Result of the vote for Unreal Jiang as committer on CXF: 14 +1s : Jervis Liu, Dan Diephouse, Willem Jiang, Tom Li, Freeman Fang, Eoghan Glynn, Ajay Paibir, Jim Ma, Peter Jones, Eric Johnson, Daniel Kulp, Bozhong Lin, Adi Sakala, James Mao.
No -1s Unreal, welcome aboard! We need to start the process of getting Unreal's karma. If someone in this mailing list knows the process better than me please do stand out, or I will try to figure out how to get this done. Cheers, Jervis > -----Original Message----- > From: James Mao [mailto:[EMAIL PROTECTED] > Sent: Thursday, February 01, 2007 10:33 AM > To: [email protected] > Subject: Re: [VOTE] Karma for Unreal > > > +1 > > -----Original Message----- > > From: Liu, Jervis [mailto:[EMAIL PROTECTED] > > Sent: Sun 1/28/2007 9:47 PM > > To: [email protected] > > Subject: [VOTE] Karma for Unreal > > > > Hi, > > > > I would like to propose we make Unreal a committer. I have > been working with Unreal closely in the past month on several > JAX-WS runtime issues, including JAX-WS handler support, CXF > interceptor chain etc, these patches he submitted all came > with solid qualities as well as good test coverage. To be > honest I am now tired of applying patches on behalf of him, > So its probably a good time to start a vote, especially for > my relief :-) > > > > Unreal has been working on CXF for quite a while, what he > has done includes: > > > > * 10 patches on CXF JCA area > > > > * 5 patches on JAX-WS area (mainly the JAX-WS handler and > CXF interceptor chain related issues, as part of our recent > effort to attack TCK) > > > > * 2 patches on core and API > > > > * Add a streaminterceptor sample that demonstrates how to > develop and configure CXF interceptors. > > > > Here's my +1 for making Unreal a committer. > > > > Cheers, > > > > Jervis > > > > > > > >
