Or the Autonomous Forces in SPI's Outreach.  A player should not see the 
backsides until Interaction allows the Player to see them.

An Autonomous Stargate could have a value of 4, 3 or 1.

An Autonomous StarFleet could be a regular or a Dreadnought.

Either of which should not be known unless there is Combat with them.  The 
"Caretaker" Player would be able to see them at any time.

>From: Allen Hill <[EMAIL PROTECTED]>
>Date: 2006/12/21 Thu AM 09:46:03 CST
>To: [email protected]
>Subject: Re: [CBML] preventing backs of counters from showing in selection pane

>> > ... specify that only 
>> > the front side of a counter group be visible during
>> > play.
>> > 
>> I believe that only works when the counters are owned
>> by a player.
>> 
>
>Interesting.  One case I can think of would be a game like Pax Romana, 
>where all the player counters are visible, but there are counters 
>representing "barbarian" forces that have a generic front side and a 
>randomly varying value on the back side that is hidden from everyone.  
>
>I guess the CB solution would work a little differently than the board 
>game:
>Have just the generic marker on the board.  Create a tray for the 
>actual barbarian chit values that selects randomly.  When a player 
>attacks a barbarian space and needs to get a value for the barbarians, 
>draw a chit from the tray.  
>
>
>
>To change your delivery settings, go to 
>http://groups.yahoo.com/group/CyberBoardML. 
>Yahoo! Groups Links
>
>
>


BT
Tracy Johnson
Ye olde fashioned text games at:
http://hp3000.empireclassic.com/








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