Wellington by GMT has been available for over a year and I would guess would be a good candidate.
-- Chris Hancock -------------- Original message -------------- From: Joel Uckelman <[EMAIL PROTECTED]> Thus spake Mark McGilchrist: > > --- Lar <[EMAIL PROTECTED]> wrote: > > > I am looking for rules-sets for games with > > interaction between three > > or more players. > > Good 3 player wargames are pretty tough to find, > whilst 4+ player wargames seem easier to find. > Possibly Euros do better in this regard. > > Empire of the Middle Ages seem to work for various > numbers of players. Most WW2 strategic games work as 3 > player, but essentially as a 2 player game with an > additional allied player, and the allied players > compete to achieve victory. > > 1066 Britain is a genuine 3 player situation. Strategy > & Tactics / Decision Games have the rules online, so > that might be a good start to read their mechanism, > but I can say if that actually works. There aren't a lot of good three-player games, especially ones where the three players are in direct conflict. What tends to happen is that the first two players wear each other out and the player that hung back wins easily. (E.g., Twilight Imperium is like this.) There aren't many historical wargames of this sort, because there have seldom been three- sided wars; many multiplayer wargames can be played with three players, but are much better when played with more. (Ever tried playing Diplomacy without the full complement? Or Empires in Arms?) Some games have players who are nominally on the same side, but are nonetheless still competing, e.g. in Advanced Third Reich with three players, the Western Allies and the Soviets are competing against each other, but still need to cooperate in order to defeat Germany. My favorite three-player game is one in which two of the players are on the same side, but aren't allowed to communicate with each other: AH's Caesar: Alesia. One player controls the Gauls relieving Alesia, and the other player controls the Gauls besieged inside. Their common goal is for Vercengetorix, the Gaulic leader, to escape from Alesia, which is much more difficult if the inner force has to guess which attacks are feints and which is real. Britannia is good with three players. Most Euro games I've played are designed with 4-5 in mind, and tend not to be as good with three. Attika is an exception---it's good with 2-4. I think GMT has/will soon publish a three-player card-driven game about Wellington's campaigns in Spain; the French are divided between two players, IIRC. -- J. [Non-text portions of this message have been removed]
