

IOW every single one of those bugs was fixed by hunting for the place
where ctwm changed the X stacking order without correspondingly updating
the OtpWinList chain.


        Stefan

Reply via email to