Author: michiel
Date: 2010-05-15 00:32:48 +0200 (Sat, 15 May 2010)
New Revision: 42151
Added:
speeltuin/mihxil/simple/src/main/webapp/mmbase/
speeltuin/mihxil/simple/src/main/webapp/mmbase/jquery/
speeltuin/mihxil/simple/src/main/webapp/mmbase/jquery/excanvas.js
speeltuin/mihxil/simple/src/main/webapp/mmbase/jquery/roundCorners.jQuery.js
Modified:
speeltuin/mihxil/simple/src/main/webapp/index.jspx
speeltuin/mihxil/simple/src/main/webapp/script.js
speeltuin/mihxil/simple/src/main/webapp/style.css.jsp
Log:
horrible stuff to make the rounded corners work in IE
Modified: speeltuin/mihxil/simple/src/main/webapp/index.jspx
===================================================================
--- speeltuin/mihxil/simple/src/main/webapp/index.jspx 2010-05-14 21:46:13 UTC
(rev 42150)
+++ speeltuin/mihxil/simple/src/main/webapp/index.jspx 2010-05-14 22:32:48 UTC
(rev 42151)
@@ -43,6 +43,12 @@
$(function() { portal = new MMBasePortal(); });
</script>
</c:if>
+ <mm:link page="/mmbase/jquery/excanvas.js">
+ <script type="text/javascript" src="${_}"><jsp:text>
</jsp:text></script>
+ </mm:link>
+ <mm:link page="/mmbase/jquery/roundCorners.jQuery.js">
+ <script type="text/javascript" src="${_}"><jsp:text>
</jsp:text></script>
+ </mm:link>
<mm:link page="/script.js">
<script type="text/javascript" src="${_}"><jsp:text>
</jsp:text></script>
</mm:link>
Added: speeltuin/mihxil/simple/src/main/webapp/mmbase/jquery/excanvas.js
===================================================================
--- speeltuin/mihxil/simple/src/main/webapp/mmbase/jquery/excanvas.js
(rev 0)
+++ speeltuin/mihxil/simple/src/main/webapp/mmbase/jquery/excanvas.js
2010-05-14 22:32:48 UTC (rev 42151)
@@ -0,0 +1,924 @@
+// Copyright 2006 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+
+// Known Issues:
+//
+// * Patterns are not implemented.
+// * Radial gradient are not implemented. The VML version of these look very
+// different from the canvas one.
+// * Clipping paths are not implemented.
+// * Coordsize. The width and height attribute have higher priority than the
+// width and height style values which isn't correct.
+// * Painting mode isn't implemented.
+// * Canvas width/height should is using content-box by default. IE in
+// Quirks mode will draw the canvas using border-box. Either change your
+// doctype to HTML5
+// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
+// or use Box Sizing Behavior from WebFX
+// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
+// * Non uniform scaling does not correctly scale strokes.
+// * Optimize. There is always room for speed improvements.
+
+// Only add this code if we do not already have a canvas implementation
+if (!document.createElement('canvas').getContext) {
+
+(function() {
+
+ // alias some functions to make (compiled) code shorter
+ var m = Math;
+ var mr = m.round;
+ var ms = m.sin;
+ var mc = m.cos;
+ var abs = m.abs;
+ var sqrt = m.sqrt;
+
+ // this is used for sub pixel precision
+ var Z = 10;
+ var Z2 = Z / 2;
+
+ /**
+ * This funtion is assigned to the <canvas> elements as element.getContext().
+ * @this {HTMLElement}
+ * @return {CanvasRenderingContext2D_}
+ */
+ function getContext() {
+ return this.context_ ||
+ (this.context_ = new CanvasRenderingContext2D_(this));
+ }
+
+ var slice = Array.prototype.slice;
+
+ /**
+ * Binds a function to an object. The returned function will always use the
+ * passed in {...@code obj} as {...@code this}.
+ *
+ * Example:
+ *
+ * g = bind(f, obj, a, b)
+ * g(c, d) // will do f.call(obj, a, b, c, d)
+ *
+ * @param {Function} f The function to bind the object to
+ * @param {Object} obj The object that should act as this when the function
+ * is called
+ * @param {*} var_args Rest arguments that will be used as the initial
+ * arguments when the function is called
+ * @return {Function} A new function that has bound this
+ */
+ function bind(f, obj, var_args) {
+ var a = slice.call(arguments, 2);
+ return function() {
+ return f.apply(obj, a.concat(slice.call(arguments)));
+ };
+ }
+
+ var G_vmlCanvasManager_ = {
+ init: function(opt_doc) {
+ if (/MSIE/.test(navigator.userAgent) && !window.opera) {
+ var doc = opt_doc || document;
+ // Create a dummy element so that IE will allow canvas elements to be
+ // recognized.
+ doc.createElement('canvas');
+ doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
+ }
+ },
+
+ init_: function(doc) {
+ // create xmlns
+ if (!doc.namespaces['g_vml_']) {
+ doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
+ '#default#VML');
+
+ }
+ if (!doc.namespaces['g_o_']) {
+ doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
+ '#default#VML');
+ }
+
+ // Setup default CSS. Only add one style sheet per document
+ if (!doc.styleSheets['ex_canvas_']) {
+ var ss = doc.createStyleSheet();
+ ss.owningElement.id = 'ex_canvas_';
+ ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
+ // default size is 300x150 in Gecko and Opera
+ 'text-align:left;width:300px;height:150px}' +
+ 'g_vml_\\:*{behavior:url(#default#VML)}' +
+ 'g_o_\\:*{behavior:url(#default#VML)}';
+
+ }
+
+ // find all canvas elements
+ var els = doc.getElementsByTagName('canvas');
+ for (var i = 0; i < els.length; i++) {
+ this.initElement(els[i]);
+ }
+ },
+
+ /**
+ * Public initializes a canvas element so that it can be used as canvas
+ * element from now on. This is called automatically before the page is
+ * loaded but if you are creating elements using createElement you need to
+ * make sure this is called on the element.
+ * @param {HTMLElement} el The canvas element to initialize.
+ * @return {HTMLElement} the element that was created.
+ */
+ initElement: function(el) {
+ if (!el.getContext) {
+
+ el.getContext = getContext;
+
+ // Remove fallback content. There is no way to hide text nodes so we
+ // just remove all childNodes. We could hide all elements and remove
+ // text nodes but who really cares about the fallback content.
