Kris,


Then you wouldn't want to play my 3DoG gamebox (not available publicly, since I 
did not license it with GMT).? It is 49MB!



Seriously, 3MB is nothing these days.? When I build?a gamebox, I size the 
scanned map based on comfortably fitting a 60 x 60 pixel counter in the hex.? 
Based on my eyes and computer monitor resolution.? If you need to read the fine 
print on the map, look at your paper one, you are supposed to have a copy of 
the game in order to play using Cyberboard.



Secondly, making the influence markers as markers instead of units markers is 
very simple.? By making?them markers, it means there are an unlimited amount of 
them in the game.?

My peeve is those people who include charts in the gamebox that are not on the 
map in the paper game.? Or worse, include the rules.

Jim

-----Original Message-----
From: Kris Weinschenker <[EMAIL PROTECTED]>
To: [email protected]
Sent: Sat, 28 Jul 2007 11:34 pm
Subject: [CBML] GMT's Twilight Struggle Cyberboard gamebox







I'm going to harp a little bit on the crappy gamebox for Twilight 
Struggle GMT has on thier website. 

Being over 3 Megs (zipped) it took about 20 minutes to download on my 
dialup connection. Then I found the typical scanned map so big you 
can't use full scale (and, in this instance, can't read the fine print 
in half scale).

Then there are the influence markers. I guess whoever made the board 
thought since they are called "markers" they belong in the marker 
group. So, instead of just being able to flip a piece over to go from 1 
to 2, you first have to delete the marker (and say "yes" to a prompt) 
and then pick out a "2". It would have only taken about 5 minutes (at 
the MOST!) to put "2"'s on the backs of "1"'s (and 4's on 3's, etc) and 
clone enough pieces for the game.

Just another example of how scanned gameboxes tend to be all form and 
no substance.



 

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