Fri Nov 10 02:14:54 PST 2006  [EMAIL PROTECTED]
  * Updated Haddock module headers (now OpenGL 2.1 support, API is stable)

    M ./Graphics/Rendering/OpenGL.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Antialiasing.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/BasicTypes.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/BeginEnd.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Bitmaps.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/BlendingFactor.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/BufferMode.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/BufferObjects.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Capability.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Clipping.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/ColorSum.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Colors.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/ControlPoint.hs -1 +1
    M ./Graphics/Rendering/OpenGL/GL/CoordTrans.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/DataType.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/DisplayLists.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Domain.hs -1 +1
    M ./Graphics/Rendering/OpenGL/GL/EdgeFlag.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Evaluators.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Exception.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Extensions.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Face.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Feedback.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/FlushFinish.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Fog.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Framebuffer.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/GLboolean.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Hints.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/IOState.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/LineSegments.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PeekPoke.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/PerFragment.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PixelData.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/PixelFormat.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/PixelRectangles.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/PointParameter.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Points.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PolygonMode.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Polygons.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/QueryUtils.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/RasterPos.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Rectangles.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/RenderMode.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/SavingState.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Selection.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Shaders.hs -1 +1
    M ./Graphics/Rendering/OpenGL/GL/StateVar.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/StringQueries.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Texturing.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Texturing/Application.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GL/VertexArrays.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GL/VertexSpec.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GLU.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GLU/Errors.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs -3 +3
    M ./Graphics/Rendering/OpenGL/GLU/Initialization.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GLU/Matrix.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GLU/Mipmapping.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GLU/NURBS.hs -1 +1
    M ./Graphics/Rendering/OpenGL/GLU/Quadrics.hs -2 +2
    M ./Graphics/Rendering/OpenGL/GLU/Tessellation.hs -2 +2
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