+ el.innerHTML = '';
+
+ // do not use inline function because that will leak memory
+ el.attachEvent('onpropertychange', onPropertyChange);
+ el.attachEvent('onresize', onResize);
+
+ var attrs = el.attributes;
+ if (attrs.width && attrs.width.specified) {
+ // TODO: use runtimeStyle and coordsize
+ // el.getContext().setWidth_(attrs.width.nodeValue);
+ el.style.width = attrs.width.nodeValue + 'px';
+ } else {
+ el.width = el.clientWidth;
+ }
+ if (attrs.height && attrs.height.specified) {
+ // TODO: use runtimeStyle and coordsize
+ // el.getContext().setHeight_(attrs.height.nodeValue);
+ el.style.height = attrs.height.nodeValue + 'px';
+ } else {
+ el.height = el.clientHeight;
+ }
+ //el.getContext().setCoordsize_()
+ }
+ return el;
+ }
+ };
+
+ function onPropertyChange(e) {
+ var el = e.srcElement;
+
+ switch (e.propertyName) {
+ case 'width':
+ el.style.width = el.attributes.width.nodeValue + 'px';
+ el.getContext().clearRect();
+ break;
+ case 'height':
+ el.style.height = el.attributes.height.nodeValue + 'px';
+ el.getContext().clearRect();
+ break;
+ }
+ }
+
+ function onResize(e) {
+ var el = e.srcElement;
+ if (el.firstChild) {
+ el.firstChild.style.width = el.clientWidth + 'px';
+ el.firstChild.style.height = el.clientHeight + 'px';
+ }
+ }
+
+ G_vmlCanvasManager_.init();
+
+ // precompute "00" to "FF"
+ var dec2hex = [];
+ for (var i = 0; i < 16; i++) {
+ for (var j = 0; j < 16; j++) {
+ dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
+ }
+ }
+
+ function createMatrixIdentity() {
+ return [
+ [1, 0, 0],
+ [0, 1, 0],
+ [0, 0, 1]
+ ];
+ }
+
+ function matrixMultiply(m1, m2) {
+ var result = createMatrixIdentity();
+
+ for (var x = 0; x < 3; x++) {
+ for (var y = 0; y < 3; y++) {
+ var sum = 0;
+
+ for (var z = 0; z < 3; z++) {
+ sum += m1[x][z] * m2[z][y];
+ }
+
+ result[x][y] = sum;
+ }
+ }
+ return result;
+ }
+
+ function copyState(o1, o2) {
+ o2.fillStyle = o1.fillStyle;
+ o2.lineCap = o1.lineCap;
+ o2.lineJoin = o1.lineJoin;
+ o2.lineWidth = o1.lineWidth;
+ o2.miterLimit = o1.miterLimit;
+ o2.shadowBlur = o1.shadowBlur;
+ o2.shadowColor = o1.shadowColor;
+ o2.shadowOffsetX = o1.shadowOffsetX;
+ o2.shadowOffsetY = o1.shadowOffsetY;
+ o2.strokeStyle = o1.strokeStyle;
+ o2.globalAlpha = o1.globalAlpha;
+ o2.arcScaleX_ = o1.arcScaleX_;
+ o2.arcScaleY_ = o1.arcScaleY_;
+ o2.lineScale_ = o1.lineScale_;
+ }
+
+ function processStyle(styleString) {
+ var str, alpha = 1;
+
+ styleString = String(styleString);
+ if (styleString.substring(0, 3) == 'rgb') {
+ var start = styleString.indexOf('(', 3);
+ var end = styleString.indexOf(')', start + 1);
+ var guts = styleString.substring(start + 1, end).split(',');
+
+ str = '#';
+ for (var i = 0; i < 3; i++) {
+ str += dec2hex[Number(guts[i])];
+ }
+
+ if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
+ alpha = guts[3];
+ }
+ } else {
+ str = styleString;
+ }
+
+ return {color: str, alpha: alpha};
+ }
+
+ function processLineCap(lineCap) {
+ switch (lineCap) {
+ case 'butt':
+ return 'flat';
+ case 'round':
+ return 'round';
+ case 'square':
+ default:
+ return 'square';
+ }
+ }
+
+ /**
+ * This class implements CanvasRenderingContext2D interface as described by
+ * the WHATWG.
+ * @param {HTMLElement} surfaceElement The element that the 2D context should
+ * be associated with
+ */
+ function CanvasRenderingContext2D_(surfaceElement) {
+ this.m_ = createMatrixIdentity();
+
+ this.mStack_ = [];
+ this.aStack_ = [];
+ this.currentPath_ = [];
+
+ // Canvas context properties
+ this.strokeStyle = '#000';
+ this.fillStyle = '#000';
+
+ this.lineWidth = 1;
+ this.lineJoin = 'miter';
+ this.lineCap = 'butt';
+ this.miterLimit = Z * 1;
+ this.globalAlpha = 1;
+ this.canvas = surfaceElement;
+
+ var el = surfaceElement.ownerDocument.createElement('div');
+ el.style.width = surfaceElement.clientWidth + 'px';
+ el.style.height = surfaceElement.clientHeight + 'px';
+ el.style.overflow = 'hidden';
+ el.style.position = 'absolute';
+ surfaceElement.appendChild(el);
+
+ this.element_ = el;
+ this.arcScaleX_ = 1;
+ this.arcScaleY_ = 1;
+ this.lineScale_ = 1;
+ }
+
+ var contextPrototype = CanvasRenderingContext2D_.prototype;
+ contextPrototype.clearRect = function() {
+ this.element_.innerHTML = '';
+ };
+
+ contextPrototype.beginPath = function() {
+ // TODO: Branch current matrix so that save/restore has no effect
+ // as per safari docs.
+ this.currentPath_ = [];
+ };
+
+ contextPrototype.moveTo = function(aX, aY) {
+ var p = this.getCoords_(aX, aY);
+ this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
+ this.currentX_ = p.x;
+ this.currentY_ = p.y;
+ };
+
+ contextPrototype.lineTo = function(aX, aY) {
+ var p = this.getCoords_(aX, aY);
+ this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
+
+ this.currentX_ = p.x;
+ this.currentY_ = p.y;
+ };
+
+ contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
+ aCP2x, aCP2y,
+ aX, aY) {
+ var p = this.getCoords_(aX, aY);
+ var cp1 = this.getCoords_(aCP1x, aCP1y);
+ var cp2 = this.getCoords_(aCP2x, aCP2y);
+ bezierCurveTo(this, cp1, cp2, p);
+ };
+
+ // Helper function that takes the already fixed cordinates.
+ function bezierCurveTo(self, cp1, cp2, p) {
+ self.currentPath_.push({
+ type: 'bezierCurveTo',
+ cp1x: cp1.x,
+ cp1y: cp1.y,
+ cp2x: cp2.x,
+ cp2y: cp2.y,
+ x: p.x,
+ y: p.y
+ });
+ self.currentX_ = p.x;
+ self.currentY_ = p.y;
+ }
+
+ contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
+ // the following is lifted almost directly from
+ // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
+
+ var cp = this.getCoords_(aCPx, aCPy);
+ var p = this.getCoords_(aX, aY);
+
+ var cp1 = {
+ x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
+ y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
+ };
+ var cp2 = {
+ x: cp1.x + (p.x - this.currentX_) / 3.0,
+ y: cp1.y + (p.y - this.currentY_) / 3.0
+ };
+
+ bezierCurveTo(this, cp1, cp2, p);
+ };
+
+ contextPrototype.arc = function(aX, aY, aRadius,
+ aStartAngle, aEndAngle, aClockwise) {
+ aRadius *= Z;
+ var arcType = aClockwise ? 'at' : 'wa';
+
+ var xStart = aX + mc(aStartAngle) * aRadius - Z2;
+ var yStart = aY + ms(aStartAngle) * aRadius - Z2;
+
+ var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
+ var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
+
+ // IE won't render arches drawn counter clockwise if xStart == xEnd.
