--- In [email protected], Mark McGilchrist <[EMAIL PROTECTED]> wrote: > .. the invisible counters move > around, and with tracking on you get to see empty > squares move around and draw conclusions from that. > > The main reason Flattop doesn't work well on > Cyberboard (as a single game file). > > So if you want invisible moves, you need to have two > game files, a public file, and a log file. > > Mark > I pulled Flat Top down off the shelf tonight for a quick look, just to see what the problem is.
It would seem the best solution would be to create a movement log for both player with Markers on which they writeinto what hex# their task force moves each turn. If there is a dispute the markers can be placed on a "common" board and revealed. I'm going to use something similar in No Better Place to Die.
