Can someone email me a copy of that scenario so I can look at it? FT that is! Also anyone remember a game called Tokyo Express (not AH), it had squares for movement and was two maps with alternative strengths for both sides so that you never knew if you were facing the whole fleet or just a small amount. The Victory conditions changed based on the strength of your side etc.
I would think a GM'd game that had variable forces would really cause some issues! From: "Chris Perleberg" <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: [CBML] Re: Flat Top (FT), did someone mention FT? Date: Fri, 29 Dec 2006 16:07:23 -0000 Gee, for what it's worth, I recently did a flattop game box with improved graphics and hidden movement. It's over at Limey Yank games. Give it a look for your new game! --- In [email protected], Mark McGilchrist <[EMAIL PROTECTED]> wrote: > > > --- Chiggy Von Richthofen > <[EMAIL PROTECTED]> wrote: > > > I don't see that in my manual, where is it? Scen ten > > that is! > > > > General Vol.25, #6 > > Battles for the South Pacific, Scenario, 41, > Hypothetical Scenarios for Flat Top, James Lutz > > I'll work out something about this when I get back > from holidays (Jan 7) > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _________________________________________________________________ Fixing up the home? Live Search can help http://imagine-windowslive.com/search/kits/default.aspx?kit=improve&locale=en-US&source=hmemailtaglinenov06&FORM=WLMTAG