+ if (xStart == xEnd && !aClockwise) {
+ xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
+ // that can be represented in binary
+ }
+
+ var p = this.getCoords_(aX, aY);
+ var pStart = this.getCoords_(xStart, yStart);
+ var pEnd = this.getCoords_(xEnd, yEnd);
+
+ this.currentPath_.push({type: arcType,
+ x: p.x,
+ y: p.y,
+ radius: aRadius,
+ xStart: pStart.x,
+ yStart: pStart.y,
+ xEnd: pEnd.x,
+ yEnd: pEnd.y});
+
+ };
+
+ contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ };
+
+ contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
+ var oldPath = this.currentPath_;
+ this.beginPath();
+
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ this.stroke();
+
+ this.currentPath_ = oldPath;
+ };
+
+ contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
+ var oldPath = this.currentPath_;
+ this.beginPath();
+
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ this.fill();
+
+ this.currentPath_ = oldPath;
+ };
+
+ contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
+ var gradient = new CanvasGradient_('gradient');
+ gradient.x0_ = aX0;
+ gradient.y0_ = aY0;
+ gradient.x1_ = aX1;
+ gradient.y1_ = aY1;
+ return gradient;
+ };
+
+ contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
+ aX1, aY1, aR1) {
+ var gradient = new CanvasGradient_('gradientradial');
+ gradient.x0_ = aX0;
+ gradient.y0_ = aY0;
+ gradient.r0_ = aR0;
+ gradient.x1_ = aX1;
+ gradient.y1_ = aY1;
+ gradient.r1_ = aR1;
+ return gradient;
+ };
+
+ contextPrototype.drawImage = function(image, var_args) {
+ var dx, dy, dw, dh, sx, sy, sw, sh;
+
+ // to find the original width we overide the width and height
+ var oldRuntimeWidth = image.runtimeStyle.width;
+ var oldRuntimeHeight = image.runtimeStyle.height;
+ image.runtimeStyle.width = 'auto';
+ image.runtimeStyle.height = 'auto';
+
+ // get the original size
+ var w = image.width;
+ var h = image.height;
+
+ // and remove overides
+ image.runtimeStyle.width = oldRuntimeWidth;
+ image.runtimeStyle.height = oldRuntimeHeight;
+
+ if (arguments.length == 3) {
+ dx = arguments[1];
+ dy = arguments[2];
+ sx = sy = 0;
+ sw = dw = w;
+ sh = dh = h;
+ } else if (arguments.length == 5) {
+ dx = arguments[1];
+ dy = arguments[2];
+ dw = arguments[3];
+ dh = arguments[4];
+ sx = sy = 0;
+ sw = w;
+ sh = h;
+ } else if (arguments.length == 9) {
+ sx = arguments[1];
+ sy = arguments[2];
+ sw = arguments[3];
+ sh = arguments[4];
+ dx = arguments[5];
+ dy = arguments[6];
+ dw = arguments[7];
+ dh = arguments[8];
+ } else {
+ throw Error('Invalid number of arguments');
+ }
+
+ var d = this.getCoords_(dx, dy);
+
+ var w2 = sw / 2;
+ var h2 = sh / 2;
+
+ var vmlStr = [];
+
+ var W = 10;
+ var H = 10;
+
+ // For some reason that I've now forgotten, using divs didn't work
+ vmlStr.push(' <g_vml_:group',
+ ' coordsize="', Z * W, ',', Z * H, '"',
+ ' coordorigin="0,0"' ,
+ ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
+
+ // If filters are necessary (rotation exists), create them
+ // filters are bog-slow, so only create them if abbsolutely necessary
+ // The following check doesn't account for skews (which don't exist
+ // in the canvas spec (yet) anyway.
+
+ if (this.m_[0][0] != 1 || this.m_[0][1]) {
+ var filter = [];
+
+ // Note the 12/21 reversal
+ filter.push('M11=', this.m_[0][0], ',',
+ 'M12=', this.m_[1][0], ',',
+ 'M21=', this.m_[0][1], ',',
+ 'M22=', this.m_[1][1], ',',
+ 'Dx=', mr(d.x / Z), ',',
+ 'Dy=', mr(d.y / Z), '');
+
+ // Bounding box calculation (need to minimize displayed area so that
+ // filters don't waste time on unused pixels.
+ var max = d;
+ var c2 = this.getCoords_(dx + dw, dy);
+ var c3 = this.getCoords_(dx, dy + dh);
+ var c4 = this.getCoords_(dx + dw, dy + dh);
+
+ max.x = m.max(max.x, c2.x, c3.x, c4.x);
+ max.y = m.max(max.y, c2.y, c3.y, c4.y);
+
+ vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
+ 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
+ filter.join(''), ", sizingmethod='clip');")
+ } else {
+ vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
+ }
+
+ vmlStr.push(' ">' ,
+ '<g_vml_:image src="', image.src, '"',
+ ' style="width:', Z * dw, 'px;',
+ ' height:', Z * dh, 'px;"',
+ ' cropleft="', sx / w, '"',
+ ' croptop="', sy / h, '"',
+ ' cropright="', (w - sx - sw) / w, '"',
+ ' cropbottom="', (h - sy - sh) / h, '"',
+ ' />',
+ '</g_vml_:group>');
+
+ this.element_.insertAdjacentHTML('BeforeEnd',
+ vmlStr.join(''));
+ };
+
+ contextPrototype.stroke = function(aFill) {
+ var lineStr = [];
+ var lineOpen = false;
+ var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
+ var color = a.color;
+ var opacity = a.alpha * this.globalAlpha;
+
+ var W = 10;
+ var H = 10;
+
+ lineStr.push('<g_vml_:shape',
+ ' filled="', !!aFill, '"',
+ ' style="position:absolute;width:', W, 'px;height:', H,
'px;"',
+ ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
+ ' stroked="', !aFill, '"',
+ ' path="');
+
+ var newSeq = false;
+ var min = {x: null, y: null};
+ var max = {x: null, y: null};
+
+ for (var i = 0; i < this.currentPath_.length; i++) {
+ var p = this.currentPath_[i];
+ var c;
+
+ switch (p.type) {
+ case 'moveTo':
+ c = p;
+ lineStr.push(' m ', mr(p.x), ',', mr(p.y));
+ break;
+ case 'lineTo':
+ lineStr.push(' l ', mr(p.x), ',', mr(p.y));
+ break;
+ case 'close':
+ lineStr.push(' x ');
+ p = null;
+ break;
+ case 'bezierCurveTo':
+ lineStr.push(' c ',
+ mr(p.cp1x), ',', mr(p.cp1y), ',',
+ mr(p.cp2x), ',', mr(p.cp2y), ',',
+ mr(p.x), ',', mr(p.y));
+ break;
+ case 'at':
+ case 'wa':
+ lineStr.push(' ', p.type, ' ',
+ mr(p.x - this.arcScaleX_ * p.radius), ',',
+ mr(p.y - this.arcScaleY_ * p.radius), ' ',
+ mr(p.x + this.arcScaleX_ * p.radius), ',',
+ mr(p.y + this.arcScaleY_ * p.radius), ' ',
+ mr(p.xStart), ',', mr(p.yStart), ' ',
+ mr(p.xEnd), ',', mr(p.yEnd));
+ break;
+ }
+
+
+ // TODO: Following is broken for curves due to
+ // move to proper paths.
