Result of the vote for Unreal Jiang as committer on CXF:

14 +1s :  Jervis Liu, Dan Diephouse, Willem Jiang, Tom Li, Freeman Fang, Eoghan 
Glynn, Ajay Paibir, Jim Ma, Peter Jones, Eric Johnson, Daniel Kulp, Bozhong 
Lin, Adi Sakala, James Mao.

No -1s

Unreal, welcome aboard!  We need to start the process of getting Unreal's 
karma. If someone in this mailing list knows the process better than me please 
do stand out, or I will try to figure out how to get this done. 

Cheers,
Jervis


> -----Original Message-----
> From: James Mao [mailto:[EMAIL PROTECTED]
> Sent: Thursday, February 01, 2007 10:33 AM
> To: [email protected]
> Subject: Re: [VOTE] Karma for Unreal
> 
> 
> +1
> > -----Original Message-----
> > From: Liu, Jervis [mailto:[EMAIL PROTECTED]
> > Sent: Sun 1/28/2007 9:47 PM
> > To: [email protected]
> > Subject: [VOTE] Karma for Unreal
> >  
> > Hi, 
> >  
> > I would like to propose we make Unreal a committer. I have 
> been working with Unreal closely in the past month on several 
> JAX-WS runtime issues, including JAX-WS handler support, CXF 
> interceptor chain etc, these patches he submitted all came 
> with solid qualities as well as good test coverage. To be 
> honest I am now tired of applying patches on behalf of him, 
> So its probably a good time to start a vote, especially for 
> my relief :-)
> >
> > Unreal has been working on CXF for quite a while, what he 
> has done includes:
> >
> > * 10 patches on CXF JCA area
> >
> > * 5 patches on JAX-WS area (mainly the JAX-WS handler and 
> CXF interceptor chain related issues, as part of our recent 
> effort to attack TCK)
> >
> > * 2 patches on core and API
> >
> > * Add a streaminterceptor sample that demonstrates how to 
> develop and configure CXF interceptors. 
> >
> > Here's my +1 for making Unreal a committer.
> >
> > Cheers,
> >
> > Jervis
> >
> >
> >   
> 
> 

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