Tracy,

Why restrict it to even 10 or 16? However, within the parameters of the
question, I'd say go with 16.

Allan

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tracy Johnson
Sent: Tuesday, December 19, 2006 11:24 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [Consim-l] Cyberboard Changing Rules - Example: Outreach

The below is a poll that I'm asking my players in a PBeM of SPI's 
"Outreach" to consider a rule mod.  What is the general consensus of 
Listserv members?

---- Original Message ----

There is a rule which says no more than 4 Autonomous Forces may be in 
play.  Considering  1) the original game was tied by the volume of 
counters that could be printed, 2) Cyberboard allows us to have more 
than four Autonomous Forces by redesign, and 3) I made eleven different 
colors of Autonomous Forces in the Gamebox.

Poll Question #1:  Should we exceed the normal limitation of four 
Autonomous Forces?

(We've already exceeded the normal number of Players by one as well.)

I also understand some Players have learned to "game" the Autonomous 
Force limit to their advantage (or disadvantage) by making sure someone 
else ends up with an Autonomous Force by timing the Fate roll.  Eleven 
Autonomous Forces on the board could change that.

I could also up the Autonomous Force limit to sixteen if I toss in 
unused Player colors.

Poll Question #2:  If Question #1 is approved should I use 10 or 16 
Autonomous Forces?

-- 
BT

Tracy Johnson
Justin Thyme Productions
Ye olde free telnet games at:
http://hp3000.empireclassic.com/







NNNN

_______________________________________________
Consim-l mailing list
[EMAIL PROTECTED]
http://mailman.halisp.net/mailman/listinfo/consim-l


Reply via email to