+
+ // Figure out dimensions so we can do gradient fills
+ // properly
+ if (p) {
+ if (min.x == null || p.x < min.x) {
+ min.x = p.x;
+ }
+ if (max.x == null || p.x > max.x) {
+ max.x = p.x;
+ }
+ if (min.y == null || p.y < min.y) {
+ min.y = p.y;
+ }
+ if (max.y == null || p.y > max.y) {
+ max.y = p.y;
+ }
+ }
+ }
+ lineStr.push(' ">');
+
+ if (!aFill) {
+ var lineWidth = this.lineScale_ * this.lineWidth;
+
+ // VML cannot correctly render a line if the width is less than 1px.
+ // In that case, we dilute the color to make the line look thinner.
+ if (lineWidth < 1) {
+ opacity *= lineWidth;
+ }
+
+ lineStr.push(
+ '<g_vml_:stroke',
+ ' opacity="', opacity, '"',
+ ' joinstyle="', this.lineJoin, '"',
+ ' miterlimit="', this.miterLimit, '"',
+ ' endcap="', processLineCap(this.lineCap), '"',
+ ' weight="', lineWidth, 'px"',
+ ' color="', color, '" />'
+ );
+ } else if (typeof this.fillStyle == 'object') {
+ var fillStyle = this.fillStyle;
+ var angle = 0;
+ var focus = {x: 0, y: 0};
+
+ // additional offset
+ var shift = 0;
+ // scale factor for offset
+ var expansion = 1;
+
+ if (fillStyle.type_ == 'gradient') {
+ var x0 = fillStyle.x0_ / this.arcScaleX_;
+ var y0 = fillStyle.y0_ / this.arcScaleY_;
+ var x1 = fillStyle.x1_ / this.arcScaleX_;
+ var y1 = fillStyle.y1_ / this.arcScaleY_;
+ var p0 = this.getCoords_(x0, y0);
+ var p1 = this.getCoords_(x1, y1);
+ var dx = p1.x - p0.x;
+ var dy = p1.y - p0.y;
+ angle = Math.atan2(dx, dy) * 180 / Math.PI;
+
+ // The angle should be a non-negative number.
+ if (angle < 0) {
+ angle += 360;
+ }
+
+ // Very small angles produce an unexpected result because they are
+ // converted to a scientific notation string.
+ if (angle < 1e-6) {
+ angle = 0;
+ }
+ } else {
+ var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
+ var width = max.x - min.x;
+ var height = max.y - min.y;
+ focus = {
+ x: (p0.x - min.x) / width,
+ y: (p0.y - min.y) / height
+ };
+
+ width /= this.arcScaleX_ * Z;
+ height /= this.arcScaleY_ * Z;
+ var dimension = m.max(width, height);
+ shift = 2 * fillStyle.r0_ / dimension;
+ expansion = 2 * fillStyle.r1_ / dimension - shift;
+ }
+
+ // We need to sort the color stops in ascending order by offset,
+ // otherwise IE won't interpret it correctly.
+ var stops = fillStyle.colors_;
+ stops.sort(function(cs1, cs2) {
+ return cs1.offset - cs2.offset;
+ });
+
+ var length = stops.length;
+ var color1 = stops[0].color;
+ var color2 = stops[length - 1].color;
+ var opacity1 = stops[0].alpha * this.globalAlpha;
+ var opacity2 = stops[length - 1].alpha * this.globalAlpha;
+
+ var colors = [];
+ for (var i = 0; i < length; i++) {
+ var stop = stops[i];
+ colors.push(stop.offset * expansion + shift + ' ' + stop.color);
+ }
+
+ // When colors attribute is used, the meanings of opacity and o:opacity2
+ // are reversed.
+ lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
+ ' method="none" focus="100%"',
+ ' color="', color1, '"',
+ ' color2="', color2, '"',
+ ' colors="', colors.join(','), '"',
+ ' opacity="', opacity2, '"',
+ ' g_o_:opacity2="', opacity1, '"',
+ ' angle="', angle, '"',
+ ' focusposition="', focus.x, ',', focus.y, '" />');
+ } else {
+ lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
+ '" />');
+ }
+
+ lineStr.push('</g_vml_:shape>');
+
+ this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
+ };
+
+ contextPrototype.fill = function() {
+ this.stroke(true);
+ }
+
+ contextPrototype.closePath = function() {
+ this.currentPath_.push({type: 'close'});
+ };
+
+ /**
+ * @private
+ */
+ contextPrototype.getCoords_ = function(aX, aY) {
+ var m = this.m_;
+ return {
+ x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
+ y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
+ }
+ };
+
+ contextPrototype.save = function() {
+ var o = {};
+ copyState(this, o);
+ this.aStack_.push(o);
+ this.mStack_.push(this.m_);
+ this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
+ };
+
+ contextPrototype.restore = function() {
+ copyState(this.aStack_.pop(), this);
+ this.m_ = this.mStack_.pop();
+ };
+
+ function matrixIsFinite(m) {
+ for (var j = 0; j < 3; j++) {
+ for (var k = 0; k < 2; k++) {
+ if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
+ return false;
+ }
+ }
+ }
+ return true;
+ }
+
+ function setM(ctx, m, updateLineScale) {
+ if (!matrixIsFinite(m)) {
+ return;
+ }
+ ctx.m_ = m;
+
+ if (updateLineScale) {
+ // Get the line scale.
+ // Determinant of this.m_ means how much the area is enlarged by the
+ // transformation. So its square root can be used as a scale factor
+ // for width.
