Sat Jan 9 05:33:30 PST 2010 Ian Lynagh <[email protected]>
* MERGED: Fix #650: use a card table to mark dirty sections of mutable arrays
Simon Marlow <[email protected]>**20091217224228
Ignore-this: 75c354682c9ad1b71b68b5bc4cedd6de
The card table is an array of bytes, placed directly following the
actual array data. This means that array reading is unaffected, but
array writing needs to read the array size from the header in order to
find the card table.
We use a bytemap rather than a bitmap, because updating the card table
must be multi-thread safe. Each byte refers to 128 entries of the
array, but this is tunable by changing the constant
MUT_ARR_PTRS_CARD_BITS in includes/Constants.h.
M ./compiler/codeGen/CgPrimOp.hs -2 +14
M ./includes/Cmm.h +3
M ./includes/HaskellConstants.hs +3
M ./includes/mkDerivedConstants.c +1
M ./includes/rts/Constants.h +7
M ./includes/rts/storage/ClosureMacros.h -1 +29
M ./includes/rts/storage/Closures.h +2
M ./rts/PrimOps.cmm -6 +24
M ./rts/Weak.c -2 +9
M ./rts/sm/Scav.c -52 +121
View patch online:
http://darcs.haskell.org/ghc-6.12/ghc/_darcs/patches/20100109133330-3fd76-66ae865f7e8a33e3e4e86aff4c80439d59f9cdf2.gz
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