--- In [email protected], "Bob Sweeney" <[EMAIL PROTECTED]> wrote: > > How does one handle 24.3 Sudden Death Victory Conditions in PBEM > TRC?
Not sure about the specific case, but it seems to be that any on-board condition that would immediately end a FTF game upon its achievement would do the same in a PBEM game. For example, if someone controls 18 supply centers at the end of a Fall turn in Diplomacy, he has won and the game is over regardless of the method of play used. (The very first AH computer version of Dip allowed you to choose NOT to end the game at that point, a strange decision on their part that once enabled me to conquer ALL 35 supply centers and wipe out everyone else on the map.) It is also basic PBEM etiquette that a player with no chance of winning a two-player game has the right to capitulate or to fight to the bitter end.