+ var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
+ ctx.lineScale_ = sqrt(abs(det));
+ }
+ }
+
+ contextPrototype.translate = function(aX, aY) {
+ var m1 = [
+ [1, 0, 0],
+ [0, 1, 0],
+ [aX, aY, 1]
+ ];
+
+ setM(this, matrixMultiply(m1, this.m_), false);
+ };
+
+ contextPrototype.rotate = function(aRot) {
+ var c = mc(aRot);
+ var s = ms(aRot);
+
+ var m1 = [
+ [c, s, 0],
+ [-s, c, 0],
+ [0, 0, 1]
+ ];
+
+ setM(this, matrixMultiply(m1, this.m_), false);
+ };
+
+ contextPrototype.scale = function(aX, aY) {
+ this.arcScaleX_ *= aX;
+ this.arcScaleY_ *= aY;
+ var m1 = [
+ [aX, 0, 0],
+ [0, aY, 0],
+ [0, 0, 1]
+ ];
+
+ setM(this, matrixMultiply(m1, this.m_), true);
+ };
+
+ contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
+ var m1 = [
+ [m11, m12, 0],
+ [m21, m22, 0],
+ [dx, dy, 1]
+ ];
+
+ setM(this, matrixMultiply(m1, this.m_), true);
+ };
+
+ contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
+ var m = [
+ [m11, m12, 0],
+ [m21, m22, 0],
+ [dx, dy, 1]
+ ];
+
+ setM(this, m, true);
+ };
+
+ /******** STUBS ********/
+ contextPrototype.clip = function() {
+ // TODO: Implement
+ };
+
+ contextPrototype.arcTo = function() {
+ // TODO: Implement
+ };
+
+ contextPrototype.createPattern = function() {
+ return new CanvasPattern_;
+ };
+
+ // Gradient / Pattern Stubs
+ function CanvasGradient_(aType) {
+ this.type_ = aType;
+ this.x0_ = 0;
+ this.y0_ = 0;
+ this.r0_ = 0;
+ this.x1_ = 0;
+ this.y1_ = 0;
+ this.r1_ = 0;
+ this.colors_ = [];
+ }
+
+ CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
+ aColor = processStyle(aColor);
+ this.colors_.push({offset: aOffset,
+ color: aColor.color,
+ alpha: aColor.alpha});
+ };
+
+ function CanvasPattern_() {}
+
+ // set up externs
+ G_vmlCanvasManager = G_vmlCanvasManager_;
+ CanvasRenderingContext2D = CanvasRenderingContext2D_;
+ CanvasGradient = CanvasGradient_;
+ CanvasPattern = CanvasPattern_;
+
+})();
+
+} // if
\ No newline at end of file
Added:
speeltuin/mihxil/simple/src/main/webapp/mmbase/jquery/roundCorners.jQuery.js
===================================================================
---
speeltuin/mihxil/simple/src/main/webapp/mmbase/jquery/roundCorners.jQuery.js
(rev 0)
+++
speeltuin/mihxil/simple/src/main/webapp/mmbase/jquery/roundCorners.jQuery.js
2010-05-14 22:32:48 UTC (rev 42151)
@@ -0,0 +1,627 @@
+/*(You must include this commment)
+ * Round CornersĀ® 2009
+ * Version - in progress...
+ * written by Avinoam Henig
+ * Special thanks to Dan Blaisdell for help and mentoring
(http://manifestwebdesign.com/)
+ *
+ * For more information go to:
+ * http://roundCorners.avinoam.info
+ * or email me at: [email protected]
+ *
+ * Licensed under the MIT license:
+ * http://www.opensource.org/licenses/mit-license.php
+ *
+ * Required files:
+ * jQuery 1.3 Core Javascirpt File
+ * Explorer Canvas Release 3 Javascript File
+ */
+/*
+ * To-Do:
+ * This Release:
+ * fix bugs (see below*)
+ * comment entire script well
+ * clean up code
+ * optimize javascript for faster speeds (escpecially on IE)
+ * Later:
+ * improve the getting of hover, active, and focus styles
+ * improve canvas drawing
+ * add features (see below**)
+ *
+ * *Bugs:
+ * placing on documentation is wrong on ie 6 and 7
+ * On em change problems on Safari, Chrome, and IE
+ * firefox (sometimes safari also, maybe others) does weird resize and move
little things on hover sometimes
+ * active styles dont work on opera
+ *
+ * **Features:
+ * round images
+ * support animations
+ * shadows
+ * tooltips
+ * background transparency
+ * custom shapes
+ */
+
+//Wrapper function
+(function($){
+
+//Array of functions to run on fontchange
+var emFuncs = new Array();
+
+//Add a function to emFuncs array
+$.fn.fontchange = function(func){
+ emFuncs[emFuncs.length] = func;
+ return this;
+};
+
+//on load
+$(window).bind('load', function(){
+
+ //Create element used to check if the em value has changed
+ $emEL = $('<div></div>').css({
+
+ //make position absolute with em's so we can check if position
in pixels has changed
+ 'position' : 'absolute',
+ 'left' : '-100em',
+
+ //make sure its not visible
+ 'width' : '0px',
+ 'height' : '0px',
+ 'background' : 'none',
+ 'border:' : 'none',
+ 'padding' : '0px',
+ 'margin' : '0px'
+
+ //add to the beginning of the body
+ }).prependTo('body');
+
+ //save the left position of the em element in pixels
+ var oLeft = $emEL.offset().left;
+
+ //on keyup run function to check if position in pixels has changed
+ $(window).keyup(function(){
+ checkEM();
+ });
+});
+
+//function to check if position of em element in pixels has changed
+function checkEM(){
+
+ //get the current left position of $emEL in pixels
+ var nLeft = $emEL.offset().left;
+
+ //Compare new left with old left if its not the same run all emFuncs
+ if(nLeft!=oLeft){
+ for(var i=0; i<emFuncs.length; i++) emFuncs[i]();
+ };
+
+ //Change old left to new left so that next time it wont ruun functions
again until em has changed again
+ oLeft = nLeft;
+
+};
+
+//change html function so that if the element has been rounded then its runs
the html function on the inner span that has all the content in it
+//otherwise just run the regiular html function
+$.fn._html = $.fn.html;
+$.fn.html = function(val){
+
+ //if there is a value run through all the elements and run the
apropriate function
+ //else just return the apropriate function
+ if(val || typeof val == 'string'){
+ $(this).each(function(){
+ if(this.canvas) $('span.inner', this)._html(val);
+ else $(this)._html(val);
+ });
+ return this;
+ } else{
+ return this.canvas ? $('span.inner', this)._html() :
$(this)._html();
+ };
+
+};
+
+//add setXY fuctionality to the offset funciton
+$.fn._offset = $.fn.offset;
+$.fn.offset = function(newXY){
+ return newXY ? this.setXY(newXY) : this._offset();
+};
+$.fn.setXY = function(newXY){
+ $(this).each(function(){
+ var el = this;
+ var hide = false;
+ if($(el).css('display')=='none'){
