amdmi3      2009-03-07 14:51:39 UTC

  FreeBSD ports repository

  Modified files:
    graphics             Makefile 
  Added files:
    graphics/nvidia-texture-tools Makefile distinfo pkg-descr 
                                  pkg-plist 
    graphics/nvidia-texture-tools/files patch-src-nvcore-Debug.cpp 
                                        patch-src-nvcore-nvcore.h 
                                        patch-src-nvcore-poshlib-posh.h 
                                        patch-src-nvmath-nvmath.h 
                                        patch-src-nvtt-CMakeLists.txt 
  Log:
  The NVIDIA Texture Tools is a collection of image processing and
  texture manipulation tools, designed to be integrated in game tools
  and asset conditioning pipelines.
  
  The primary features of the library are mipmap and normal map
  generation, format conversion and DXT compression.
  
  DXT compression is based on Simon Brown's squish library. The library
  also contains an alternative GPU-accelerated compressor that uses
  CUDA and is one order of magnitude faster.
  
  WWW: http://code.google.com/p/nvidia-texture-tools/
  
  Revision  Changes    Path
  1.1228    +1 -0      ports/graphics/Makefile
  1.1       +62 -0     ports/graphics/nvidia-texture-tools/Makefile (new)
  1.1       +3 -0      ports/graphics/nvidia-texture-tools/distinfo (new)
  1.1       +26 -0     
ports/graphics/nvidia-texture-tools/files/patch-src-nvcore-Debug.cpp (new)
  1.1       +21 -0     
ports/graphics/nvidia-texture-tools/files/patch-src-nvcore-nvcore.h (new)
  1.1       +14 -0     
ports/graphics/nvidia-texture-tools/files/patch-src-nvcore-poshlib-posh.h (new)
  1.1       +20 -0     
ports/graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h (new)
  1.1       +15 -0     
ports/graphics/nvidia-texture-tools/files/patch-src-nvtt-CMakeLists.txt (new)
  1.1       +12 -0     ports/graphics/nvidia-texture-tools/pkg-descr (new)
  1.1       +13 -0     ports/graphics/nvidia-texture-tools/pkg-plist (new)
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