+ hide = true;
+ $(el).show();
+ };
+ var style_pos = $(el).css('position');
+ if (style_pos == 'static') {
+ $(el).css('position','relative');
+ style_pos = 'relative';
+ };
+ var pageXY = $(el).offset();
+ if(pageXY){
+ var delta = {
+ left : parseInt($(el).css('left')),
+ top : parseInt($(el).css('top'))
+ };
+ if (isNaN(delta.left)) delta.left = (style_pos ==
'relative') ? 0 : el.offsetLeft;
+ if (isNaN(delta.top)) delta.top = (style_pos ==
'relative') ? 0 : el.offsetTop;
+ if (newXY.left || newXY.left===0)
$(el).css('left',newXY.left - pageXY.left + delta.left + 'px');
+ if (newXY.top || newXY.top===0)
$(el).css('top',newXY.top - pageXY.top + delta.top + 'px');
+ };
+ if(hide) $(el).show();
+ });
+ return this;
+};
+
+//add get hover, active, and focus styles capability to the css fuction
+$.fn._css = $.fn.css;
+$.fn.css = function(one, two){
+ var el = this;
+ var theResult = el;
+ if(arguments.length==1 && typeof one=='string'){
+ var type, style, result = false;
+ if(one.search(':')!=-1){
+ type = one.split(':')[0].replace(' ', '');
+ style = one.split(':')[1].replace(' ', '');
+ } else{
+ theResult = el._css(one, two);
+ };
+ if(type && style){
+ var styleSplits = style.split('-');
+ style = styleSplits[0];
+ for(var s=1; s<styleSplits.length; s++){
+ style += styleSplits[s].substring(0,
1).toUpperCase();
+ style += styleSplits[s].substring(1,
styleSplits[s].length);
+ };
+ var rules = el.getCSSRules(':'+type);
+ result = el._css(style);
+ if(type=='active'){
+ var hoverRules = el.getCSSRules(':hover');
+ for(var hr=0; hr<hoverRules.length; hr++){
+ if(hoverRules[hr].style[style]) result
= hoverRules[hr].style[style];
+ };
+ };
+ if(result) for(var r=0; r<rules.length; r++)
if(rules[r].style[style]) result = rules[r].style[style];
+ theResult = result;
+ } else theResult = el._css(one, two);
+ } else theResult = this._css(one, two);
+ return theResult;
+};
+$.fn.getCSSRules = function(type){
+ var el = this;
+ var elRules = new Array();
+ if(type==null) type = '';
+ for(var ss = 0; ss<document.styleSheets.length; ss++){
+ if($.browser.msie) var rules = document.styleSheets[ss].rules;
+ else var rules = document.styleSheets[ss].cssRules;
+ for(var r=0; r<rules.length; r++){
+ if(!rules[r].selectorText ||
rules[r].selectorText.search(type)==-1) continue;
+ var sel = rules[r].selectorText.replace(':hover',
'').replace(':active', '').replace(':focus', '');
+ if ($(sel)) {
+ $(sel).each(function(){
+ if ($(this)[0] == $(el)[0]) {
+ elRules[elRules.length] =
rules[r];
+ };
+ });
+ };
+ };
+ };
+ return elRules;
+};
+
+//fuction to initialize canvas
+$.fn.canvas = function(){
+
+ $(this).each(function(){
+
+ var el = this;
+
+ //if there is already a canvas for this element then end the
function
+ if(el.canvas) return;
+
+ //if element is hidden then show it temporarily
+ var hide = false;
+ if($(el).css('display')=='none'){
+ //remember to hide it later
+ hide = true;
+ $(el).show();
+ };
+
+ //variable to know if the element doesn't have a closing tag
+ var close = false;
+
+ //variable containig function name needed to be used to add
canvas to the page (can vary according to type of tag and browser)
+ var funcName = 'insertBefore';
+
+ //if element does not have a closing tag close = true
+ if(el.tagName=='INPUT' || el.tagName=='TEXTAREA' ||
el.tagName=='IMG') close = true;
+
+ //variable to know how to display span that holds all the
content above the canvas (can vary according to type of tag and browser)
+ var tagDisplay = 'inline';
+
+ if($.browser.msie) tagDisplay = $(el).css('display');
+
+ //if using opera display span block
+ if($.browser.opera) tagDisplay = 'block';
+
+ //if element has a closing tag
+ if(!close){
+
+ //wrap the inner contents of the element with a span,
with the correct display type, and a class of inner
+ $(el).wrapInner('<span style="display:
'+tagDisplay+';position: relative; z-index: 1; background: none; border: none;
margin: 0px; padding: 0px;" class="inner" />');
+
+ //if using safari change the position of all the
elements inside the span to relative
+ if($.browser.safari) $('span.inner',
el).children().css('position', 'relative');
+
+ //if using ie the canvas is placed last inside the
element, else place it first inside
+ if($.browser.msie) funcName = 'appendTo';
+ else funcName = 'prependTo';
+
+ };
+
+ //variable to place the canvas element in
+ var canvas;
+
+ //if ie we initialize it for excanvas
+ if ($.browser.msie){
+
+ //for excanvas release 3 we need to use createElement
on a canvas for excanvas to run
+ canvas = document.createElement('canvas');
+
+ //initialize the canvas with excanvas
+ el.canvas = G_vmlCanvasManager.initElement(canvas);
+
+ } else{
+
+ //create canvas
+ canvas = $('<canvas/>');
+
+ //save canvas for future reference
+ el.canvas = canvas[0];
+
+ };
+
+ //add canvas to page in the specified spot, with the same width
and height as the element
+ //positioned absolutely with the setXY function at the same
spot as the element
+ $(canvas)[funcName](el).attr({
+ 'width': $(el).outerWidth(),
+ 'height': $(el).outerHeight()
+ }).css({
+ 'position' : 'absolute',
+ 'background' : 'none',
+ 'border' : 'none',
+ 'padding' : '0px'
+ }).offset($(el).offset());
+
+ if(close) $(el).css('position', 'relative');
+ el.canvas.ctx = el.canvas.getContext('2d');
+ el.canvas.roundCornersEvent = false;
+ el.canvas.ctx.roundRect = function(width, height, x, y , tl,
tr, bl, br){
+ this.beginPath();
+ if(tl>0) this.moveTo(tl + x, y);
+ else this.moveTo(x, y);
+ if(tl>0) this.quadraticCurveTo(x, y, x, tl + y);
+ if(bl>0) this.lineTo(x, (height + y) - bl);
+ else this.lineTo(x, height + y);
+ if(bl>0) this.quadraticCurveTo(x, height + y, bl + x,
height + y);
+ if(br>0) this.lineTo((width + x) - br, height + y);
+ else this.lineTo(width + x, height + y);
+ if(br>0) this.quadraticCurveTo(width + x, height + y,
width + x, (height + y) - br);
+ if(tr>0) this.lineTo(width + x, tr + y);
+ else this.lineTo(width + x, y);
+ if(tr>0) this.quadraticCurveTo(width + x, y, width + x
- tr, y);
+ if(tl>0) this.lineTo(tl, y);
+ else this.lineTo(x, y);
+ };
+ el.focused = false;
+ el.styles = {
+ bgColor : $(el).css('background-color'),
+ radius : [0, 0, 0, 0],
+ border : {
+ top : {
+ width :
parseInt($(el).css('border-top-width')),
+ color : $(el).css('border-top-color')
+ },
+ left : {
+ width :
parseInt($(el).css('border-left-width')),
+ color : $(el).css('border-left-color')
+ },
+ bottom : {
+ width :
parseInt($(el).css('border-bottom-width')),
+ color : $(el).css('border-bottom-color')
+ },
+ right : {
+ width :
parseInt($(el).css('border-right-width')),
+ color : $(el).css('border-right-color')
+ }
+ },
+ hover : {
+ bgColor: $(el).css('hover:background-color'),
+ border : {
+ top : {
+ width :
parseInt($(el).css('hover:border-top-width')),
+ color :
$(el).css('hover:border-top-color')
+ },
+ left : {
+ width :
parseInt($(el).css('hover:border-left-width')),
+ color :
$(el).css('hover:border-left-color')
+ },
+ bottom : {
+ width :
parseInt($(el).css('hover:border-bottom-width')),
+ color :
$(el).css('hover:border-bottom-color')
+ },
+ right : {
+ width :
parseInt($(el).css('hover:border-right-width')),
+ color :
$(el).css('hover:border-right-color')
+ }
+ }
+ },
+ active : {
+ bgColor: $(el).css('active:background-color'),
+ border : {
+ top : {
+ width :
parseInt($(el).css('active:border-top-width')),
+ color :
$(el).css('active:border-top-color')
+ },
+ left : {
+ width :
parseInt($(el).css('active:border-left-width')),
+ color :
$(el).css('active:border-left-color')
+ },
+ bottom : {
+ width :
parseInt($(el).css('active:border-bottom-width')),
+ color :
$(el).css('active:border-bottom-color')
+ },
+ right : {
+ width :
parseInt($(el).css('active:border-right-width')),
+ color :
$(el).css('active:border-right-color')
+ }
+ }
+ },
+ focus : {
+ bgColor: $(el).css('focus:background-color'),
+ opacity : $(el).css('opacity'),
+ border : {
+ top : {
+ width :
parseInt($(el).css('focus:border-top-width')),
+ color :
$(el).css('focus:border-top-color')
+ },
+ left : {
+ width :
parseInt($(el).css('focus:border-left-width')),
+ color :
$(el).css('focus:border-left-color')
+ },
+ bottom : {
+ width :
parseInt($(el).css('focus:border-bottom-width')),
+ color :
$(el).css('focus:border-bottom-color')
+ },
+ right : {
+ width :
parseInt($(el).css('focus:border-right-width')),
+ color :
$(el).css('focus:border-right-color')
+ }
+ }
+ }
+ };
+ if(hide) $(el).hide();
+ });
+ return this;
+};
+$.fn.getCanvas = function(){
+ var el = this;
+ $(el).canvas();
+ var cvs = $(el)[0].canvas;
+ if ($.browser.msie) {
+ $(cvs).children().css({
+ 'position': 'relative',
+ 'background': 'none',
+ 'border': 'none',
+ 'padding': '0px',
+ 'margin': '0px',
+ 'left': '0px',
+ 'top': '0px'
+ });
+ };
+ return cvs;
+};
+$.fn.draw = function(specialStyle){
+ $(this).each(function(){
+ var el = this;
+ var hide = false;
+ if($(el).css('display')=='none'){
+ hide = true;
+ $(el).show();
+ };
+ var canvas = $(el).getCanvas(tl, tr, br, bl, width, height);
+ var tl = el.styles.radius[0];
+ var tr = el.styles.radius[1];
+ var br = el.styles.radius[2];
+ var bl = el.styles.radius[3];
+ var border, bgColor;
+ switch(specialStyle){
+ case 'hover':
+ border = el.styles.hover.border;
+ bgColor = el.styles.hover.bgColor;
+ break;
+ case 'active':
+ border = el.styles.active.border;
+ bgColor = el.styles.active.bgColor;
+ break;
+ case 'focus':
+ border = el.styles.focus.border;
+ bgColor = el.styles.focus.bgColor;
+ break;
+ default:
+ border = el.styles.border;
+ bgColor = el.styles.bgColor;
+ };
+ var width = $(el).outerWidth();
+ var height = $(el).outerHeight();
+ $(canvas).attr({
+ 'width' : width,
+ 'height' : height
+ }).offset($(el).offset());
+ var ctx = canvas.ctx;
+ if(canvas.oldWidth && canvas.oldHeight)
ctx.clearRect(0, 0, canvas.oldWidth, canvas.oldHeight);
+ canvas.oldWidth = width;
+ canvas.oldHeight = height;
+ var bWidth = border.top.width;
+ if(border.right.width>bWidth) bWidth =
border.right.width;
+ if(border.bottom.width>bWidth) bWidth =
border.bottom.width;
+ if(border.left.width>bWidth) bWidth = border.left.width;
+ if (bWidth > 0) {
+ ctx.roundRect(width, height, 0, 0, tl, tr, bl,
br);
+ ctx.fillStyle = border.top.color;
+ ctx.fill();
+ if(bWidth>tl && bWidth>tr && bWidth>br &&
bWidth>bl){
+ ctx.roundRect(width -
(border.right.width+border.left.width),
+ height -
(border.bottom.width+border.top.width), border.left.width, border.top.width,
+ 0, 0, 0, 0);
+ } else{
+ ctx.roundRect(width -
(border.right.width+border.left.width),
+ height -
(border.bottom.width+border.top.width), border.left.width, border.top.width,
+ tl - border.left.width, tr -
border.right.width, bl - border.left.width, br - border.right.width);
+ };
+ if(bgColor=='rgba(0, 0, 0, 0)' ||
bgColor=='transparent'){
+ var parBgColor = '#ffffff';
+ $(el).parents().each(function(){
+
if($(this).css('background-color')!='rgba(0, 0, 0, 0)' &&
$(this).css('background-color')!='transparent'){
+ parBgColor =
$(this).css('background-color');
+ return false;
+ };
+ });
+ ctx.fillStyle = parBgColor;
+ } else{
+ ctx.fillStyle = bgColor;
+ };
+ } else{
+ ctx.roundRect(width,
+ height, 0, 0, tl, tr, bl, br);
+ ctx.fillStyle = bgColor;
+ };
+ ctx.fill();
+ $(el).css({
+ 'background' : 'none',
+ 'border-color' : 'transparent'
+ });
+ if($.browser.msie && parseInt($.browser.version)==6){
+ $(el).css({
+ 'padding-top' :
parseInt($(el).css('padding-top')+border.top.width)+'px',
+ 'padding-left' :
parseInt($(el).css('padding-left')+border.left.width)+'px',
+ 'border' : 'none'
+ });
+ };
+ if(hide) $(el).hide();
+ });
+ return this;
+};
+function getGradient(ctx, colors, height){
+ var grad = ctx.createLinearGradient(0, 0, 0, height);
+ var g = 0;
+ for(var i=0; i<colors.length; i++){
+ var offset = i / (colors.length-1);
+ grad.addColorStop(offset, colors[g]);
+ g++;
+ };
+ return grad;
+}
+$.fn.bg = function(radius, gradient, specialStyle){
+ $(this).each(function(){
+ var el = this;
+ var $el = $(this);
+ if(typeof($el.attr('radius'))!='undefined') alert('hi');
+ if(typeof($el.attr('gradient'))!='undefined') gradient =
eval($el.attr('gradient'));
+ $el.canvas();
+ el.canvas.args = {
+ radius: radius,
+ gradient: gradient
+ };
+ if(gradient){
+ if(typeof gradient[0]=='object'){
+ var colors = gradient[0];
+ if(gradient[1]){
+ if (gradient[1].length>0) var
colorsHover = gradient[1];
+ else colorsHover = colors;
+ };
+ if(gradient[2]){
+ if (gradient[2].length>0) var
colorsClick = gradient[2];
+ else{
+ if(colorsHover) var colorsClick
= colorsHover;
+ else var colorsClick = colors;
+ };
+ };
+ if(gradient[3]){
+ if (gradient[3].length>0) var
colorsFocus = gradient[3];
+ else{
+ var colorsFocus = colors;
+ };
+ };
+ } else{
+ var colors = gradient;
+ var colorsHover = gradient;
+ var colorsClick = gradient;
+ var colorsFocus = gradient;
+ };
+ if(colors) el.styles.bgColor =
getGradient(el.canvas.ctx, colors, $el.outerHeight());
+ if(colorsHover) el.styles.hover.bgColor =
getGradient(el.canvas.ctx, colorsHover, $el.outerHeight());
+ if(colorsClick) el.styles.active.bgColor =
getGradient(el.canvas.ctx, colorsClick, $el.outerHeight());
+ if(colorsFocus) el.styles.focus.bgColor =
getGradient(el.canvas.ctx, colorsFocus, $el.outerHeight());
+ };
+ if(radius){
+ if(typeof radius != 'object') radius = [radius, radius,
radius, radius];
+ } else{
+ radius = [0, 0, 0, 0];
+ };
+ if(radius[0]==null){
+ radius[0] = 14;
+ };
+ for(var i=0; i<4; i++){
+ if(radius[i]==null){
+ radius[i] = radius[0];
+ };
+ if(typeof radius[i] == 'string'){
+ if (radius[i].search('em')!=-1) {
+ radius[i] = parseFloat(radius[i]);
+ radius[i] = radius[i] * 14;
+ };
+ radius[i] = parseInt(radius[i]);
+ };
+ };
+ el.styles.radius = radius;
+ var canvas = el.canvas;
+ if (!canvas.roundCornersEvent) {
+ canvas.roundCornersEvent = true;
+ $(window).resize(function(){
+ $(el).bg(radius, gradient);
+ });
+ $(el).mouseenter(function(){
+ if(!el.focused) $(el).bg(radius, gradient,
'hover');
+ });
+ $(el).mouseleave(function(){
+ if(!el.focused) $(el).bg(radius, gradient);
+ });
+ $(el).mousedown(function(){
+ if(!el.focused) $(el).bg(radius, gradient,
'active');
+ });
+ $(el).mouseup(function(){
+ if(!el.focused) $(el).bg(radius, gradient,
'hover');
+ });
+ $(el).focus(function(){
+ el.focused = true;
+ $(el).bg(radius, gradient, 'focus');
+ });
+ $(el).blur(function(){
+ el.focused = false;
+ $(el).bg(radius, gradient);
+ });
+ emFuncs[emFuncs.length] = function(){
+ if(!el.focused) $(el).bg(radius, gradient);
+ else $(el).bg(radius, gradient, 'focus');
+ };
+ };
+ $(el).draw(specialStyle);
+ });
+ return this;
+};
+$.fn.roundCorners = function(tl, tr, br, bl){
+ return $(this).bg([tl, tr, br, bl]);
+};
+
+})(jQuery); //end wrapper funciton
\ No newline at end of file
Modified: speeltuin/mihxil/simple/src/main/webapp/script.js
===================================================================
--- speeltuin/mihxil/simple/src/main/webapp/script.js 2010-05-14 21:46:13 UTC
(rev 42150)
+++ speeltuin/mihxil/simple/src/main/webapp/script.js 2010-05-14 22:32:48 UTC
(rev 42151)
@@ -24,6 +24,9 @@
document.location.href = $(li).find("a").attr("href");
ev.preventDefault();
});
+ $(".intro").bg(20);
+ $("#menu").bg([20,20,0,0]);
+ $(".content").bg([0,0,20,20]);
});
\ No newline at end of file
Modified: speeltuin/mihxil/simple/src/main/webapp/style.css.jsp
===================================================================
--- speeltuin/mihxil/simple/src/main/webapp/style.css.jsp 2010-05-14
21:46:13 UTC (rev 42150)
+++ speeltuin/mihxil/simple/src/main/webapp/style.css.jsp 2010-05-14
22:32:48 UTC (rev 42151)
@@ -44,27 +44,35 @@
overflow: auto;
font-family: Times;
top: ${menuitem_height}px;
+ /*
-moz-border-radius-bottomleft: ${radius}px;
-webkit-border-bottom-left-radius: ${radius}px;
border-bottom-left-radius: ${radius}px;
-moz-border-radius-bottomright: ${radius}px;
-webkit-border-bottom-right-radius: ${radius}px;
border-bottom-right-radius: ${radius}px;
+ */
}
+div.content h3 {
+ margin-top: 60px;
+}
div#menu {
top: 0px;
height: ${menuitem_height}px;
+ /*
-moz-border-radius-topleft: ${radius}px;
-webkit-border-top-left-radius: ${radius}px;
border-top-left-radius: ${radius}px;
-moz-border-radius-topright: ${radius}px;
-webkit-border-top-right-radius: ${radius}px;
border-top-right-radius: ${radius}px;
+ */
}
-div.content > * {
+div.content > *,
+div.content span.inner > * { /* from roundedCorner */
padding-left: ${margin_left}px;
padding-right: 1ex;
}
@@ -105,7 +113,8 @@
text-align: center;
}
-div.intro > * {
+div.intro > *,
+div.intro span.inner > * { /* from roundedCorner */
margin-left: 15px;
margin-right: 15px;
}
@@ -116,15 +125,15 @@
<mm:relatednodes>
div.intro h1 {
display: block;
- left: 15px; /* IE SUCKS */
+ left: 0px;
margin: 0;
padding: 0;
- position: absolute;
+ position: relative;
width: ${intro_width - 30}px;
background-position: 0 -${menuitem_height - menuitem_margintop - 30}px;
background-image: url(<mm:image template="s(${intro_width -
30})+fill(white)+colorize(50%)" />);
height: 30px;
- top: ${menuitem_height - 30}px;
+ top: ${menuitem_height - menuitem_margintop - 30}px;
color: #000;
font-weight: bold;
font-size: 13pt;
@@ -184,20 +193,22 @@
}
div.intro {
- padding: 0;
+ padding: 0px;
margin: 0;
position: absolute;
- left: 0px;
+ left: -2px;
width: ${intro_width - 2}px;
- border-right: #ffa500 solid 2px;
background-color: #fff;
+ /*
-moz-border-radius: ${radius}px;
-webkit-border-radius: ${radius}px;
border-radius: ${radius}px;
+ */
}
div.footer {
border-top: solid 1px white;
position: absolute;
+ top: 900px;
height: 20px;
background-color: #ffc722;
text-align: center;
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